Add an indicator(i.e. `self.learning`) of learning will be convenient for distinguishing state of policy.
Meanwhile, the state of `self.training` will be undisputed in the training stage.
Related issue: #211
Others:
- fix a bug in DDQN: target_q could not be sampled from np.random.rand
- fix a bug in DQN atari net: it should add a ReLU before the last layer
- fix a bug in collector timing
Co-authored-by: n+e <463003665@qq.com>
Training FPS improvement (base commit is 94bfb32):
test_pdqn: 1660 (without numba) -> 1930
discrete/test_ppo: 5100 -> 5170
since nstep has little impact on overall performance, the unit test result is:
GAE: 4.1s -> 0.057s
nstep: 0.3s -> 0.15s (little improvement)
Others:
- fix a bug in ttt set_eps
- keep only sumtree in segment tree implementation
- dirty fix for asyncVenv check_id test
This PR aims to provide the script of Atari DQN setting:
- A speedrun of PongNoFrameskip-v4 (finished, about half an hour in i7-8750 + GTX1060 with 1M environment steps)
- A general script for all atari game
Since we use multiple env for simulation, the result is slightly different from the original paper, but consider to be acceptable.
It also adds another parameter save_only_last_obs for replay buffer in order to save the memory.
Co-authored-by: Trinkle23897 <463003665@qq.com>
1. add policy.eval() in all test scripts' "watch performance"
2. remove dict return support for collector preprocess_fn
3. add `__contains__` and `pop` in batch: `key in batch`, `batch.pop(key, deft)`
4. exact n_episode for a list of n_episode limitation and save fake data in cache_buffer when self.buffer is None (#184)
5. fix tensorboard logging: h-axis stands for env step instead of gradient step; add test results into tensorboard
6. add test_returns (both GAE and nstep)
7. change the type-checking order in batch.py and converter.py in order to meet the most often case first
8. fix shape inconsistency for torch.Tensor in replay buffer
9. remove `**kwargs` in ReplayBuffer
10. remove default value in batch.split() and add merge_last argument (#185)
11. improve nstep efficiency
12. add max_batchsize in onpolicy algorithms
13. potential bugfix for subproc.wait
14. fix RecurrentActorProb
15. improve the code-coverage (from 90% to 95%) and remove the dead code
16. fix some incorrect type annotation
The above improvement also increases the training FPS: on my computer, the previous version is only ~1800 FPS and after that, it can reach ~2050 (faster than v0.2.4.post1).
- Refacor code to remove duplicate code
- Enable async simulation for all vector envs
- Remove `collector.close` and rename `VectorEnv` to `DummyVectorEnv`
The abstraction of vector env changed.
Prior to this pr, each vector env is almost independent.
After this pr, each env is wrapped into a worker, and vector envs differ with their worker type. In fact, users can just use `BaseVectorEnv` with different workers, I keep `SubprocVectorEnv`, `ShmemVectorEnv` for backward compatibility.
Co-authored-by: n+e <463003665@qq.com>
Co-authored-by: magicly <magicly007@gmail.com>
* add policy.update to enable post process and remove collector.sample
* update doc in policy concept
* remove collector.sample in doc
* doc update of concepts
* docs
* polish
* polish policy
* remove collector.sample in docs
* minor fix
* Apply suggestions from code review
just a test
* doc fix
Co-authored-by: Trinkle23897 <463003665@qq.com>
Unify the implementation with multi-environments (wrap a single environment in a multi-environment with one envs) to greatly simplify the code.
This changed the behavior of single-environment.
Prior to this pr, for single environment, collector.collect(n_step=n) will step n steps.
After this pr, for single environment, collector.collect(n_step=n) will step m episodes until the steps are greater than n.
That is to say, collectors now always collect full episodes.
