This PR implements BCQPolicy, which could be used to train an offline agent in the environment of continuous action space. An experimental result 'halfcheetah-expert-v1' is provided, which is a d4rl environment (for Offline Reinforcement Learning).
Example usage is in the examples/offline/offline_bcq.py.
- Batch: do not raise error when it finds list of np.array with different shape[0].
- Venv's obs: add try...except block for np.stack(obs_list)
- remove venv.__del__ since it is buggy
This PR separates the `global_step` into `env_step` and `gradient_step`. In the future, the data from the collecting state will be stored under `env_step`, and the data from the updating state will be stored under `gradient_step`.
Others:
- add `rew_std` and `best_result` into the monitor
- fix network unbounded in `test/continuous/test_sac_with_il.py` and `examples/box2d/bipedal_hardcore_sac.py`
- change the dependency of ray to 1.0.0 since ray-project/ray#10134 has been resolved
Training FPS improvement (base commit is 94bfb32):
test_pdqn: 1660 (without numba) -> 1930
discrete/test_ppo: 5100 -> 5170
since nstep has little impact on overall performance, the unit test result is:
GAE: 4.1s -> 0.057s
nstep: 0.3s -> 0.15s (little improvement)
Others:
- fix a bug in ttt set_eps
- keep only sumtree in segment tree implementation
- dirty fix for asyncVenv check_id test
1. add policy.eval() in all test scripts' "watch performance"
2. remove dict return support for collector preprocess_fn
3. add `__contains__` and `pop` in batch: `key in batch`, `batch.pop(key, deft)`
4. exact n_episode for a list of n_episode limitation and save fake data in cache_buffer when self.buffer is None (#184)
5. fix tensorboard logging: h-axis stands for env step instead of gradient step; add test results into tensorboard
6. add test_returns (both GAE and nstep)
7. change the type-checking order in batch.py and converter.py in order to meet the most often case first
8. fix shape inconsistency for torch.Tensor in replay buffer
9. remove `**kwargs` in ReplayBuffer
10. remove default value in batch.split() and add merge_last argument (#185)
11. improve nstep efficiency
12. add max_batchsize in onpolicy algorithms
13. potential bugfix for subproc.wait
14. fix RecurrentActorProb
15. improve the code-coverage (from 90% to 95%) and remove the dead code
16. fix some incorrect type annotation
The above improvement also increases the training FPS: on my computer, the previous version is only ~1800 FPS and after that, it can reach ~2050 (faster than v0.2.4.post1).
- Refacor code to remove duplicate code
- Enable async simulation for all vector envs
- Remove `collector.close` and rename `VectorEnv` to `DummyVectorEnv`
The abstraction of vector env changed.
Prior to this pr, each vector env is almost independent.
After this pr, each env is wrapped into a worker, and vector envs differ with their worker type. In fact, users can just use `BaseVectorEnv` with different workers, I keep `SubprocVectorEnv`, `ShmemVectorEnv` for backward compatibility.
Co-authored-by: n+e <463003665@qq.com>
Co-authored-by: magicly <magicly007@gmail.com>
* Enable getattr for SubprovVecEnv.
* Consistent API between VectorEnv and SubprocVecEnv.
* Avoid code duplication. Add unit tests.
* Add docstring.
* Test more branches.
* Fix UT.
Co-authored-by: Alexis Duburcq <alexis.duburcq@wandercraft.eu>