[#1597] Fix 3D issues for fins with tabs
This commit is contained in:
parent
5f3cb5a494
commit
fe67e82247
@ -34,7 +34,8 @@ public class FinRenderer {
|
|||||||
gl.glTranslated(-bounds.min.x, -bounds.min.y - finSet.getBodyRadius(), 0);
|
gl.glTranslated(-bounds.min.x, -bounds.min.y - finSet.getBodyRadius(), 0);
|
||||||
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
|
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
|
||||||
|
|
||||||
Coordinate finPoints[] = finSet.getFinPointsWithTab();
|
Coordinate finPoints[] = finSet.getFinPointsWithRoot();
|
||||||
|
Coordinate tabPoints[] = finSet.getTabPoints();
|
||||||
{
|
{
|
||||||
gl.glPushMatrix();
|
gl.glPushMatrix();
|
||||||
|
|
||||||
@ -69,7 +70,7 @@ public class FinRenderer {
|
|||||||
GLU.gluTessCallback(tobj, GLU.GLU_TESS_END, cb);
|
GLU.gluTessCallback(tobj, GLU.GLU_TESS_END, cb);
|
||||||
|
|
||||||
// fin side: +z
|
// fin side: +z
|
||||||
if (which == Surface.INSIDE) { // Right side
|
if (finSet.getSpan() > 0 && finSet.getLength() > 0 && which == Surface.INSIDE) { // Right side
|
||||||
GLU.gluTessBeginPolygon(tobj, null);
|
GLU.gluTessBeginPolygon(tobj, null);
|
||||||
GLU.gluTessBeginContour(tobj);
|
GLU.gluTessBeginContour(tobj);
|
||||||
gl.glNormal3f(0, 0, 1);
|
gl.glNormal3f(0, 0, 1);
|
||||||
@ -78,19 +79,45 @@ public class FinRenderer {
|
|||||||
double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
|
double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
|
||||||
c.z + finSet.getThickness() / 2.0};
|
c.z + finSet.getThickness() / 2.0};
|
||||||
GLU.gluTessVertex(tobj, p, 0, p);
|
GLU.gluTessVertex(tobj, p, 0, p);
|
||||||
|
}
|
||||||
|
GLU.gluTessEndContour(tobj);
|
||||||
|
GLU.gluTessEndPolygon(tobj);
|
||||||
|
}
|
||||||
|
// tab side: +z
|
||||||
|
if (finSet.getTabHeight() > 0 && finSet.getTabLength() > 0 && which == Surface.INSIDE) { // Right side
|
||||||
|
GLU.gluTessBeginPolygon(tobj, null);
|
||||||
|
GLU.gluTessBeginContour(tobj);
|
||||||
|
gl.glNormal3f(0, 0, 1);
|
||||||
|
for (int i = tabPoints.length - 1; i >= 0; i--) {
|
||||||
|
Coordinate c = tabPoints[i];
|
||||||
|
double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
|
||||||
|
c.z + finSet.getThickness() / 2.0};
|
||||||
|
GLU.gluTessVertex(tobj, p, 0, p);
|
||||||
}
|
}
|
||||||
GLU.gluTessEndContour(tobj);
|
GLU.gluTessEndContour(tobj);
|
||||||
GLU.gluTessEndPolygon(tobj);
|
GLU.gluTessEndPolygon(tobj);
|
||||||
}
|
}
|
||||||
|
|
||||||
// fin side: -z
|
// fin side: -z
|
||||||
if (which == Surface.OUTSIDE) { // Left side
|
if (finSet.getSpan() > 0 && finSet.getLength() > 0 && which == Surface.OUTSIDE) { // Left side
|
||||||
GLU.gluTessBeginPolygon(tobj, null);
|
GLU.gluTessBeginPolygon(tobj, null);
|
||||||
GLU.gluTessBeginContour(tobj);
|
GLU.gluTessBeginContour(tobj);
|
||||||
gl.glNormal3f(0, 0, -1);
|
gl.glNormal3f(0, 0, -1);
|
||||||