* make fileds with empty Batch rather than None after reset
* dummy code
* remove dummy
* add reward_length argument for collector
* Improve Batch (#126)
* make sure the key type of Batch is string, and add unit tests
* add is_empty() function and unit tests
* enable cat of mixing dict and Batch, just like stack
* bugfix for reward_length
* add get_final_reward_fn argument to collector to deal with marl
* minor polish
* remove multibuf
* minor polish
* improve and implement Batch.cat_
* bugfix for buffer.sample with field impt_weight
* restore the usage of a.cat_(b)
* fix 2 bugs in batch and add corresponding unittest
* code fix for update
* update is_empty to recognize empty over empty; bugfix for len
* bugfix for update and add testcase
* add testcase of update
* make fileds with empty Batch rather than None after reset
* dummy code
* remove dummy
* add reward_length argument for collector
* bugfix for reward_length
* add get_final_reward_fn argument to collector to deal with marl
* make sure the key type of Batch is string, and add unit tests
* add is_empty() function and unit tests
* enable cat of mixing dict and Batch, just like stack
* dummy code
* remove dummy
* add multi-agent example: tic-tac-toe
* move TicTacToeEnv to a separate file
* remove dummy MANet
* code refactor
* move tic-tac-toe example to test
* update doc with marl-example
* fix docs
* reduce the threshold
* revert
* update player id to start from 1 and change player to agent; keep coding
* add reward_length argument for collector
* Improve Batch (#128)
* minor polish
* improve and implement Batch.cat_
* bugfix for buffer.sample with field impt_weight
* restore the usage of a.cat_(b)
* fix 2 bugs in batch and add corresponding unittest
* code fix for update
* update is_empty to recognize empty over empty; bugfix for len
* bugfix for update and add testcase
* add testcase of update
* fix docs
* fix docs
* fix docs [ci skip]
* fix docs [ci skip]
Co-authored-by: Trinkle23897 <463003665@qq.com>
* refact
* re-implement Batch.stack and add testcases
* add doc for Batch.stack
* reward_metric
* modify flag
* minor fix
* reuse _create_values and refactor stack_ & cat_
* fix pep8
* fix reward stat in collector
* fix stat of collector, simplify test/base/env.py
* fix docs
* minor fix
* raise exception for stacking with partial keys and axis!=0
* minor fix
* minor fix
* minor fix
* marl-examples
* add condense; bugfix for torch.Tensor; code refactor
* marl example can run now
* enable tic tac toe with larger board size and win-size
* add test dependency
* Fix padding of inconsistent keys with Batch.stack and Batch.cat (#130)
* re-implement Batch.stack and add testcases
* add doc for Batch.stack
* reuse _create_values and refactor stack_ & cat_
* fix pep8
* fix docs
* raise exception for stacking with partial keys and axis!=0
* minor fix
* minor fix
Co-authored-by: Trinkle23897 <463003665@qq.com>
* stash
* let agent learn to play as agent 2 which is harder
* code refactor
* Improve collector (#125)
* remove multibuf
* reward_metric
* make fileds with empty Batch rather than None after reset
* many fixes and refactor
Co-authored-by: Trinkle23897 <463003665@qq.com>
* marl for tic-tac-toe and general gomoku
* update default gamma to 0.1 for tic tac toe to win earlier
* fix name typo; change default game config; add rew_norm option
* fix pep8
* test commit
* mv test dir name
* add rew flag
* fix torch.optim import error and madqn rew_norm
* remove useless kwargs
* Vector env enable select worker (#132)
* Enable selecting worker for vector env step method.
* Update collector to match new vecenv selective worker behavior.
* Bug fix.
