This is a relatively major refactor / rewrite of the 3d rendering code. - components geometries are rendered recursively - components inherit parents' transformations ( translation, rotation) - implemented Transformation#toGLMatrix() -- openrocket transformations can be directly fed into Java OpenGL - added: FinSet#getBoundingBox() - improved documentation on RocketComponent Location methods - Refactor RocketRenderer: - render component trees recursively - removed RocketRendere#isDrawn(c) -- return true in all implementations - Refactor ComponentRenderer - renamed variables to be more descriptive - changed RocketComponent#toAbsolute(...) => RocketComponent#getComponentLocations() - Adjust FinRender Code: - Render Single Fin Instance at-a-time - takes in an angle for the instance - assumes the fin is already at it's desired position. - renames 'fs' -> 'finSet'
OpenRocket
Build Status -
Overview
OpenRocket is a free, fully featured model rocket simulator that allows you to design and simulate your rockets before actually building and flying them.
The main features include:
- Six-degree-of-freedom flight simulation
- Automatic design optimization
- Realtime simulated altitude, velocity and acceleration display
- Staging and clustering support
- Cross-platform (Java-based)
Read more about it on the OpenRocket Wiki.
License
OpenRocket is an Open Source project licensed under the GNU GPL. This means that the software is free to use for whatever purposes, and the source code is also available for studying and extending.
Contributing
OpenRocket needs help to become even better. Implementing features, writing documentation and creating example designs are just a few ways of helping. If you are interested in helping make OpenRocket the best rocket simulator out there, please click here for information on how to get involved!
Description
Languages
Java
80.3%
Csound
13.9%
Racket
4.6%
Cython
1.1%