for (int i = 0; i < finPoints.length; i++) {
|
for (Coordinate c : finPoints) {
|
||||||
Coordinate c = finPoints[i];
|
double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
|
||||||
|
c.z - finSet.getThickness() / 2.0};
|
||||||
|
GLU.gluTessVertex(tobj, p, 0, p);
|
||||||
|
|
||||||
|
}
|
||||||
|
GLU.gluTessEndContour(tobj);
|
||||||
|
GLU.gluTessEndPolygon(tobj);
|
||||||
|
}
|
||||||
|
// tab side: -z
|
||||||
|
if (finSet.getTabHeight() > 0 && finSet.getTabLength() > 0 && which == Surface.OUTSIDE) { // Left side
|
||||||
|
GLU.gluTessBeginPolygon(tobj, null);
|
||||||
|
GLU.gluTessBeginContour(tobj);
|
||||||
|
gl.glNormal3f(0, 0, -1);
|
||||||
|
for (Coordinate c : tabPoints) {
|
||||||
double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
|
double[] p = new double[]{c.x, c.y + finSet.getBodyRadius(),
|
||||||
c.z - finSet.getThickness() / 2.0};
|
c.z - finSet.getThickness() / 2.0};
|
||||||
GLU.gluTessVertex(tobj, p, 0, p);
|
GLU.gluTessVertex(tobj, p, 0, p);
|
||||||
@ -100,8 +127,8 @@ public class FinRenderer {
|
|||||||
GLU.gluTessEndPolygon(tobj);
|
GLU.gluTessEndPolygon(tobj);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Strip around the edge
|
// Fin strip around the edge
|
||||||
if (which == Surface.EDGES) {
|
if (finSet.getSpan() > 0 && finSet.getLength() > 0 && which == Surface.EDGES) {
|
||||||
if (!(finSet instanceof EllipticalFinSet))
|
if (!(finSet instanceof EllipticalFinSet))
|
||||||
gl.glShadeModel(GLLightingFunc.GL_FLAT);
|
gl.glShadeModel(GLLightingFunc.GL_FLAT);
|
||||||
gl.glBegin(GL.GL_TRIANGLE_STRIP);
|
gl.glBegin(GL.GL_TRIANGLE_STRIP);
|
||||||
@ -120,6 +147,26 @@ public class FinRenderer {
|
|||||||
}
|
}
|
||||||
gl.glEnd();
|
gl.glEnd();
|
||||||
}
|
}
|
||||||
|
// Tab strip around the edge
|
||||||
|
if (finSet.getTabHeight() > 0 && finSet.getTabLength() > 0 && which == Surface.EDGES) {
|
||||||
|
if (!(finSet instanceof EllipticalFinSet))
|
||||||
|
gl.glShadeModel(GLLightingFunc.GL_FLAT);
|
||||||
|
gl.glBegin(GL.GL_TRIANGLE_STRIP);
|
||||||
|
for (int i = 0; i <= tabPoints.length; i++) {
|
||||||
|
Coordinate c = tabPoints[i % tabPoints.length];
|
||||||
|
// if ( i > 1 ){
|
||||||
|
Coordinate c2 = tabPoints[(i - 1 + tabPoints.length)
|
||||||
|
% tabPoints.length];
|
||||||
|
gl.glNormal3d(c2.y - c.y, c.x - c2.x, 0);
|
||||||
|
// }
|
||||||
|
gl.glTexCoord2d(c.x, c.y + finSet.getBodyRadius());
|
||||||
|
gl.glVertex3d(c.x, c.y + finSet.getBodyRadius(),
|
||||||
|
c.z - finSet.getThickness() / 2.0);
|
||||||
|
gl.glVertex3d(c.x, c.y + finSet.getBodyRadius(),
|
||||||
|
c.z + finSet.getThickness() / 2.0);
|
||||||
|
}
|
||||||
|
gl.glEnd();
|
||||||
|
}
|
||||||
if (!(finSet instanceof EllipticalFinSet))
|
if (!(finSet instanceof EllipticalFinSet))
|
||||||
gl.glShadeModel(GLLightingFunc.GL_SMOOTH);
|
gl.glShadeModel(GLLightingFunc.GL_SMOOTH);
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user