782 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			782 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| 
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| 
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| \chapter{Flight simulation}
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| \label{chap-simulation}
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| 
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| In this chapter the actual flight simulation is analyzed.  First in
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| Section~\ref{sec-atmospheric-properties} methods for simulating
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| atmospheric conditions and wind are presented.  Then in
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| Section~\ref{sec-flight-modeling} the actual simulation procedure is
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| developed.
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| 
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| 
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| 
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| \section{Atmospheric properties}
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| \label{sec-atmospheric-properties}
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| 
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| In order to calculate the aerodynamic forces acting on the rocket it
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| is necessary to know the prevailing atmospheric conditions.  Since the
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| atmosphere is not constant with altitude, a model must be developed to
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| account for the changes.  Wind also plays an important role in the
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| flight of a rocket, and therefore it is important to have a realistic
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| wind model in use during the simulation.
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| 
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| 
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| \subsection{Atmospheric model}
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| 
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| The atmospheric model is responsible to estimating the atmospheric
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| conditions at varying altitudes.  The properties that are of most
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| interest are the density of air $\rho$ (which is a scaling parameter
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| to the aerodynamic coefficients via the dynamic pressure
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| $\frac{1}{2}\rho v^2$) and the speed of sound $c$ (which affects the
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| Mach number of the rocket, which in turn affects its aerodynamic
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| properties).  These may in turn be calculated from the air pressure
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| $p$ and temperature $T$.
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| 
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| Several models exist that define standard atmospheric conditions as a
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| function of altitude, including the Internaltional Standard
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| Atmosphere (ISA)~\cite{international-standard-atmosphere} and the
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| U.S. Standard Atmosphere~\cite{US-standard-atmosphere}.  These two
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| models yield identical temperature and pressure profiles for altitudes
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| up to 32~km.
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| 
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| The models are based on the assumption that air follows the ideal gas
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| law
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| %
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| \begin{equation}
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| \rho = \frac{Mp}{RT}
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| \end{equation}
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| %
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| where $M$ is the molecular mass of air and $R$ is the ideal gas
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| constant.  From the equilibrium of hydrostatic forces the differential
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| equation for pressure as a function of altitude $z$ can be found as
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| %
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| \begin{equation}
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| \dif p = -g_0 \rho \dif z = -g_0 \frac{Mp}{RT} \dif z
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| \label{eq-pressure-altitude}
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| \end{equation}
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| %
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| where $g_0$ is the gravitational acceleration.  If the temperature of
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| air were to be assumed to be constant, this would yield an exponential
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| diminishing of air pressure.
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| 
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| The ISA and U.S. Standard Atmospheres further specity a standard
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| temperature and pressure at sea level and a temperature profile for
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| the atmosphere.  The temperature profile is given as eight
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| temperatures for different altitudes, which are then linearly
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| interpolated.  The temperature profile and base pressures for the ISA
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| model are presented in Table~\ref{table-ISA-model}.  These values
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| along with equation~(\ref{eq-pressure-altitude}) define the
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| temperature/pressure profile as a function of altitude.
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| 
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| \begin{table}
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| \caption{Layers defined in the International Standard
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|   Atmosphere~\cite{wiki-ISA-layers}}
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| \label{table-ISA-model}
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| \begin{center}
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| \begin{tabular}{ccccl}
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| \hline
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| Layer & Altitude$^\dagger$ & Temperature & Lapse rate &
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|                                                 \multicolumn{1}{c}{Pressure} \\
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|       &  m       &  $^\circ$C  & $^\circ$C/km & \multicolumn{1}{c}{Pa} \\
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| \hline
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| 0     & 0        & $+15.0$     & $-6.5$       & 101\s325 \\
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| 1     & 11\s000  & $-56.5$     & $+0.0$       & \num22\s632 \\
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| 2     & 20\s000  & $-56.5$     & $+1.0$       & \num\num5\s474.9 \\
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| 3     & 32\s000  & $-44.5$     & $+2.8$       & \num\num\num\s868.02 \\
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| 4     & 47\s000  & \num$-2.5$  & $+0.0$       & \num\num\num\s110.91 \\
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| 5     & 51\s000  & \num$-2.5$  & $-2.8$       & \num\num\num\s\num66.939 \\
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| 6     & 71\s000  & $-58.5$     & $-2.0$       & \num\num\num\s\num\num3.9564 \\
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| 7     & 84\s852  & $-86.2$     &              & \num\num\num\s\num\num0.3734 \\
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| \hline
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| \end{tabular}
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| \end{center}
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| \vspace{-3mm}
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| {\footnotesize $^\dagger$ Altitude is the geopotential height which
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|   does not account for the diminution of gravity at high altitudes.}
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| \vspace{3mm}
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| \end{table}
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| 
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| These models are totally static and do not take into account any local
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| flight conditions.  Many rocketeers may be interested in flight
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| differences during summer and winter and what kind of effect air pressure
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| has on the flight.  These are also parameters that can easily be
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| measured on site when launching rockets.  On the other hand, it is
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| generally hard to know a specific temperature profile for a specific
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| day.  Therefore the atmospheric model was extended to allow the user
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| to specify the base conditions either at mean sea level or at the
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| altitude of the launch site.  These values are simply assigned to the
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| first layer of the atmospheric model.  Most model rockets do not
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| exceed altitudes of a few kilometers, and therefore the flight
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| conditions at the launch site will dominate the flight.
