* Rotate ID3D11Texture2D after duplication with d3d11 video processor.
* If display is not rotated, nothing will be created; If the rotation
fails, it will use the old fallback logic
TODO:
* If changing from Landscape to Landscape(flipped) during capture, the resolution is
not changed, video service fallback to gdi directly.
Signed-off-by: 21pages <sunboeasy@gmail.com>