* Fix rebase
Co-authored-by: Alexis Duburcq <alexis.duburcq@wandercraft.eu>
* show the last move of tictactoe by capital letters
* add multi-agent tutorial
* fix link
* Standardized behavior of Batch.cat and misc code refactor (#137)
* code refactor; remove unused kwargs; add reward_normalization for dqn
* bugfix for __setitem__ with torch.Tensor; add Batch.condense
* minor fix
* support cat with empty Batch
* remove the dependency of is_empty on len; specify the semantic of empty Batch by test cases
* support stack with empty Batch
* remove condense
* refactor code to reflect the shared / partial / reserved categories of keys
* add is_empty(recursive=False)
* doc fix
* docfix and bugfix for _is_batch_set
* add doc for key reservation
* bugfix for algebra operators
* fix cat with lens hint
* code refactor
* bugfix for storing None
* use ValueError instead of exception
* hide lens away from users
* add comment for __cat
* move the computation of the initial value of lens in cat_ itself.
* change the place of doc string
* doc fix for Batch doc string
* change recursive to recurse
* doc string fix
* minor fix for batch doc
* write tutorials to specify the standard of Batch (#142)
* add doc for len exceptions
* doc move; unify is_scalar_value function
* remove some issubclass check
* bugfix for shape of Batch(a=1)
* keep moving doc
* keep writing batch tutorial
* draft version of Batch tutorial done
* improving doc
* keep improving doc
* batch tutorial done
* rename _is_number
* rename _is_scalar
* shape property do not raise exception
* restore some doc string
* grammarly [ci skip]
* grammarly + fix warning of building docs
* polish docs
* trim and re-arrange batch tutorial
* go straight to the point
* minor fix for batch doc
* add shape / len in basic usage
* keep improving tutorial
* unify _to_array_with_correct_type to remove duplicate code
* delegate type convertion to Batch.__init__
* further delegate type convertion to Batch.__init__
* bugfix for setattr
* add a _parse_value function
* remove dummy function call
* polish docs
Co-authored-by: Trinkle23897 <463003665@qq.com>
* bugfix for mapolicy
* pretty code
* remove debug code; remove condense
* doc fix
* check before get_agents in tutorials/tictactoe
* tutorial
* fix
* minor fix for batch doc
* minor polish
* faster test_ttt
* improve tic-tac-toe environment
* change default epoch and step-per-epoch for tic-tac-toe
* fix mapolicy
* minor polish for mapolicy
* 90% to 80% (need to change the tutorial)
* win rate
* show step number at board
* simplify mapolicy
* minor polish for mapolicy
* remove MADQN
* fix pep8
* change legal_actions to mask (need to update docs)
* simplify maenv
* fix typo
* move basevecenv to single file
* separate RandomAgent
* update docs
* grammarly
* fix pep8
* win rate typo
* format in cheatsheet
* use bool mask directly
* update doc for boolean mask
Co-authored-by: Trinkle23897 <463003665@qq.com>
Co-authored-by: Alexis DUBURCQ <alexis.duburcq@gmail.com>
Co-authored-by: Alexis Duburcq <alexis.duburcq@wandercraft.eu>
* add doc for len exceptions
* doc move; unify is_scalar_value function
* remove some issubclass check
* bugfix for shape of Batch(a=1)
* keep moving doc
* keep writing batch tutorial
* draft version of Batch tutorial done
* improving doc
* keep improving doc
* batch tutorial done
* rename _is_number
* rename _is_scalar
* shape property do not raise exception
* restore some doc string
* grammarly [ci skip]
* grammarly + fix warning of building docs
* polish docs
* trim and re-arrange batch tutorial
* go straight to the point
* minor fix for batch doc
* add shape / len in basic usage
* keep improving tutorial
* unify _to_array_with_correct_type to remove duplicate code
* delegate type convertion to Batch.__init__
* further delegate type convertion to Batch.__init__
* bugfix for setattr
* add a _parse_value function
* remove dummy function call
* polish docs
Co-authored-by: Trinkle23897 <463003665@qq.com>
* remove dummy net; delete two files
* split code to have backbone and head
* rename class
* change torch.float to torch.float32
* use flatten(1) instead of view(batch, -1)
* remove dummy net in docs
* bugfix for rnn
* fix cuda error
* minor fix of docs
* do not change the example code in dqn tutorial, since it is for demonstration
Co-authored-by: Trinkle23897 <463003665@qq.com>