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| 
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| One parameter that also has an effect on air density and the speed of
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| sound is humidity.  The standard models do not include any definition
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| of humidity as a function of altitude.  Furthermore, the effect of
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| humidity on air density and the speed of sound is marginal.  The
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| difference in air density and the speed of sound between completely dry
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| air and saturated air at standard conditions are both less than 1\%.
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| Therefore the effect of humidity has been ignored.
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| 
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| 
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| 
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| 
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| \subsection{Wind modeling}
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| 
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| Wind plays a critical role in the flight of model rockets.  As has
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| been seen, large angles of attack may cause rockets to lose a
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| significant amount of stability and even go unstable.  Over-stable
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| rockets may weathercock and turn into the wind.  In a perfectly static
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| atmosphere a rocket would, in principle, fly its entire flight
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| directly upwards at zero angle of attack.  Therefore, the effect of
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| wind must be taken into account in a full rocket simulation.
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| 
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| Most model rocketeers, however, do not have access to a full wind
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| profile of the area they are launching in.  Different layers of air
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| may have different wind velocities and directions.  Modeling such
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| complex patterns is beyond the scope of this project. Therefore, the
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| goal is to produce a realistic wind model that can be specified with
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| only a few parameters understandable to the user and that covers
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| altitudes of most rocket flights.  Extensions to allow for multiple
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| air layers may be added in the future.
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| 
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| In addition to a constant average velocity, wind always has some
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| degree of turbulence in it.  The effect of turbulence can be modeled
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| by summing the steady flow of air and a random, zero-mean turbulence
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| velocity.  Two central aspects of the turbulence velocity are the
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| amplitude of the variation and the frequencies at which they occur.
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| Therefore a reasonable turbulence model is achieved by a random
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| process that produces a sequence with a similar distribution and
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| frequency spectrum as that of real wind.
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| 
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| Several models of the spectrum of wind turbulence at specific
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| altitudes exist.  Two commonly used such spectra are the {\it Kaimal}
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| and {\it von K<>rm<72>n} wind turbulence
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| spectra~\cite[p.~23]{wind-energy-handbook}:
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| %
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| \begin{eqnarray}
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| \mbox{Kaimal:} & & \frac{S_u(f)}{\sigma_u^2} =
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|     \frac{4 L_{1u} / U}{(1 + 6fL_{1u}/U)^{5/3}} \label{eq-kaimal-wind} \\
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| %
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| \mbox{von K<>rm<72>n:} & & \frac{S_u(f)}{\sigma_u^2} =
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|     \frac{4 L_{2u} / U}{(1 + 70.8(fL_{2u}/U)^2)^{5/6}} \label{eq-karman-wind}
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| \end{eqnarray}
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| 
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| Here $S_u(f)$ is the spectral density function of the turbulence
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| velocity and $f$ the turbulence frequency, $\sigma_u$ the standard
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| deviation of the turbulence velocity, $L_{1u}$ and $L_{2u}$ length
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| parameters and $U$ the average wind speed.
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| 
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| Both models approach the asymptotic limit 
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| $S_u(f)/\sigma_u^2 \sim f^{-5/3}$ quite fast.  Above frequencies of
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| 0.5~Hz the difference between equation~(\ref{eq-kaimal-wind}) and the
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| same equation without the term 1 in the denominator is less than 4\%.
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| Since the time scale of a model rocket's flight is quite short, the
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| effect of extremely low frequencies can be ignored.  Therefore
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| turbulence may reasonably well be modelled by utilizing 
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| {\it pink noise} that has a spectrum of $1/f^\alpha$ with $\alpha=5/3$.
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| True pink noise has the additional useful property of being
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| scale-invariant.  This means that a stream of pink noise samples may
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| be generated and assumed to be at any sampling rate while maintaining
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| their spectral properties.
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| 
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| Discerete samples of pink noise with spectrum $1/f^\alpha$ can be
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| generated by applying a suitable digital filter to {\it white noise},
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| which is simply uncorrelated pseudorandom numbers.  One such filter is
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| the infinite impulse response (IIR) filter presented by
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| Kasdin~\cite{pink-filter}:
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| %
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| \begin{equation}
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| x_n = w_n - a_1 x_{n-1} - a_2 x_{n-2} - a_3 x_{n-3} - \ldots
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| \label{eq-pink-generator}
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| \end{equation}
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| %
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| where $x_i$ are the generated samples, $w_n$ is a generated white
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| random number and the coefficients are computed using
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| %
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| \begin{equation}
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| \begin{array}{rl}
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| a_0 & = 1 \\
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| a_k & = \del{k-1-\frac{\alpha}{2}} \frac{a_{k-1}}{k}.
