fix nextRgba not called when switching to texture render (#8792)
Because rgba buffer render doesn't support multi display, when switch to multi display, it is possible that rgba.valid has been set to valid but nextRgab is not called, when switching back to single display, rgba.valid is still true. Fix by rgba buffer, rgba texture and gpu texture using different messages. Signed-off-by: 21pages <sunboeasy@gmail.com>
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@ -2547,11 +2547,6 @@ class FFI {
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}
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} else if (message is EventToUI_Rgba) {
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final display = message.field0;
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if (imageModel.useTextureRender || ffiModel.pi.forceTextureRender) {
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//debugPrint("EventToUI_Rgba display:$display");
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textureModel.setTextureType(display: display, gpuTexture: false);
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onEvent2UIRgba();
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} else {
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// Fetch the image buffer from rust codes.
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final sz = platformFFI.getRgbaSize(sessionId, display);
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if (sz == 0) {
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@ -2565,14 +2560,17 @@ class FFI {
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} else {
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platformFFI.nextRgba(sessionId, display);
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}
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}
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} else if (message is EventToUI_Texture) {
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final display = message.field0;
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debugPrint("EventToUI_Texture display:$display");
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if (hasGpuTextureRender) {
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textureModel.setTextureType(display: display, gpuTexture: true);
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onEvent2UIRgba();
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final gpuTexture = message.field1;
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debugPrint(
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"EventToUI_Texture display:$display, gpuTexture:$gpuTexture");
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if (gpuTexture && !hasGpuTextureRender) {
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debugPrint('the gpuTexture is not supported.');
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return;
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}
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textureModel.setTextureType(display: display, gpuTexture: gpuTexture);
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onEvent2UIRgba();
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}
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}();
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});
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@ -794,7 +794,7 @@ impl InvokeUiSession for FlutterHandler {
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for (_, session) in self.session_handlers.read().unwrap().iter() {
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if session.renderer.on_texture(display, texture) {
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if let Some(stream) = &session.event_stream {
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stream.add(EventToUI::Texture(display));
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stream.add(EventToUI::Texture(display, true));
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}
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}
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}
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@ -1087,7 +1087,7 @@ impl FlutterHandler {
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if use_texture_render || session.displays.len() > 1 {
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if session.renderer.on_rgba(display, rgba) {
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if let Some(stream) = &session.event_stream {
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stream.add(EventToUI::Rgba(display));
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stream.add(EventToUI::Texture(display, false));
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}
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}
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}
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@ -89,7 +89,7 @@ pub fn stop_global_event_stream(app_type: String) {
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pub enum EventToUI {
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Event(String),
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Rgba(usize),
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Texture(usize),
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Texture(usize, bool), // (display, gpu_texture)
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}
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pub fn host_stop_system_key_propagate(_stopped: bool) {
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