\chapter{Conclusion} \label{chap-conclusion} Model rocketry is an intriguing sport which combines various fields ranging from aerodynamic design to model construction to pyrotechnics. At its best, it works as an inspiration for youngsters to study engineering and sciences. This thesis work provides one of the computer-age tools for everybody intrested in model rocket design. Providing everybody free access to a full-fledged rocket simulator allows many more hobbyists to experiment with different kinds of rocket designs and become more involved in the sport. The most enthusiastic rocketeers may dive even deeper and get to examine not only the simulation results, but also how those simulations are actually performed. The software produced contains an easy-to-use interface, which allows new users to start experimenting with the minimum effort. The back-end is designed to be easily extensible, in anticipation of future enhancements. This thesis also includes a step-by-step process for computing the aerodynamical characteristics of a rocket and for simulating its flight. These are the current default implementations used by the software. Comparison to experimental data shows that the most important aerodynamical parameters for flight simulation---the center of pressure location and drag coefficient---are simulated with an accuracy of approximately 10\% at subsonic velocities. In this velocity regime the accuracy of the simulated altitude is on par with the commercial simulation software RockSim. While comparison with supersonic rockets was not possible, it is expected that the simulation is reasonably accurate to at least Mach~1.5. The six degree of freedom simulator also allows simulating rocket roll in order to study the effect of roll stabilization, a feature not available in other hobby-level rocket simulators. While the comparison with experimental data of a rolling rocket was inconclusive as to its accuracy, it is still expected to give valuable insight into the effects of roll during flight. The external listener classes that can be attached to the simulator allow huge potential for custom extensions. For example testing the active roll reduction controller that will be included in the successor project of Haisunäätä would have been exceedingly difficult without such support. By interfacing the actual controller with a simulated flight environment it was possible to discover various bugs in the controller software that would otherwise have gone undetected. Finally, it must be emphasized that the release of the OpenRocket software is not the end of this project. In line with the Open Source philosophy, it is just the beginning of its development cycle, where anybody with the know-how can contribute to making OpenRocket an even better simulation environment.