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| \end{array}
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| \label{eq-pink-coefficients}
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| \end{equation}
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| %
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| The infinite sum may be truncated with a suitable number of terms.
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| In the context of IIR filters these terms are calles {\it poles}.
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| Experimentation showed that already 1--3 poles provides a reasonably
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| accurate frequency spectrum in the high frequency range.
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| 
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| One problem in using pink noise as a turbulence velocity
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| model is that the power spectrum of pure pink noise goes to
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| infinity at very low frequencies.  This means that a long sequence
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| of random values may deviate significantly from zero.  However, when
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| using the truncated IIR filter of equation~(\ref{eq-pink-generator}),
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| the spectrum density becomes constant below a certain limiting
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| frequency, dependent on the number of poles used.  By adjusting the
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| number of poles used, the limiting frequency can be adjusted to a value
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| suitable for model rocket flight.  Specifically, the number of poles
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| must be selected such that the limiting frequency is suitable at the
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| chosen sampling rate.  
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| 
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| It is also desirable that the simulation resolution does not affect
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| the wind conditions.  For example, a simulation with a time step of
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| 10~ms should experience the same wind conditions as a simulation with
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| a time step of 5~ms.  This is achieved by selecting a constant
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| turbulence generation frequency and interpolating between the
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| generated points when necessary.  The fixed frequency was chosen at
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| 20~Hz, which can still simulate fluctuations at a time scale of 0.1
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| seconds.
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| 
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| \begin{figure}[p]
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| \centering
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| \epsfig{file=figures/wind/pinktime, width=105mm}
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| \caption{The effect of the number of IIR filter poles on two 20 second
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|   samples of generated turbulence, normalized so that the two-pole
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|   sequence has standard deviation one.}
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| \label{fig-pink-poles}
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| \end{figure}
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| 
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| \begin{figure}[p]
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| \centering
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| \epsfig{file=figures/wind/pinkfreq, width=95mm}
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| \caption{The average power spectrum of 100 turbulence
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|   simulations using a two-pole IIR filter (solid) and the Kaimal
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|   turbulence spectrum (dashed); vertical axis arbitrary.}
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| \label{fig-pink-spectrum}
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| \end{figure}
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| 
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| 
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| 
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| The effect of the number of poles is depicted in
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| Figure~\ref{fig-pink-poles}, where two pink noise sequences were
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| generated from the same random number source with two-pole and
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| ten-pole IIR filters.  A small number of poles generates values strongly
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| centered on zero, while a larger number of poles introduces more low
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| frequency variability.  Since the free-flight time of a typical model
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| rocket is of the order of 5--30 seconds, it is desireable that the
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| maximum gust length during the flight is substantially shorter than
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| this.  Therefore the pink noise generator used by the wind model was
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| chosen to contain only two poles, which has a limiting frequency of
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| approximately 0.3~Hz when sampled at 20~Hz.  This means that gusts of
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| wind longer than 3--5 seconds will be rare in the simulted turbulence,
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| which is a suitable gust length for modeling typical model rocket
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| flight. Figure~\ref{fig-pink-spectrum} depicts the resulting pink
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| noise spectrum of the two-pole IIR filter and the Kaimal spectrum of
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| equation~(\ref{eq-kaimal-wind}) scaled to match each other.
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| 
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| 
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| %, which causes frequency
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| %components below approximately 0.3~Hz to be subdued.  Therefore, gusts
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| %of wind longer than 3--5 seconds will be rare in the simulated wind, a
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| %suitable time scale for the flight of a model rocket.
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| %Figure~\ref{fig-turbulence}(a) shows a 20 second sample of the
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| %generated turbulence, normalized to have a standard deviation of one.
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| %Figure~\ref{fig-turbulence}(b) depicts the actual frequency spectrum
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| %of the generated turbulence and the Kaimal spectrum of
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| %equation~(\ref{eq-kaimal-wind}) scaled to match each other.
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| 
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| 
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| 
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| To simplify the model, the average wind speed is assumed to be
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| constant with altitude and in a constant direction.  This allows
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| specifying the model parameters using just the average wind speed and
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| its standard deviation.  An alternative parameter for specifying the
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| turbulence amplitude is the {\it turbulence intensity}, which is the
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| percentage that the standard deviation is of the average wind
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| velocity,
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| %
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| \begin{equation}
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| I_u = \frac{\sigma_u}{U}.
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| \end{equation}
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| %
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| Wind farm load design standards typically specify turbulence
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| intensities around 10\ldots20\%~\cite[p.~22]{wind-energy-handbook}.
