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Rust
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2021-03-29 15:59:14 +08:00
use super::vpx::*;
use std::os::raw::c_int;
extern "C" {
// seems libyuv uses reverse byte order compared with our view
pub fn ARGBRotate(
src_argb: *const u8,
src_stride_argb: c_int,
dst_argb: *mut u8,
dst_stride_argb: c_int,
src_width: c_int,
src_height: c_int,
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mode: c_int,
) -> c_int;
pub fn ARGBMirror(
src_argb: *const u8,
src_stride_argb: c_int,
dst_argb: *mut u8,
dst_stride_argb: c_int,
width: c_int,
height: c_int,
) -> c_int;
pub fn ARGBToI420(
src_bgra: *const u8,
src_stride_bgra: c_int,
dst_y: *mut u8,
dst_stride_y: c_int,
dst_u: *mut u8,
dst_stride_u: c_int,
dst_v: *mut u8,
dst_stride_v: c_int,
width: c_int,
height: c_int,
) -> c_int;
pub fn ABGRToI420(
src_rgba: *const u8,
src_stride_rgba: c_int,
dst_y: *mut u8,
dst_stride_y: c_int,
dst_u: *mut u8,
dst_stride_u: c_int,
dst_v: *mut u8,
dst_stride_v: c_int,
width: c_int,
height: c_int,
) -> c_int;
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pub fn NV12ToI420(
src_y: *const u8,
src_stride_y: c_int,
src_uv: *const u8,
src_stride_uv: c_int,
dst_y: *mut u8,
dst_stride_y: c_int,
dst_u: *mut u8,
dst_stride_u: c_int,
dst_v: *mut u8,
dst_stride_v: c_int,
width: c_int,
height: c_int,
) -> c_int;
// I420ToRGB24: RGB little endian (bgr in memory)
// I420ToRaw: RGB big endian (rgb in memory) to RGBA.
pub fn I420ToRAW(
src_y: *const u8,
src_stride_y: c_int,
src_u: *const u8,
src_stride_u: c_int,
src_v: *const u8,
src_stride_v: c_int,
dst_rgba: *mut u8,
dst_stride_raw: c_int,
width: c_int,
height: c_int,
) -> c_int;
pub fn I420ToARGB(
src_y: *const u8,
src_stride_y: c_int,
src_u: *const u8,
src_stride_u: c_int,
src_v: *const u8,
src_stride_v: c_int,
dst_rgba: *mut u8,
dst_stride_rgba: c_int,
width: c_int,
height: c_int,
) -> c_int;
}
// https://github.com/webmproject/libvpx/blob/master/vpx/src/vpx_image.c
#[inline]
fn get_vpx_i420_stride(
width: usize,
height: usize,
stride_align: usize,
) -> (usize, usize, usize, usize, usize, usize) {
let mut img = Default::default();
unsafe {
vpx_img_wrap(
&mut img,
vpx_img_fmt::VPX_IMG_FMT_I420,
width as _,
height as _,
stride_align as _,
0x1 as _,
);
}
(
img.w as _,
img.h as _,
img.stride[0] as _,
img.stride[1] as _,
img.planes[1] as usize - img.planes[0] as usize,
img.planes[2] as usize - img.planes[0] as usize,
)
}
pub fn i420_to_rgb(width: usize, height: usize, src: &[u8], dst: &mut Vec<u8>) {
let (_, _, src_stride_y, src_stride_uv, u, v) =
get_vpx_i420_stride(width, height, super::STRIDE_ALIGN);
let src_y = src.as_ptr();
let src_u = src[u..].as_ptr();
let src_v = src[v..].as_ptr();
dst.resize(width * height * 3, 0);
unsafe {
super::I420ToRAW(
src_y,
src_stride_y as _,
src_u,
src_stride_uv as _,
src_v,
src_stride_uv as _,
dst.as_mut_ptr(),
(width * 3) as _,
width as _,
height as _,
);
};
}
pub fn bgra_to_i420(width: usize, height: usize, src: &[u8], dst: &mut Vec<u8>) {
let (_, h, dst_stride_y, dst_stride_uv, u, v) =
get_vpx_i420_stride(width, height, super::STRIDE_ALIGN);
dst.resize(h * dst_stride_y * 2, 0); // waste some memory to ensure memory safety
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let dst_y = dst.as_mut_ptr();
let dst_u = dst[u..].as_mut_ptr();
let dst_v = dst[v..].as_mut_ptr();
unsafe {
ARGBToI420(
src.as_ptr(),
(src.len() / height) as _,
dst_y,
dst_stride_y as _,
dst_u,
dst_stride_uv as _,
dst_v,
dst_stride_uv as _,
width as _,
height as _,
);
}
}
pub fn rgba_to_i420(width: usize, height: usize, src: &[u8], dst: &mut Vec<u8>) {
let (_, h, dst_stride_y, dst_stride_uv, u, v) =
get_vpx_i420_stride(width, height, super::STRIDE_ALIGN);
dst.resize(h * dst_stride_y * 2, 0); // waste some memory to ensure memory safety
let dst_y = dst.as_mut_ptr();
let dst_u = dst[u..].as_mut_ptr();
let dst_v = dst[v..].as_mut_ptr();
unsafe {
ABGRToI420(
src.as_ptr(),
(src.len() / height) as _,
dst_y,
dst_stride_y as _,
dst_u,
dst_stride_uv as _,
dst_v,
dst_stride_uv as _,
width as _,
height as _,
);
}
}
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pub unsafe fn nv12_to_i420(
src_y: *const u8,
src_stride_y: c_int,
src_uv: *const u8,
src_stride_uv: c_int,
width: usize,
height: usize,
dst: &mut Vec<u8>,
) {
let (_, h, dst_stride_y, dst_stride_uv, u, v) =
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get_vpx_i420_stride(width, height, super::STRIDE_ALIGN);
dst.resize(h * dst_stride_y * 2, 0); // waste some memory to ensure memory safety
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let dst_y = dst.as_mut_ptr();
let dst_u = dst[u..].as_mut_ptr();
let dst_v = dst[v..].as_mut_ptr();
NV12ToI420(
src_y,
src_stride_y,
src_uv,
src_stride_uv,
dst_y,
dst_stride_y as _,
dst_u,
dst_stride_uv as _,
dst_v,
dst_stride_uv as _,
width as _,
height as _,
);
}