feat: set audio only mode

This commit is contained in:
Kingtous 2023-01-30 11:32:46 +08:00
parent 3b34e2ea45
commit 9134c2826e
2 changed files with 11 additions and 10 deletions

View File

@ -18,7 +18,7 @@ pub struct LatencyController {
last_video_remote_ts: i64, // generated on remote device
update_time: Instant,
allow_audio: bool,
enabled: bool
audio_only: bool
}
impl Default for LatencyController {
@ -27,7 +27,7 @@ impl Default for LatencyController {
last_video_remote_ts: Default::default(),
update_time: Instant::now(),
allow_audio: Default::default(),
enabled: true
audio_only: true
}
}
}
@ -38,9 +38,9 @@ impl LatencyController {
Arc::new(Mutex::new(LatencyController::default()))
}
/// Set whether this [LatencyController] should be enabled.
pub fn set_enabled(&mut self, enable: bool) {
self.enabled = enable;
/// Set whether this [LatencyController] should be working in audio only mode.
pub fn set_audio_only(&mut self, only: bool) {
self.audio_only = only;
}
/// Update the latency controller with the latest video timestamp.
@ -51,10 +51,6 @@ impl LatencyController {
/// Check if the audio should be played based on the current latency.
pub fn check_audio(&mut self, timestamp: i64) -> bool {
if !self.enabled {
self.allow_audio = true;
return self.allow_audio;
}
// Compute audio latency.
let expected = self.update_time.elapsed().as_millis() as i64 + self.last_video_remote_ts;
let latency = expected - timestamp;
@ -70,6 +66,11 @@ impl LatencyController {
self.allow_audio = true;
}
}
// No video frame here, which means the update time is not triggered.
// We manually update the time here.
if self.audio_only {
self.update_time = Instant::now();
}
self.allow_audio
}
}

View File

@ -172,7 +172,7 @@ impl Connection {
// Start a audio thread to play the audio sent by peer.
let latency_controller = LatencyController::new();
// No video frame will be sent here, so we need to disable latency controller, or audio check may fail.
latency_controller.lock().unwrap().set_enabled(false);
latency_controller.lock().unwrap().set_audio_only(true);
let audio_sender = start_audio_thread(Some(latency_controller));
let mut conn = Self {
inner: ConnInner {