rtz19970824
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a61c1f136a
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multi-instance support
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2017-12-22 00:04:51 +08:00 |
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rtz19970824
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a20255249c
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modify for multi instance
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2017-12-21 23:55:31 +08:00 |
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rtz19970824
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ff2ebd49c1
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merge conflict
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2017-12-21 23:36:57 +08:00 |
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rtz19970824
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c11eccbc90
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implement the training process
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2017-12-21 23:30:24 +08:00 |
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Dong Yan
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c3e9e55b24
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eliminate all references of Game class in Go class
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2017-12-21 22:48:53 +08:00 |
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rtz19970824
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2dad8e4020
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implement data collection and part of training
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2017-12-21 21:01:25 +08:00 |
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rtz19970824
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fae273f219
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start a random player if checkpoint path is not specified
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2017-12-19 15:39:31 +08:00 |
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Dong Yan
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31199c7d0d
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0. code refactor, try to merge Go and GoEnv
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2017-12-16 23:29:11 +08:00 |
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Dong Yan
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01c0c2483a
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check if the network weights exists for every player
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2017-12-16 14:55:19 +08:00 |
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Dong Yan
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d115c586d4
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start the player server in a more robost way.
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2017-12-16 14:33:31 +08:00 |
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Dong Yan
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4fc50c5f1b
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merge class strategy with class game. Next, merge Go with GoEnv
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2017-12-15 22:19:44 +08:00 |
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Dong Yan
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cacf31657b
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supporting self-play between different version of neural netowrks
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2017-12-10 20:23:10 +08:00 |
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rtz19970824
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1ff8252e6d
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play
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2017-12-09 21:41:11 +08:00 |
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