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| It is assumed that these intensities are at the top of the range of
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| conditions in which model rockets are typically flown.
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| 
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| Overall, the process to generate the wind velocity as a function of
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| time from the average wind velocity $U$ and standard deviation
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| $\sigma_u$ can be summarized in the following steps:
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| %
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| \begin{enumerate}
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| %\item[Input:]  Average wind velocity $U$ and standard deviation
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| %  $\sigma_u$.
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| %
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| \item Generate a pink noise sample $x_n$ from a Gaussian white noise
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|   sample $w_n$ using equations~(\ref{eq-pink-generator}) and
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|   (\ref{eq-pink-coefficients}) with two memory terms included.
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| 
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| \item Scale the sample to a standard deviation one.  This is performed
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|   by dividing the value by a previously calculated standard deviation
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|   of a long, unscaled pink noise sequence (2.252 for the two-pole IIR
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|   filter).
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| 
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| \item The wind velocity at time $n\cdot\Delta t$ ($\Delta t = 0.05\rm~s$)
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|   is $U_n = U + \sigma_u x_n$.  Velocities in between are interpolated.
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| \end{enumerate}
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| 
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| 
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| 
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| 
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| \section{Modeling rocket flight}
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| \label{sec-flight-modeling}
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| 
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| 
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| Modeling of rocket flight is based on Newton's laws.  The basic forces
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| acting upon a rocket are gravity, thrust from the motors and
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| aerodynamic forces and moments.  These forces and moments are
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| calculated and integrated numerically to yield a simulation over a
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| full flight.
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| 
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| Since most model rockets fly at a maximum a few kilometers high, the
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| curvature of the Earth is not taken into account.  Assuming a flat
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| Earth allows us to use simple Cartesian coordinates to represent the
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| position and altitude of the rocket.  As a consequence, the coriolis
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| effect when flying long distances north or south is not simulated
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| either.
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| 
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| 
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| 
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| \subsection{Coordinates and orientation}
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| 
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| During a rocket's flight many quantities, such as the aerodynamical
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| forces and thrust from the motors, are relative to the rocket itself,
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| while others, such as the position and gravitational force, are more
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| naturally described relative to the launch site.  Therefore two sets
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| of coordinates are defined, the {\it rocket coordinates}, which are
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| the same as used in Chapter~\ref{chap-aerodynamics}, and 
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| {\it world coordinates}, which is a fixed coordinate system with the
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| origin at the position of launch.
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| 
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| The position and velocity of a rocket are most naturally maintained as
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| Cartesian world coordinates.  Following normal convensions, the
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| $xy$-plane is selected to be parallel to the ground and the $z$-axis
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| is chosen to point upwards.  In flight dynamics of aircraft the
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| $z$-axis often points towards the earth, but in the case of rockets it
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| is natural to have the rocket's altitude as the $z$-coordinate.
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| 
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| Since the wind is assumed to be unidirectional and the Coriolis effect
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| is ignored, it may be assumed that the wind is directed along the
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| $x$-axis.  The angle of the launch rod may then be positioned relative
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| to the direction of the wind without any loss of generality.
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| 
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| Determining the orientation of a rocket is more complicated.  A
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| natural choise for defining the orientation would be to use the
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| spherical coordinate zenith and azimuth angles $(\theta, \phi)$ and an
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| additional roll angle parameter.  Another choise common in aviation is
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| to use {\it Euler angles}~\cite{wiki-euler-angles}.  However, both of
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| these systems have notable shortcomings.  Both systems have
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| singularity points, in which the value of some parameter is
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| ambiguous.  With spherical coordinates, this is the direction of the
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| $z$-axis, in which case the azimuth angle $\phi$ has no effect on the
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| position.  Rotations that occur near these points must often be
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| handled as special cases.  Furthermore, rotations in spherical
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| coordinate systems contain complex trigonometric formulae which are
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| prone to programming errors.
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| 
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| The solution to the singularity problem is to introduce an extra
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| parameter and an additional constraint to the system.  For example,
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| the direction of a rocket could be defined by a three-dimensional unit
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| vector $(x,y,z)$ instead of just the zenith and azimuth angles.  The
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| additional constraint is that the vector must be of unit length.  This
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| kind of representation has no singularity points which would require
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| special consideration.
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| 
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| Furthermore, Euler's rotation theorem states that a rigid body can be
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| rotated from any orientation to any other orientation by a single
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| rotation around a specific axis~\cite{wiki-euler-rotation-theorem}.
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| Therefore instead of defining quantities that define the orientation
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| of the rocket we can define a three-dimensional rotation that rotates
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| the rocket from a known reference orientation to the current
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| orientation. This has the additional advantage that the same rotation
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| and its inverse can be used to transform any vector between world
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| coordinates and rocket coordinates.
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| 
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| A simple and efficient way of descibing the 3D rotation is by using
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| {\it unit quaternions}.  Each unit quaternion corresponds to a unique
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| 3D rotation, and they are remarkably simple to combine and use.  The
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| following section will present a brief overview of the properties of
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| quaternions.
