Use burnout for non-last stage in multi-staged rocket
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@ -6,6 +6,7 @@ import net.sf.openrocket.file.DocumentLoadingContext;
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import net.sf.openrocket.file.simplesax.AbstractElementHandler;
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import net.sf.openrocket.file.simplesax.AbstractElementHandler;
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import net.sf.openrocket.file.simplesax.ElementHandler;
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import net.sf.openrocket.file.simplesax.ElementHandler;
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import net.sf.openrocket.file.simplesax.PlainTextHandler;
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import net.sf.openrocket.file.simplesax.PlainTextHandler;
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import net.sf.openrocket.motor.IgnitionEvent;
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import net.sf.openrocket.motor.Motor;
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import net.sf.openrocket.motor.Motor;
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import net.sf.openrocket.motor.MotorConfiguration;
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import net.sf.openrocket.motor.MotorConfiguration;
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import net.sf.openrocket.motor.ThrustCurveMotor;
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import net.sf.openrocket.motor.ThrustCurveMotor;
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@ -164,6 +165,11 @@ public class SimulationListHandler extends AbstractElementHandler {
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motorConfig.setMotor(motor);
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motorConfig.setMotor(motor);
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double delay = ignitionDelay != null ? ignitionDelay : 0.0;
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double delay = ignitionDelay != null ? ignitionDelay : 0.0;
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motorConfig.setIgnitionDelay(delay);
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motorConfig.setIgnitionDelay(delay);
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if (stageNr < rocket.getStageCount() - 1) { // Use burnout non-last if multi-staged rocket
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motorConfig.setIgnitionEvent(IgnitionEvent.BURNOUT);
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} else {
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motorConfig.setIgnitionEvent(IgnitionEvent.AUTOMATIC);
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}
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mount.setMotorConfig(motorConfig, id);
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mount.setMotorConfig(motorConfig, id);
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}
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}
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