bit more comment cleanup
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@ -638,17 +638,18 @@ public abstract class FinSet extends ExternalComponent implements RingInstanceab
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}
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/*
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* Return an approximation of the longitudinal unitary inertia of the fin set.
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* Return an approximation of the longitudinal unitary moment of inertia
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*
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* The process is the following:
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*
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* 1. Approximate the fin with a rectangular fin
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* 1. Approximate a fin with a rectangular fin
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*
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* 2. The unitary moment of inertia of one fin is taken as the average
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* of the unitary moments of inertia through its center perpendicular
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* to the plane (Izz/M), and through its center parallel to the plane (Iyy/M)
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*
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* 3. If there are multiple fins, the inertia is shifted to the center of the
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* Finset.
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* FinSet.
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*/
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@Override
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public double getLongitudinalUnitInertia() {
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@ -679,9 +680,10 @@ public abstract class FinSet extends ExternalComponent implements RingInstanceab
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if (finCount == 1)
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return inertia;
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// recheck (yet again) when I get home. Need to apply parallel axis theorem
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// to Izz, but not to Iyy. Since we're looking at average of Iyy and Izz,
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// weight parallel axis theorem by 1/2.
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// Move axis to center of FinSet. We need to apply parallel axis theorem
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// to Izz, but not to Iyy (as the displacement as we move to the new axis
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// is along Y). Since our moment of inertial is the average of Iyy and Izz,
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// this is accomplished by just weighting the transformation from the theorem by 1/2
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return inertia + MathUtil.pow2(MathUtil.safeSqrt(h2) / 2 + getBodyRadius()) / 2;
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}
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@ -695,7 +697,7 @@ public abstract class FinSet extends ExternalComponent implements RingInstanceab
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* about the center of the approximated fin.
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*
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* 2. If there are multiple fins, shift the inertia axis to the center
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* of the Finset
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* of the Finset.
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*/
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@Override
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public double getRotationalUnitInertia() {
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