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| 
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| The fixed reference orientation of the rocket defines the rocket
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| pointing towards the positive $z$-axis in world coordinates and an
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| arbitrary but fixed roll angle.  The orientation of the rocket is then
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| stored as a unit quaternion that rotates the rocket from this
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| reference orientation to its current orientation.  
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| This rotation can also be used to transform vectors from world
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| coordinates to rocket coordinates and its inverse from rocket
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| coordinates to world coordinates.  (Note that the rocket's initial
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| orientation on the launch pad may already be different than its
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| reference orientation if the launch rod is not completely vertical.)
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| 
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| 
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| 
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| 
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| \subsection{Quaternions}
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| 
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| {\it Quaternions} are an extension of complex numbers into four
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| dimensions.  The usefulness of quaternions arises from their use in
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| spatial rotations.  Similar to the way multiplication with a complex
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| number of unit length $e^{i\phi}$ corresponds to a rotation of angle
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| $\phi$ around the origin on the complex plane, multiplication with
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| unit quaternions correspond to specific 3D rotations around an axis.
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| A more thorough review of quaternions and their use in spatial
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| rotations is available in Wikipedia~\cite{wiki-quaternion-rotations}.
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| 
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| The typical notation of quaternions resembles the addition of a scalar
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| and a vector:
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| %
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| \begin{equation}
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| q = w + x\vi + y\vj + z\vk = w + \vect v
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| \end{equation}
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| %
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| Addition of quaternions and multiplication with a scalar operate as
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| expected.  However, the multiplication of two quaternions is
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| non-commutative (in general $ab \neq ba$) and follows the rules
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| %
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| \begin{equation}
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| \vi^2 = \vj^2 = \vk^2 = \vi\vj\vk = -1.
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| \end{equation}
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| %
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| As a corollary, the following equations hold:
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| %
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| \begin{equation}
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| \begin{array}{rl}
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| \vi\vj = \vk  \hspace{15mm}& \vj\vi = -\vk \\
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| \vj\vk = \vi  \hspace{15mm}& \vk\vj = -\vi \\
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| \vk\vi = \vj  \hspace{15mm}& \vi\vk = -\vj 
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| \end{array}
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| \end{equation}
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| %
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| The general multiplication of two quaternions becomes
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| %
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| \begin{equation}
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| \begin{array}{rl}
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| (a + b\vi + c\vj + d\vk)(w + x\vi + y\vj + z\vk)\;\; =
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|  &   (aw-bx-cy-dz) \\
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|  & + (ax+bw+cz-dy)\;\vi \\
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|  & + (ay-bz+cw+dx)\;\vj \\
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|  & + (az+by-cx+dw)\;\vk
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| \end{array}
 | ||
| \end{equation}
 | ||
| %
 | ||
| while the norm of a quaternion is defined in the normal manner
 | ||
| %
 | ||
| \begin{equation}
 | ||
| |q| = \sqrt{w^2+x^2+y^2+z^2}.
 | ||
| \end{equation}
 | ||
| 
 | ||
| The usefulness of quaternions becomes evident when we consider a
 | ||
| rotation around a vector $\vect u$, $|\vect u|=1$ by an angle $\phi$.
 | ||
| Let
 | ||
| %
 | ||
| \begin{equation}
 | ||
| q = \cos\frac{\phi}{2} + \vect u \sin\frac{\phi}{2}.
 | ||
| \label{eq-rotation-quaternion}
 | ||
| \end{equation}
 | ||
| %
 | ||
| Now the previously mentioned rotation of a three-dimensional vector
 | ||
| $\vect v$ defined by $\vi$, $\vj$ and $\vk$ is equivalent to the
 | ||
| quaternion product
 | ||
| %
 | ||
| \begin{equation}
 | ||
| \vect v \mapsto q\vect v q^{-1}.
 | ||
| \end{equation}
 | ||
| %
 | ||
| Similarly, the inverse rotation is equivalent to the transformation
 | ||
| %
 | ||
| \begin{equation}
 | ||
| \vect v \mapsto q^{-1} \vect v q.
 | ||
| \end{equation}
 | ||
| %
 | ||
| The problem simplifies even further, since for unit quaternions
 | ||
| %
 | ||
| \begin{equation}
 | ||
| q^{-1} = (w + x\vi + y\vj + z\vk)^{-1} = w - x\vi - y\vj - z\vk.
 | ||
| \end{equation}
 | ||
| %
 | ||
| Vectors can therefore be considered quaternions with no scalar
 | ||
| component and their rotation is equivalent to the left- and right-sided
 | ||
| multiplication with unit quaternions, requiring a total of 24
 | ||
| floating-point multiplications.  Even if this does not make the
 | ||
| rotations more efficient, it simplifies the trigonometry considerably
 | ||
| and therefore helps reduce programming errors.
