* Check available when app start from kotlin via get codec info
* For latency free, repeat encode 10 frame at most when capture return WouldBlock
* For changing quality, kotlin support but jni doesn't support, rerun video service when quality is manualy
changed
* 3 or 6 times bitrate for mediacodec because its quality is poor
Signed-off-by: 21pages <pages21@163.com>
* change negotiated codec name to negotiated codec format
Signed-off-by: 21pages <pages21@163.com>
* fallback to vp9 directly if failed to create encoder
Current fallback method is clear hwcodec config
Signed-off-by: 21pages <pages21@163.com>
* show current codec in menu when auto codec is chosen
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>
* avoid create unnecessary video decoder
Signed-off-by: 21pages <pages21@163.com>
* controlled side uses the most frequent selected codec
Signed-off-by: 21pages <pages21@163.com>
* fix black screen when control old version's second screen
For versions that do not support multiple displays, the display parameter is always 0, need set type of current display
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>
* Disable all nv codec encoding on windows except nv sdk encoding,
because it doesn't use CUContext
* Keep nv codec on linux, because I didn't reproduce the stuck on it
* Add ffmpeg d3d11 vram decoding
Signed-off-by: 21pages <pages21@163.com>
* update hwcodec, gpucodec repo is merged to hwcodec
Signed-off-by: 21pages <pages21@163.com>
* rename gpucodec.rs to vram.rs
Signed-off-by: 21pages <pages21@163.com>
* rename all gpucodec to vram, because vram is a feature of hwcodec
Signed-off-by: 21pages <pages21@163.com>
* use one check process and one config file
* set check encode image size to 720p
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>