From dfa5a3a968b6840124dbdd0993f00cd7e745a250 Mon Sep 17 00:00:00 2001 From: SiboVG Date: Fri, 30 Jun 2023 13:41:26 +0200 Subject: [PATCH] Make lighting in 3D view brighter --- .../net/sf/openrocket/gui/figure3d/RealisticRenderer.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/swing/src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java b/swing/src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java index 578817921..41cac74ba 100644 --- a/swing/src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java +++ b/swing/src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java @@ -42,9 +42,9 @@ public class RealisticRenderer extends RocketRenderer { gl.glLightModelfv(GL2ES1.GL_LIGHT_MODEL_AMBIENT, new float[] { 0, 0, 0 }, 0); - float amb = 0.3f; - float dif = 1.0f - amb; - float spc = 1.0f; + float amb = 0.4f; + float dif = 0.65f; + float spc = 0.65f; gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_AMBIENT, new float[] { amb, amb, amb, 1 }, 0); gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_DIFFUSE, new float[] { dif, dif, dif, 1 }, 0); gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_SPECULAR, new float[] { spc, spc, spc, 1 }, 0);