 | ||
| 
 | ||
| 
 | ||
| \subsection{Mass and moment of inertia calculations}
 | ||
| \label{sec-mass-inertia}
 | ||
| 
 | ||
| Converting the forces and moments into linear and angluar acceleration
 | ||
| requires knowledge of the rocket's mass and moments of inertia.  The
 | ||
| mass of a component can be easily calculated from its volume and
 | ||
| density.  Due to the highly symmetrical nature of rockets, the rocket
 | ||
| centerline is commonly a principal axis for the moments of inertia.
 | ||
| Furthermore, the moments of inertia around the in the $y$- and
 | ||
| $z$-axes are very close to one another.  Therefore as a simplification
 | ||
| only two moments of inertia are calculated, the longitudal and
 | ||
| rotational moment of inertia.  These can be easily calculated for each
 | ||
| component using standard formulae~\cite{wiki-moments-of-inertia} and
 | ||
| combined to yield the moments of the entire rocket.
 | ||
| 
 | ||
| This is a good way of calculating the mass, CG and inertia of a rocket
 | ||
| during the design phase.  However, actual rocket components often have
 | ||
| a slightly different density or additional sources of mass such as
 | ||
| glue attached to them.  These cannot be effectively modeled by the
 | ||
| simulator, since it would be extremely tedious to define all these
 | ||
| properties.  Instead, some properties of the components can be
 | ||
| overridden to utilize measured values.
 | ||
| 
 | ||
| Two properties that can very easily be measured are the mass and
 | ||
| CG position of a component.  Measuring the moments of inertia is a
 | ||
| much harder task.  Therefore the moments of inertia are still computed
 | ||
| automatically, but are scaled by the overridden measurement values.
 | ||
| 
 | ||
| If the mass of a component is overridden by a measured value, the
 | ||
| moments of inertia are scaled linearly according to the mass.  This
 | ||
| assumes that the extra weight is distributed evenly along the
 | ||
| component.  If the CG position is overridden, there is no knowledge
 | ||
| where the extra weight is at.  Therefore as a best guess the moments
 | ||
| of inertia are updated by shifting the moment axis according to the
 | ||
| parallel axis theorem.
 | ||
| 
 | ||
| As the components are computed individually and then combined, the
 | ||
| overriding can take place either for individual components or larger
 | ||
| combinations.  It is especially useful is to override the mass and/or CG
 | ||
| position of the entire rocket.  This allows constructing a rocket from
 | ||
| components whose masses are not precisely known and afterwards scaling
 | ||
| the moments of inertia to closely match true values.
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| \subsection{Flight simulation}
 | ||
| 
 | ||
| The process of simulating rocket flight can be broken down into the
 | ||
| following steps:
 | ||
| 
 | ||
| \begin{enumerate}
 | ||
| \setcounter{enumi}{-1}
 | ||
| \item Initialize the rocket in a known position and orientation at
 | ||
|   time $t=0$.
 | ||
| \item Compute the local wind velocity and other atmospheric conditions.
 | ||
| \item Compute the current airspeed, angle of attack, lateral wind
 | ||
|   direction and other flight parameters.
 | ||
| \item Compute the aerodynamic forces and moments affecting the rocket.
 | ||
| \item Compute the effect of motor thrust and gravity.
 | ||
| \item Compute the mass and moments of inertia of the rocket and from
 | ||
|   these the linear and rotational acceleration of the rocket.
 | ||
| \item Numerically integrate the acceleration to the rocket's position
 | ||
|   and orientation during a time step $\Delta t$ and update the current
 | ||
|   time $t \mapsto t+\Delta t$.
 | ||
| \end{enumerate}
 | ||
| 
 | ||
| Steps 1--6 are repeated until an end criteria is met, typically until
 | ||
| the rocket has landed.
 | ||
| 
 | ||
| The computation of the atmospheric properties and instantaneous wind
 | ||
| velocity were discussed in Section~\ref{sec-atmospheric-properties}.
 | ||
| The local wind velocity is added to the rocket velocity to get the
 | ||
| airspeed velocity of the rocket.  By inverse rotation this quantity is
 | ||
| obtained in rocket coordinates, from which the angle of attack and
 | ||
| other flight parameters can be computed.
 | ||
| 
 | ||
| After the instantaneous flight parameters are known, the aerodynamic
 | ||
| forces can be computed as discussed in
 | ||
| Chapter~\ref{chap-aerodynamics}.  The computed forces are in the
 | ||
| rocket coordinates, and can be converted to world coordinates by
 | ||
| applying the orientation rotation.  The thrust from the motors is
 | ||
| similarly calculated from the thrust curves and converted to world
 | ||
| coordinates, while the direction of gravity is already in world
 | ||
| coordinates.  When all of the the forces and moments acting upon the
 | ||
| rocket are known, the linear and rotational accelerations can be
 | ||
| calculated using the mass and moments of inertia discussed in
 | ||
| Section~\ref{sec-mass-inertia}.
