opt: open audio when needed
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@ -1251,8 +1251,9 @@ impl<T: InvokeUiSession> Remote<T> {
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}
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Some(message::Union::VoiceCallRequest(request)) => {
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if request.is_connect {
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// TODO: maybe we will do voice call from the peer in the future.
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// TODO: maybe we will do a voice call from the peer in the future.
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} else {
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log::debug!("The remote has requested to close the voice call");
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if let Some(sender) = self.stop_voice_call_sender.take() {
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allow_err!(sender.send(()));
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self.handler.on_voice_call_closed("");
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@ -106,7 +106,7 @@ pub struct Connection {
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// by peer
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enable_file_transfer: bool,
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// by peer
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audio_sender: MediaSender,
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audio_sender: Option<MediaSender>,
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// audio by the remote peer/client
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tx_input: std_mpsc::Sender<MessageInput>,
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// handle input messages
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@ -184,11 +184,6 @@ impl Connection {
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let mut hbbs_rx = crate::hbbs_http::sync::signal_receiver();
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let tx_cloned = tx.clone();
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// Start a audio thread to play the audio sent by peer.
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let latency_controller = LatencyController::new();
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// No video frame will be sent here, so we need to disable latency controller, or audio check may fail.
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latency_controller.lock().unwrap().set_audio_only(true);
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let audio_sender = start_audio_thread(Some(latency_controller));
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let mut conn = Self {
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inner: ConnInner {
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id,
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@ -230,7 +225,7 @@ impl Connection {
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#[cfg(windows)]
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portable: Default::default(),
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from_switch: false,
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audio_sender,
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audio_sender: None,
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voice_call_request_timestamp: None,
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audio_input_device_before_voice_call: None,
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};
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@ -1569,7 +1564,14 @@ impl Connection {
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},
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Some(misc::Union::AudioFormat(format)) => {
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if !self.disable_audio {
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allow_err!(self.audio_sender.send(MediaData::AudioFormat(format)));
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// Drop the audio sender previously.
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std::mem::replace(&mut self.audio_sender, None);
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// Start a audio thread to play the audio sent by peer.
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let latency_controller = LatencyController::new();
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// No video frame will be sent here, so we need to disable latency controller, or audio check may fail.
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latency_controller.lock().unwrap().set_audio_only(true);
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self.audio_sender = Some(start_audio_thread(Some(latency_controller)));
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allow_err!(self.audio_sender.unwrap().send(MediaData::AudioFormat(format)));
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}
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}
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#[cfg(feature = "flutter")]
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