Dong Yan
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b2ef770415
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connect reversi with game
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2017-12-23 13:05:25 +08:00 |
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rtz19970824
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2b1285143c
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debug the training process, initialize a nameserver if no nameserver exists
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2017-12-22 13:04:02 +08:00 |
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rtz19970824
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6835ec62e1
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multi-instance support
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2017-12-22 00:04:51 +08:00 |
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rtz19970824
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43f6527d8e
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modify for multi instance
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2017-12-21 23:55:31 +08:00 |
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rtz19970824
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6bb34afba5
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merge conflict
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2017-12-21 23:36:57 +08:00 |
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rtz19970824
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9ad53de54f
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implement the training process
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2017-12-21 23:30:24 +08:00 |
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Dong Yan
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2acb1aab07
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eliminate all references of Game class in Go class
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2017-12-21 22:48:53 +08:00 |
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rtz19970824
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eda7ed07a1
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implement data collection and part of training
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2017-12-21 21:01:25 +08:00 |
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rtz19970824
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4a2d8f0003
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start a random player if checkpoint path is not specified
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2017-12-19 15:39:31 +08:00 |
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Dong Yan
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e10acf5130
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0. code refactor, try to merge Go and GoEnv
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2017-12-16 23:29:11 +08:00 |
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Dong Yan
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431f551ce9
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check if the network weights exists for every player
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2017-12-16 14:55:19 +08:00 |
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Dong Yan
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b8bdfea8bd
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start the player server in a more robost way.
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2017-12-16 14:33:31 +08:00 |
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Dong Yan
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6cb4b02fca
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merge class strategy with class game. Next, merge Go with GoEnv
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2017-12-15 22:19:44 +08:00 |
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Dong Yan
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cacf31657b
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supporting self-play between different version of neural netowrks
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2017-12-10 20:23:10 +08:00 |
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rtz19970824
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1ff8252e6d
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play
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2017-12-09 21:41:11 +08:00 |
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