 | ||
| 
 | ||
| The numerical integration is performed using the Runge-Kutta~4 (RK4)
 | ||
| integration method.  In order to simulate the differential equations
 | ||
| %
 | ||
| \begin{equation}
 | ||
| \begin{split}
 | ||
| x''(t) &= a(t) \\
 | ||
| \phi''(t) &= \alpha(t)
 | ||
| \end{split}
 | ||
| \end{equation}
 | ||
| %
 | ||
| the equation is first divided into first-order equations using the
 | ||
| substitutions $v(t)=x'(t)$ and $\omega(t)=\phi'(t)$:
 | ||
| %
 | ||
| \begin{equation}
 | ||
| \begin{split}
 | ||
| v'(t) &= a(t) \\
 | ||
| x'(t) &= v(t) \\
 | ||
| \omega'(t) &= \alpha(t) \\
 | ||
| \phi'(t)   &= \omega(t)
 | ||
| \end{split}
 | ||
| \end{equation}
 | ||
| %
 | ||
| For brevity, this is presented in the first order representation
 | ||
| %
 | ||
| \begin{equation}
 | ||
| y' = f(y,\; t)
 | ||
| \end{equation}
 | ||
| %
 | ||
| where $y$ is a vector function containing the position and orientation
 | ||
| of the rocket.
 | ||
| 
 | ||
| Next the right-hand side is evaluated at four positions, dependent on
 | ||
| the previous evaluations:
 | ||
| %
 | ||
| \begin{equation}
 | ||
| \begin{split}
 | ||
| k_1 &= f(y_0,\; t_0) \\
 | ||
| k_2 &= f(y_0 + k_1\:\mbox{$\frac{\Delta t}{2}$},\; 
 | ||
|        t_0 + \mbox{$\frac{\Delta t}{2}$}) \\
 | ||
| k_3 &= f(y_0 + k_2\:\mbox{$\frac{\Delta t}{2}$},\; 
 | ||
|        t_0 + \mbox{$\frac{\Delta t}{2}$}) \\
 | ||
| k_4 &= f(y_0 + k_3\:\Delta t,\; t_0 + \Delta t)
 | ||
| \end{split}
 | ||
| \end{equation}
 | ||
| %
 | ||
| Finally, the result is a weighted sum of these values:
 | ||
| %
 | ||
| \begin{align}
 | ||
| y_1 &= y_0 + \frac{1}{6}\left(k_1+2k_2+2k_3+k_4\right)\,\Delta t \\
 | ||
| t_1 &= t_0 + \Delta t
 | ||
| \end{align}
 | ||
| 
 | ||
| Computing the values $k_1\ldots k_4$ involves performing steps~1--5
 | ||
| four times per simulation iteration, but results in significantly
 | ||
| better simulation precision.  The method is a fourth-order integration
 | ||
| method, meaning that the error incurred during one simulation step is
 | ||
| of the order  $O(\Delta t^5)$ and of the total simulation 
 | ||
| $O(\Delta t^4)$.  This is a considerable improvement
 | ||
| over, for example, simple Euler integration, which has a total error
 | ||
| of the order $O(\Delta t)$.  Halving the time step in an Euler
 | ||
| integration only halves the total error, but reduces the error of a
 | ||
| RK4 simulation 16-fold.
 | ||
| 
 | ||
| The example above used a total rotation vector $\phi$ to contain the
 | ||
| orientation of the rocket.  Instead, this is replaced by the rotation
 | ||
| quaternion, which can be utilized directly as a transformation between
 | ||
| world and rocket coordinates.  Instead of updating the total rotation
 | ||
| vector,
 | ||
| %
 | ||
| \begin{equation}
 | ||
| \phi_1 = \phi_0 + \omega\,\Delta t,
 | ||
| \end{equation}
 | ||
| %
 | ||
| the orientation quaternion $o$ is updated by the same amount by
 | ||
| %
 | ||
| \begin{equation}
 | ||
| o_1 = \del{\cos\del{|\omega|\,\Delta t} +
 | ||
| \hat\omega\sin\del{|\omega|\,\Delta t}} \cdot o_0.
 | ||
| \end{equation}
 | ||
| %
 | ||
| The first term is simply the unit quaternion corresponding to the
 | ||
| 3D rotation $\omega\,\Delta t$ as in
 | ||
| equation~(\ref{eq-rotation-quaternion}).  It is applied to the
 | ||
| previous value $o_0$ by multiplying the quaternion from the left.
 | ||
| This update is performed both during the calculation of 
 | ||
| $k_2\ldots k_4$ and when computing the final step result.  Finally, in
 | ||
| order to improve numerical stability, the quaternion is normalized to
 | ||
| unit length.
