Fix crash at startup due to splash screen handling
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a28c99fc54
commit
efb4952333
@ -13,6 +13,7 @@ import javax.swing.Timer;
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import net.miginfocom.swing.MigLayout;
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import net.sf.openrocket.database.ThrustCurveMotorSetDatabase;
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import net.sf.openrocket.gui.main.Splash;
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import net.sf.openrocket.gui.util.GUIUtil;
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import net.sf.openrocket.l10n.Translator;
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import net.sf.openrocket.logging.LogHelper;
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@ -61,7 +62,8 @@ public class MotorDatabaseLoadingDialog extends JDialog {
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if (db.isLoaded())
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return;
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if (SplashScreen.getSplashScreen() == null) {
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SplashScreen splash = Splash.getSplashScreen();
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if (splash == null || !splash.isVisible()) {
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log.info(1, "Motor database not loaded yet, displaying dialog");
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@ -34,6 +34,7 @@ import javax.swing.event.MouseInputAdapter;
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import net.sf.openrocket.gui.figureelements.CGCaret;
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import net.sf.openrocket.gui.figureelements.CPCaret;
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import net.sf.openrocket.gui.figureelements.FigureElement;
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import net.sf.openrocket.gui.main.Splash;
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import net.sf.openrocket.logging.LogHelper;
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import net.sf.openrocket.rocketcomponent.Configuration;
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import net.sf.openrocket.rocketcomponent.RocketComponent;
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@ -87,10 +88,10 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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this.setLayout(new BorderLayout());
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//Only initizlize GL if 3d is enabled.
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if ( is3dEnabled() ){
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if (is3dEnabled()) {
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//Fixes a linux / X bug: Splash must be closed before GL Init
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SplashScreen splash = SplashScreen.getSplashScreen();
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if ( splash != null )
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SplashScreen splash = Splash.getSplashScreen();
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if (splash != null && splash.isVisible())
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splash.close();
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initGLCanvas();
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@ -102,11 +103,11 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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* launch time.
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* @return
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*/
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public static boolean is3dEnabled(){
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public static boolean is3dEnabled() {
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return System.getProperty("openrocket.3d.disable") == null;
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}
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private void initGLCanvas(){
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private void initGLCanvas() {
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log.debug("Initializing RocketFigure3D OpenGL Canvas");
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try {
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log.debug("Setting up GL capabilities...");
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@ -152,7 +153,7 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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/**
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* Set up the standard rendering hints on the Graphics2D
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*/
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private static void setRenderingHints(Graphics2D g){
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private static void setRenderingHints(Graphics2D g) {
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g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
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RenderingHints.VALUE_STROKE_NORMALIZE);
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g.setRenderingHint(RenderingHints.KEY_RENDERING,
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@ -165,7 +166,7 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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* Rasterize the carets into 2 buffered images that I can blit onto the
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* 3d display every redraw without all of the caret shape rendering overhead
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*/
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private void rasterizeCarets(){
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private void rasterizeCarets() {
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Graphics2D g2d;
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//Rasterize a CG Caret
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@ -176,7 +177,7 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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g2d.setBackground(new Color(0, 0, 0, 0));
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g2d.clearRect(0, 0, CARET_SIZE, CARET_SIZE);
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new CGCaret(CARET_SIZE/2,CARET_SIZE/2).paint(g2d, 1.0);
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new CGCaret(CARET_SIZE / 2, CARET_SIZE / 2).paint(g2d, 1.0);
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g2d.dispose();
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@ -188,7 +189,7 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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g2d.setBackground(new Color(0, 0, 0, 0));
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g2d.clearRect(0, 0, CARET_SIZE, CARET_SIZE);
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new CPCaret(CARET_SIZE/2,CARET_SIZE/2).paint(g2d, 1.0);
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new CPCaret(CARET_SIZE / 2, CARET_SIZE / 2).paint(g2d, 1.0);
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g2d.dispose();
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@ -223,12 +224,12 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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if (pressEvent.getButton() == MouseEvent.BUTTON1) {
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if (Math.abs(dx) > Math.abs(dy)) {
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setYaw(yaw - (float) dx / 100.0);
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setYaw(yaw - dx / 100.0);
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} else {
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if ( yaw > Math.PI/2.0 && yaw < 3.0*Math.PI/2.0 ){
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if (yaw > Math.PI / 2.0 && yaw < 3.0 * Math.PI / 2.0) {
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dy = -dy;
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}
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setRoll(roll - (float) dy / 100.0);
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setRoll(roll - dy / 100.0);
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}
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} else {
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lightPosition[0] -= 0.1f * dx;
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@ -261,7 +262,7 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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if (pickPoint != null) {
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gl.glDisable(GLLightingFunc.GL_LIGHTING);
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final RocketComponent picked = rr.pick(drawable, configuration,
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pickPoint, pickEvent.isShiftDown()?selection:null );
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pickPoint, pickEvent.isShiftDown() ? selection : null);
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if (csl != null && picked != null) {
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final MouseEvent e = pickEvent;
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SwingUtilities.invokeLater(new Runnable() {
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@ -299,7 +300,7 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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Coordinate pCP = project(cp, gl, glu);
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Coordinate pCG = project(cg, gl, glu);
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final int d = CARET_SIZE/2;
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final int d = CARET_SIZE / 2;
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//z order the carets
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if (pCG.z < pCP.z) {
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@ -335,13 +336,13 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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* Re-blits the overlay every frame. Only re-renders the overlay
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* when needed.
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*/
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private void drawExtras(GL2 gl, GLU glu){
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private void drawExtras(GL2 gl, GLU glu) {
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//Only re-render if needed
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// redrawExtras: Some external change (new simulation data) means
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// the data is out of date.
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// extrasOverlay.contentsLost(): For some reason the buffer with this
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// data is lost.
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if ( redrawExtras || extrasOverlay.contentsLost() ){
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if (redrawExtras || extrasOverlay.contentsLost()) {
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log.debug("Redrawing Overlay");
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final Graphics2D og2d = extrasOverlay.createGraphics();
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@ -493,8 +494,8 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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//Flip textures for LEFT handed coords
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gl.glMatrixMode(GL.GL_TEXTURE);
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gl.glLoadIdentity();
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gl.glScaled(-1,1,1);
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gl.glTranslated(-1,0,0);
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gl.glScaled(-1, 1, 1);
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gl.glTranslated(-1, 0, 0);
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gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
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log.verbose("GL - setupView() complete");
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@ -509,7 +510,7 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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internalRepaint();
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}
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private void internalRepaint(){
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private void internalRepaint() {
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log.verbose("GL - internalRepaint() called");
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super.repaint();
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if (canvas != null)
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@ -38,7 +38,7 @@ public class Splash {
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*/
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public static boolean init() {
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// Get the splash screen
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SplashScreen s = getSplash();
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SplashScreen s = getSplashScreen();
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if (s == null)
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return false;
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@ -75,14 +75,19 @@ public class Splash {
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/**
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* Return the current splash screen or <code>null</code> if not available.
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* Return the current splash screen or <code>null</code> if not available or already closed.
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* This method catches the possible exceptions and returns null if they occur.
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*
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* @return the current splash screen, or <code>null</code>.
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* @return the current (visible) splash screen, or <code>null</code>.
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*/
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private static SplashScreen getSplash() {
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public static SplashScreen getSplashScreen() {
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try {
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return SplashScreen.getSplashScreen();
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SplashScreen splash = SplashScreen.getSplashScreen();
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if (splash != null && splash.isVisible()) {
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return splash;
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} else {
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return null;
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}
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} catch (RuntimeException e) {
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return null;
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}
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