101 lines
2.3 KiB
Rust
101 lines
2.3 KiB
Rust
use hbb_common::ResultType;
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use serde_derive::{Deserialize, Serialize};
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use serde_json;
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use std::collections::HashMap;
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use std::ffi::{c_char, CStr};
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct UiButton {
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key: String,
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text: String,
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icon: String, // icon can be int in flutter, but string in other ui framework. And it is flexible to use string.
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tooltip: String,
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action: String, // The action to be triggered when the button is clicked.
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct UiCheckbox {
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key: String,
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text: String,
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tooltip: String,
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action: String, // The action to be triggered when the checkbox is checked or unchecked.
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(tag = "t", content = "c")]
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pub enum UiType {
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Button(UiButton),
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Checkbox(UiCheckbox),
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Location {
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pub ui: HashMap<String, Vec<UiType>>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ConfigItem {
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pub key: String,
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pub default: String,
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pub description: String,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Config {
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pub shared: Vec<ConfigItem>,
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pub peer: Vec<ConfigItem>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct PublishInfo {
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pub published: String,
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pub last_released: String,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Meta {
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pub id: String,
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pub name: String,
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pub version: String,
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pub description: String,
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#[serde(default)]
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pub platforms: String,
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pub author: String,
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pub home: String,
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pub license: String,
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pub source: String,
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pub publish_info: PublishInfo,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Desc {
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meta: Meta,
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need_reboot: bool,
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location: Location,
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config: Config,
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listen_events: Vec<String>,
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}
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impl Desc {
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pub fn from_cstr(s: *const c_char) -> ResultType<Self> {
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let s = unsafe { CStr::from_ptr(s) };
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Ok(serde_json::from_str(s.to_str()?)?)
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}
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pub fn meta(&self) -> &Meta {
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&self.meta
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}
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pub fn location(&self) -> &Location {
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&self.location
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}
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pub fn config(&self) -> &Config {
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&self.config
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}
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pub fn listen_events(&self) -> &Vec<String> {
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&self.listen_events
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}
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}
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