99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef RUNNER_WIN32_WINDOW_H_
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#define RUNNER_WIN32_WINDOW_H_
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#include <windows.h>
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#include <functional>
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#include <memory>
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#include <string>
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// A class abstraction for a high DPI-aware Win32 Window. Intended to be
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// inherited from by classes that wish to specialize with custom
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// rendering and input handling
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class Win32Window {
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 public:
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  struct Point {
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    unsigned int x;
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    unsigned int y;
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    Point(unsigned int x, unsigned int y) : x(x), y(y) {}
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  };
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  struct Size {
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    unsigned int width;
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    unsigned int height;
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    Size(unsigned int width, unsigned int height)
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        : width(width), height(height) {}
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  };
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  Win32Window();
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  virtual ~Win32Window();
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  // Creates and shows a win32 window with |title| and position and size using
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  // |origin| and |size|. New windows are created on the default monitor. Window
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  // sizes are specified to the OS in physical pixels, hence to ensure a
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  // consistent size to will treat the width height passed in to this function
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  // as logical pixels and scale to appropriate for the default monitor. Returns
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  // true if the window was created successfully.
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  bool CreateAndShow(const std::wstring& title,
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                     const Point& origin,
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                     const Size& size);
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  // Release OS resources associated with window.
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  void Destroy();
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  // Inserts |content| into the window tree.
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  void SetChildContent(HWND content);
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  // Returns the backing Window handle to enable clients to set icon and other
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  // window properties. Returns nullptr if the window has been destroyed.
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  HWND GetHandle();
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  // If true, closing this window will quit the application.
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  void SetQuitOnClose(bool quit_on_close);
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  // Return a RECT representing the bounds of the current client area.
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  RECT GetClientArea();
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 protected:
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  // Processes and route salient window messages for mouse handling,
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  // size change and DPI. Delegates handling of these to member overloads that
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  // inheriting classes can handle.
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  virtual LRESULT MessageHandler(HWND window,
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                                 UINT const message,
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                                 WPARAM const wparam,
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                                 LPARAM const lparam) noexcept;
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  // Called when CreateAndShow is called, allowing subclass window-related
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  // setup. Subclasses should return false if setup fails.
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  virtual bool OnCreate();
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  // Called when Destroy is called.
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  virtual void OnDestroy();
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 private:
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  friend class WindowClassRegistrar;
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  // OS callback called by message pump. Handles the WM_NCCREATE message which
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  // is passed when the non-client area is being created and enables automatic
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  // non-client DPI scaling so that the non-client area automatically
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  // responsponds to changes in DPI. All other messages are handled by
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  // MessageHandler.
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  static LRESULT CALLBACK WndProc(HWND const window,
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                                  UINT const message,
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                                  WPARAM const wparam,
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                                  LPARAM const lparam) noexcept;
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  // Retrieves a class instance pointer for |window|
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  static Win32Window* GetThisFromHandle(HWND const window) noexcept;
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  bool quit_on_close_ = false;
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  // window handle for top level window.
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  HWND window_handle_ = nullptr;
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  // window handle for hosted content.
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  HWND child_content_ = nullptr;
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};
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#endif  // RUNNER_WIN32_WINDOW_H_
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