Use low-res tab geometry for fin 3D rendering

This commit is contained in:
SiboVG 2022-09-07 11:01:26 +02:00
parent b806ed2948
commit db16ebc994
2 changed files with 53 additions and 7 deletions

View File

@ -29,6 +29,12 @@ public abstract class FinSet extends ExternalComponent implements AxialPositiona
*/
public static final double MAX_CANT_RADIANS = (15.0 * Math.PI / 180);
/**
* Maximum number of root points in the root geometry.
*/
private static final int MAX_ROOT_DIVISIONS = 100;
private static final int MAX_ROOT_DIVISIONS_LOW_RES = 20;
public void setOverrideMass() {
}
@ -1007,7 +1013,7 @@ public abstract class FinSet extends ExternalComponent implements AxialPositiona
* This should at one point be solved by rendering the fin faces using triangulation, instead of how it's currently implemented.
*/
public Coordinate[] getFinPointsWithLowResRoot() {
return combineCurves(getFinPoints(), getRootPoints(20));
return combineCurves(getFinPoints(), getRootPoints(MAX_ROOT_DIVISIONS_LOW_RES));
}
/**
@ -1023,7 +1029,6 @@ public abstract class FinSet extends ExternalComponent implements AxialPositiona
* @return List of XY-coordinates.
*/
public Coordinate[] getTabPoints() {
if (MathUtil.equals(getTabHeight(), 0) ||
MathUtil.equals(getTabLength(), 0)){
return new Coordinate[]{};
@ -1039,6 +1044,47 @@ public abstract class FinSet extends ExternalComponent implements AxialPositiona
}
}
return generateTabPointsWithRoot(rootPoints);
}
/**
* Return a list of X,Y coordinates defining the geometry of a single fin tab.
* The origin is the leading root edge, and the tab height (or 'depth') is
* the radial distance inwards from the reference point, depending on positioning method:
* if via TOP: tab front edge
* if via MIDDLE: tab middle
* if via BOTTOM: tab trailing edge
*
* The tab coordinates will generally have negative y values.
*
* This low res version is for 3D rendering, as a too high resolution would cause clipping and invisible fin faces.
* This should at one point be solved by rendering the fin faces using triangulation, instead of how it's currently implemented.
*
* @return List of XY-coordinates.
*/
public Coordinate[] getTabPointsLowRes() {
if (MathUtil.equals(getTabHeight(), 0) ||
MathUtil.equals(getTabLength(), 0)){
return new Coordinate[]{};
}
final double xTabFront = getTabFrontEdge();
final double xTabTrail = getTabTrailingEdge();
List<Coordinate> rootPoints = new ArrayList<>();
for (Coordinate point : getRootPoints(MAX_ROOT_DIVISIONS_LOW_RES)) {
if (point.x > xTabFront && point.x < xTabTrail) {
rootPoints.add(point);
}
}
return generateTabPointsWithRoot(rootPoints);
}
private Coordinate[] generateTabPointsWithRoot(List<Coordinate> rootPoints) {
final double xTabFront = getTabFrontEdge();
final double xTabTrail = getTabTrailingEdge();
Coordinate[] tabPoints = new Coordinate[4];
final Coordinate finFront = this.getFinFront();
@ -1049,8 +1095,8 @@ public abstract class FinSet extends ExternalComponent implements AxialPositiona
double yTabTrail = Double.NaN;
double yTabBottom = Double.NaN;
if( null != body ){
yTabFront = body.getRadius( finFront.x + xTabFront ) - finFront.y;
yTabTrail = body.getRadius( finFront.x + xTabTrail ) - finFront.y;
yTabFront = body.getRadius( finFront.x + xTabFront) - finFront.y;
yTabTrail = body.getRadius( finFront.x + xTabTrail) - finFront.y;
yTabBottom = MathUtil.min(yTabFront, yTabTrail) - tabHeight;
}
@ -1136,7 +1182,7 @@ public abstract class FinSet extends ExternalComponent implements AxialPositiona
}
private Coordinate[] getMountPoints(final double xStart, final double xEnd, final double xOffset, final double yOffset) {
return getMountPoints(xStart, xEnd, xOffset, yOffset, 100);
return getMountPoints(xStart, xEnd, xOffset, yOffset, MAX_ROOT_DIVISIONS);
}
@Override

View File

@ -35,7 +35,7 @@ public class FinRenderer {
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
Coordinate[] finPoints = finSet.getFinPointsWithLowResRoot();
Coordinate[] tabPoints = finSet.getTabPoints();
Coordinate[] tabPoints = finSet.getTabPointsLowRes();
{
gl.glPushMatrix();