Tianshou/examples/point_maze_td3.py

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import gym
import torch
import pprint
import argparse
import numpy as np
from torch.utils.tensorboard import SummaryWriter
from tianshou.policy import TD3Policy
from tianshou.trainer import offpolicy_trainer
from tianshou.data import Collector, ReplayBuffer
from tianshou.env import VectorEnv, SubprocVectorEnv
2020-03-28 09:43:35 +08:00
from continuous_net import Actor, Critic
def get_args():
parser = argparse.ArgumentParser()
parser.add_argument('--task', type=str, default='PointMaze-v1')
parser.add_argument('--seed', type=int, default=1626)
parser.add_argument('--buffer-size', type=int, default=20000)
parser.add_argument('--actor-lr', type=float, default=3e-5)
parser.add_argument('--critic-lr', type=float, default=1e-4)
parser.add_argument('--gamma', type=float, default=0.99)
parser.add_argument('--tau', type=float, default=0.005)
parser.add_argument('--exploration-noise', type=float, default=0.1)
parser.add_argument('--policy-noise', type=float, default=0.2)
parser.add_argument('--noise-clip', type=float, default=0.5)
parser.add_argument('--update-actor-freq', type=int, default=2)
parser.add_argument('--epoch', type=int, default=100)
parser.add_argument('--step-per-epoch', type=int, default=2400)
parser.add_argument('--collect-per-step', type=int, default=10)
parser.add_argument('--batch-size', type=int, default=128)
parser.add_argument('--layer-num', type=int, default=1)
parser.add_argument('--training-num', type=int, default=8)
parser.add_argument('--test-num', type=int, default=100)
parser.add_argument('--logdir', type=str, default='log')
parser.add_argument('--render', type=float, default=0.)
parser.add_argument(
'--device', type=str,
default='cuda' if torch.cuda.is_available() else 'cpu')
parser.add_argument('--max_episode_steps', type=int, default=2000)
args = parser.parse_known_args()[0]
return args
def test_td3(args=get_args()):
env = gym.make(args.task)
args.state_shape = env.observation_space.shape or env.observation_space.n
args.action_shape = env.action_space.shape or env.action_space.n
args.max_action = env.action_space.high[0]
# train_envs = gym.make(args.task)
train_envs = VectorEnv(
[lambda: gym.make(args.task) for _ in range(args.training_num)])
# test_envs = gym.make(args.task)
test_envs = SubprocVectorEnv(
[lambda: gym.make(args.task) for _ in range(args.test_num)])
# seed
np.random.seed(args.seed)
torch.manual_seed(args.seed)
train_envs.seed(args.seed)
test_envs.seed(args.seed)
# model
actor = Actor(
args.layer_num, args.state_shape, args.action_shape,
args.max_action, args.device
).to(args.device)
actor_optim = torch.optim.Adam(actor.parameters(), lr=args.actor_lr)
critic1 = Critic(
args.layer_num, args.state_shape, args.action_shape, args.device
).to(args.device)
critic1_optim = torch.optim.Adam(critic1.parameters(), lr=args.critic_lr)
critic2 = Critic(
args.layer_num, args.state_shape, args.action_shape, args.device
).to(args.device)
critic2_optim = torch.optim.Adam(critic2.parameters(), lr=args.critic_lr)
policy = TD3Policy(
actor, actor_optim, critic1, critic1_optim, critic2, critic2_optim,
args.tau, args.gamma, args.exploration_noise, args.policy_noise,
args.update_actor_freq, args.noise_clip,
[env.action_space.low[0], env.action_space.high[0]],
reward_normalization=True, ignore_done=True)
# collector
train_collector = Collector(
policy, train_envs, ReplayBuffer(args.buffer_size))
test_collector = Collector(policy, test_envs)
# train_collector.collect(n_step=args.buffer_size)
# log
writer = SummaryWriter(args.logdir + '/' + 'td3')
def stop_fn(x):
if env.spec.reward_threshold:
return x >= env.spec.reward_threshold
else:
return False
# trainer
result = offpolicy_trainer(
policy, train_collector, test_collector, args.epoch,
args.step_per_epoch, args.collect_per_step, args.test_num,
args.batch_size, stop_fn=stop_fn, writer=writer, task=args.task)
assert stop_fn(result['best_reward'])
train_collector.close()
test_collector.close()
if __name__ == '__main__':
pprint.pprint(result)
# Let's watch its performance!
env = gym.make(args.task)
collector = Collector(policy, env)
result = collector.collect(n_step=1000, render=args.render)
print(f'Final reward: {result["rew"]}, length: {result["len"]}')
collector.close()
if __name__ == '__main__':
test_td3()