This PR focus on refactor of logging method to solve bug of nan reward and log interval. After these two pr, hopefully fundamental change of tianshou/data is finished. We then can concentrate on building benchmarks of tianshou finally.
Things changed:
1. trainer now accepts logger (BasicLogger or LazyLogger) instead of writer;
2. remove utils.SummaryWriter;
This PR focus on some definition change of trainer to make it more friendly to use and be consistent with typical usage in research papers, typically change `collect-per-step` to `step-per-collect`, add `update-per-step` / `episode-per-collect` accordingly, and modify the documentation.
This is the third PR of 6 commits mentioned in #274, which features refactor of Collector to fix#245. You can check #274 for more detail.
Things changed in this PR:
1. refactor collector to be more cleaner, split AsyncCollector to support asyncvenv;
2. change buffer.add api to add(batch, bffer_ids); add several types of buffer (VectorReplayBuffer, PrioritizedVectorReplayBuffer, etc.)
3. add policy.exploration_noise(act, batch) -> act
4. small change in BasePolicy.compute_*_returns
5. move reward_metric from collector to trainer
6. fix np.asanyarray issue (different version's numpy will result in different output)
7. flake8 maxlength=88
8. polish docs and fix test
Co-authored-by: n+e <trinkle23897@gmail.com>
This is the first commit of 6 commits mentioned in #274, which features
1. Refactor of `Class Net` to support any form of MLP.
2. Enable type check in utils.network.
3. Relative change in docs/test/examples.
4. Move atari-related network to examples/atari/atari_network.py
Co-authored-by: Trinkle23897 <trinkle23897@gmail.com>
This PR aims to provide the script of Atari DQN setting:
- A speedrun of PongNoFrameskip-v4 (finished, about half an hour in i7-8750 + GTX1060 with 1M environment steps)
- A general script for all atari game
Since we use multiple env for simulation, the result is slightly different from the original paper, but consider to be acceptable.
It also adds another parameter save_only_last_obs for replay buffer in order to save the memory.
Co-authored-by: Trinkle23897 <463003665@qq.com>