[#1597] Fix 3D issues for fins with tabs
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5f3cb5a494
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@ -34,7 +34,8 @@ public class FinRenderer {
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gl.glTranslated(-bounds.min.x, -bounds.min.y - finSet.getBodyRadius(), 0);
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gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
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Coordinate finPoints[] = finSet.getFinPointsWithTab();
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Coordinate finPoints[] = finSet.getFinPointsWithRoot();
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Coordinate tabPoints[] = finSet.getTabPoints();
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{
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gl.glPushMatrix();
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@ -69,7 +70,7 @@ public class FinRenderer {
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GLU.gluTessCallback(tobj, GLU.GLU_TESS_END, cb);
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// fin side: +z
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if (which == Surface.INSIDE) { // Right side
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if (finSet.getSpan() > 0 && finSet.getLength() > 0 && which == Surface.INSIDE) { // Right side
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GLU.gluTessBeginPolygon(tobj, null);
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GLU.gluTessBeginContour(tobj);
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gl.glNormal3f(0, 0, 1);
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@ -78,19 +79,45 @@ public class FinRenderer {
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double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
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c.z + finSet.getThickness() / 2.0};
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GLU.gluTessVertex(tobj, p, 0, p);
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}
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GLU.gluTessEndContour(tobj);
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GLU.gluTessEndPolygon(tobj);
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}
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// tab side: +z
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if (finSet.getTabHeight() > 0 && finSet.getTabLength() > 0 && which == Surface.INSIDE) { // Right side
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GLU.gluTessBeginPolygon(tobj, null);
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GLU.gluTessBeginContour(tobj);
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gl.glNormal3f(0, 0, 1);
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for (int i = tabPoints.length - 1; i >= 0; i--) {
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Coordinate c = tabPoints[i];
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double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
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c.z + finSet.getThickness() / 2.0};
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GLU.gluTessVertex(tobj, p, 0, p);
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}
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GLU.gluTessEndContour(tobj);
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GLU.gluTessEndPolygon(tobj);
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}
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// fin side: -z
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if (which == Surface.OUTSIDE) { // Left side
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// fin side: -z
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if (finSet.getSpan() > 0 && finSet.getLength() > 0 && which == Surface.OUTSIDE) { // Left side
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GLU.gluTessBeginPolygon(tobj, null);
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GLU.gluTessBeginContour(tobj);
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gl.glNormal3f(0, 0, -1);
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for (int i = 0; i < finPoints.length; i++) {
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Coordinate c = finPoints[i];
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for (Coordinate c : finPoints) {
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double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
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c.z - finSet.getThickness() / 2.0};
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GLU.gluTessVertex(tobj, p, 0, p);
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}
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GLU.gluTessEndContour(tobj);
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GLU.gluTessEndPolygon(tobj);
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}
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// tab side: -z
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if (finSet.getTabHeight() > 0 && finSet.getTabLength() > 0 && which == Surface.OUTSIDE) { // Left side
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GLU.gluTessBeginPolygon(tobj, null);
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GLU.gluTessBeginContour(tobj);
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gl.glNormal3f(0, 0, -1);
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for (Coordinate c : tabPoints) {
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double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
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c.z - finSet.getThickness() / 2.0};
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GLU.gluTessVertex(tobj, p, 0, p);
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@ -100,8 +127,8 @@ public class FinRenderer {
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GLU.gluTessEndPolygon(tobj);
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}
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// Strip around the edge
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if (which == Surface.EDGES) {
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// Fin strip around the edge
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if (finSet.getSpan() > 0 && finSet.getLength() > 0 && which == Surface.EDGES) {
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if (!(finSet instanceof EllipticalFinSet))
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gl.glShadeModel(GLLightingFunc.GL_FLAT);
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gl.glBegin(GL.GL_TRIANGLE_STRIP);
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@ -120,6 +147,26 @@ public class FinRenderer {
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}
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gl.glEnd();
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}
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// Tab strip around the edge
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if (finSet.getTabHeight() > 0 && finSet.getTabLength() > 0 && which == Surface.EDGES) {
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if (!(finSet instanceof EllipticalFinSet))
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gl.glShadeModel(GLLightingFunc.GL_FLAT);
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gl.glBegin(GL.GL_TRIANGLE_STRIP);
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for (int i = 0; i <= tabPoints.length; i++) {
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Coordinate c = tabPoints[i % tabPoints.length];
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// if ( i > 1 ){
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Coordinate c2 = tabPoints[(i - 1 + tabPoints.length)
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% tabPoints.length];
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gl.glNormal3d(c2.y - c.y, c.x - c2.x, 0);
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// }
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gl.glTexCoord2d(c.x, c.y + finSet.getBodyRadius());
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gl.glVertex3d(c.x, c.y + finSet.getBodyRadius(),
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c.z - finSet.getThickness() / 2.0);
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gl.glVertex3d(c.x, c.y + finSet.getBodyRadius(),
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c.z + finSet.getThickness() / 2.0);
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}
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gl.glEnd();
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}
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if (!(finSet instanceof EllipticalFinSet))
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gl.glShadeModel(GLLightingFunc.GL_SMOOTH);
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