Give the rear end of the motors a little shape

This commit is contained in:
bkuker 2013-03-10 14:47:42 -04:00
parent befd3bfb96
commit dd730a5ed9

View File

@ -295,9 +295,18 @@ public class ComponentRenderer {
for (int i = 0; i < LOD + 1; i++) {
gl.glTexCoord2d(i * dt, .875);
gl.glVertex3d(r * Math.cos(da * i), r * Math.sin(da * i), 0);
gl.glTexCoord2d(i * dt, .9);
gl.glVertex3d(.8 * r * Math.cos(da * i), .8 * r * Math.sin(da * i), 0);
}
gl.glEnd();
gl.glBegin(GL.GL_TRIANGLE_STRIP);
for (int i = 0; i < LOD + 1; i++) {
gl.glNormal3d(-Math.cos(da * i), -Math.sin(da * i), 1);
gl.glTexCoord2d(i * dt, .9);
gl.glVertex3d(.8 * r * Math.cos(da * i), .8 * r * Math.sin(da * i), 0);
gl.glTexCoord2d(i * dt, 1);
gl.glVertex3d(0, 0, 0);
gl.glVertex3d(0, 0, l * .05);
}
gl.glEnd();
}