Billy Olsen 57b928575f Use AWTTextureIO for creating textures from jpegs
The switch to using JOGL uses the current JPEGs, but these textures
cannot be read using the GL.GL_RGBA format which is eventually
propigated to the user by an error dialog showing a NullPointerException
for the texture which failed to load. Using GL.GL_RGB as the format when
loading the textures will resolve the texture loading issue, but the
images are inverted due to differences between AWT and JOGL
interpretation of where the image starts (top left vs bottom left).

Change instead to use the AWTTextureIO class to create the textures
which solves both problems - the loading of the texture as well as
presenting the image in the appropriate orientation.

Closes #573

Signed-off-by: Billy Olsen <billy.olsen@gmail.com>
2020-03-04 19:35:46 -07:00
2018-11-22 12:42:55 +02:00
2020-02-15 09:23:01 -05:00

OpenRocket

Build Status - Build Status

Overview

OpenRocket is a free, fully featured model rocket simulator that allows you to design and simulate your rockets before actually building and flying them.

The main features include:

  • Six-degree-of-freedom flight simulation
  • Automatic design optimization
  • Realtime simulated altitude, velocity and acceleration display
  • Staging and clustering support
  • Cross-platform (Java-based)

Read more about it on the OpenRocket Wiki.

License

OpenRocket is an Open Source project licensed under the GNU GPL. This means that the software is free to use for whatever purposes, and the source code is also available for studying and extending.

Contributing

OpenRocket needs help to become even better. Implementing features, writing documentation and creating example designs are just a few ways of helping. If you are interested in helping make OpenRocket the best rocket simulator out there, please click here for information on how to get involved!

Description
Model-rocketry aerodynamics and trajectory simulation software
Readme 388 MiB
Languages
Java 80.3%
Csound 13.9%
Racket 4.6%
Cython 1.1%