 | ||
| 
 | ||
| Since most of a rocket's flight occurs in a straight line, rather
 | ||
| large time steps can be utilized.  However, the rocket may encounter
 | ||
| occasional oscillation, which may affect its flight notably.
 | ||
| Therefore the time step utilized is dynamically reduced in cases where
 | ||
| the angular velocity or angular acceleration exceeds a predefined
 | ||
| limit.  This allows utilizing reasonably large time steps for most of
 | ||
| the flight, while maintaining the accuracy during oscillation.
 | ||
| 
 | ||
| 
 | ||
| \subsection{Recovery simulation}
 | ||
| 
 | ||
| All model rockets must have some recovery system for safe landing.
 | ||
| This is typically done either using a parachute or a streamer.  When a
 | ||
| parachute is deployed the rocket typically splits in half, and it is
 | ||
| no longer practical to compute the orientation of the rocket.
 | ||
| Therefore at this point the simulation changes to a simpler, three
 | ||
| degree of freedom simulation, where only the position of the rocket is
 | ||
| computed.
 | ||
| 
 | ||
| The entire drag coefficient of the rocket is assumed to come from the
 | ||
| deployed recovery devices.  For parachutes the drag coefficient is
 | ||
| by default 0.8~\cite[p.~13-23]{hoerner} with the reference area being the
 | ||
| area of the parachute.  The user can also define their own drag
 | ||
| coefficient.
 | ||
| 
 | ||
| The drag coefficient of streamers depend on the material, width and
 | ||
| length of the streamer.  The drag coefficient and optimization of
 | ||
| streamers has been an item of much intrest within the rocketry
 | ||
| community, with competitions being held on streamer descent time
 | ||
| durations~\cite{streamer-optimization}.  In order to estimate the drag
 | ||
| coefficient of streamers, a series of experiments were perfomed using
 | ||
| the $40\times40\times120$~cm wind tunnel of
 | ||
| Pollux~\cite{pollux-wind-tunnel}.  The experiments were performed
 | ||
| using various materials, widths and lengths of streamers and at
 | ||
| different wind speeds.  From these results an empirical formula was
 | ||
| devised that estimates the drag coefficient of streamers.  The
 | ||
| experimental results and the derivation of the empirical formula are
 | ||
| presented in Appendix~\ref{app-streamers}.  Validation performed with
 | ||
| an independent set of measurements indicates that the drag coefficient
 | ||
| is estimated with an accuracy of about 20\%, which translates to a
 | ||
| descent velocity accuracy within 15\% of the true value.
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| \subsection{Simulation events}
 | ||
| 
 | ||
| Numerous different events may cause actions to be taken during a
 | ||
| rocket's flight.  For example in high-power rockets the burnout or
 | ||
| ignition charge of the first stage's motor may trigger the ignition of
 | ||
| a second stage motor.  Similarly a flight computer may deploy a small
 | ||
| drogue parachute when apogee is detected and the main parachute is
 | ||
| deployed later at a predefined lower altitude.  To accomodate
 | ||
| different configurations a simulation event system is used, where
 | ||
| events may cause other events to be triggered.
 | ||
| 
 | ||
| Table~\ref{tab-simulation-events} lists the available simulation
 | ||
| events and which of them can be used to trigger motor ignition or recovery
 | ||
| device deployment.  Each trigger event may additionally include a
 | ||
| delay time.  For example, one motor may be configured to ignite at
 | ||
| launch and a second motor to ignite using a timer at 5 seconds after
 | ||
| launch.  Alternatively, a short delay of 0.5--1 seconds may be used to
 | ||
| simulate the delay of an ejection charge igniting the upper stage
 | ||
| motors.
 | ||
| 
 | ||
| The flight events are also stored along with the simulated flight data
 | ||
| for later analysis.  They are also available to the simulation
 | ||
| listeners, described in Section~\ref{sec-listeners}, to act upon
 | ||
| specific conditions.
 | ||
| 
 | ||
| \begin{table}
 | ||
| \caption{Simulation events and the actions they may trigger (motor
 | ||
|   ignition or recovery device deployment).}
 | ||
| \label{tab-simulation-events}
 | ||
| %
 | ||
| \begin{center}
 | ||
| \begin{tabular}{ll}
 | ||
| Event description & Triggers \\
 | ||
| \hline
 | ||
| Rocket launch at $t=0$          & Ignition, recovery \\
 | ||
| Motor ignition                  & None \\
 | ||
| Motor burnout                   & Ignition \\
 | ||
| Motor ejection charge           & Ignition, recovery \\
 | ||
| Launch rod cleared              & None \\
 | ||
| Apogee detected                 & Recovery \\
 | ||
| Change in altitude              & Recovery \\
 | ||
| Touchdown after flight          & None \\
 | ||
| Deployment of a recovery device & None \\
 | ||
| End of simulation               & None \\
 | ||
| \hline
 | ||
| \end{tabular}
 | ||
| \end{center}
 | ||
| \end{table}
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| 
 |