2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# Czech base translation file 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# Should you need to add new logical keys here is the proposed method 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# className.ComponentType.componentName 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# Text tokens within braces should not be translated, e.g. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								#    "The file '{filename}' exists." 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# They are pieces that are inserted dynamically. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Set to the name of the current translation file (used for debugging purposes) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								debug.currentFile  =  messages_cs.properties 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! RocketActions 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.checkbox.Donotaskmeagain  =  Pr<EFBFBD> \u0161te se me neptejte 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.lbl.Youcanchangedefop  =  Mu\u017Eete zmenit v<> choz<6F>  operaci v nastaven<65> . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.showConfirmDialog.lbl1  =  Chcete smazat oznacenou simulaci? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.showConfirmDialog.lbl2  =  <html><i>Tuto operaci nelze vz<76> t zpet.</i> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.showConfirmDialog.title  =  Sma\u017E simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.DelCompAct.Delete  =  Sma\u017E 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.DelCompAct.ttip.Delete  =  Sma\u017E oznacenou komponentu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.DelSimuAct.Delete  =  Sma\u017E 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.DelSimuAct.ttip.Delete  =  Sma\u017E oznacenou simulaci. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.DelAct.Delete  =  Sma\u017E 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.DelAct.ttip.Delete  =  Sma\u017E vyznacenou komponentu nebo simulaci. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.CutAction.Cut  =  Vyjmout 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.CutAction.ttip.Cut  =  Vyjmi tuto komponentu nebo simulaci do schr<68> nky a odeber z n<> vrhu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.CopyAct.Copy  =  Copy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.CopyAct.ttip.Copy  =  Zkopiruj tuto komponentu (a subkomponenty) do schr<68> nky. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.PasteAct.Paste  =  Paste 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.PasteAct.ttip.Paste  =  Paste the component or simulation on the clipboard to the design. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.EditAct.Edit  =  Edit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.EditAct.ttip.Edit  =  Edituj vybranou komponentu. 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-30 20:55:16 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.ScaleAct.Scale  =  Mer<EFBFBD> tko 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.ScaleAct.ttip.Scale  =  Mer<EFBFBD> tko c<> st<73>  n<> vrhu rakety 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.NewStageAct.Newstage  =  Nov<EFBFBD>  stupen 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.NewStageAct.ttip.Newstage  =  Pridej nov<6F>  stupen rakety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketActions.ActBoosterstage  =  Urychlovac<EFBFBD>  stupen 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.MoveUpAct.Moveup  =  Presun nahoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.MoveUpAct.ttip.Moveup  =  Presun tento stupen smerem nahoru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.MoveDownAct.Movedown  =  Presun dolu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketActions.MoveDownAct.ttip.Movedown  =  Presun tuto komponentu smerem dolu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! RocketPanel 
							 
						 
					
						
							
								
									
										
										
										
											2015-06-23 13:12:48 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketPanel.FigTypeAct.SideView  =  Pohled ze strany 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketPanel.FigTypeAct.ttip.SideView  =  Pohled ze strany 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketPanel.FigTypeAct.BackView  =  Zpetn<EFBFBD>  pohled 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketPanel.FigTypeAct.ttip.BackView  =  Zadn<EFBFBD>  pohled  
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketPanel.FigViewAct.2D  =  2D Pohled 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketPanel.FigViewAct.ttip.2D  =  2D Pohled 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketPanel.FigViewAct.3D  =  3D Pohled 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketPanel.FigViewAct.ttip.3D  =  3D Pohled 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketPanel.lbl.Motorcfg  =  Nastaven<EFBFBD>  motoru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketPanel.lbl.infoMessage  =  <html>Stiskni k oznacen<65>     Shift+stisknut<75>  my\u0161i k oznacen<65>  ostatn<74> ch    Dvojklik my\u0161i k editov<6F> n<EFBFBD>  k editov<6F> n<EFBFBD>     Kliknout a t<> hnout k presunu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! BasicFrame 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-16 12:39:57 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FileHelper.ALL_DESIGNS_FILTER  =  V\u0161echny n<> vrhy raket (*.ork; *.rkt) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FileHelper.OPENROCKET_DESIGN_FILTER  =  N<EFBFBD> vrhy OpenRocket (*.ork) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FileHelper.ROCKSIM_DESIGN_FILTER  =  N<EFBFBD> vrhy RockSim (*.rkt) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FileHelper.CSV_FILTER  =  Soubory s c<> rkov<6F> m oddelovacem (*.csv) 
							 
						 
					
						
							
								
									
										
										
										
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								BasicFrame.tab.Rocketdesign  =  N<EFBFBD> vrh rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.tab.Flightsim  =  Letov<EFBFBD>  simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BasicFrame.title.Addnewcomp  =  Pridej novou komponentu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.dlg.lbl1  =  N<EFBFBD> vrh ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BasicFrame.dlg.lbl2  =  ' nebyl ulo\u017Een. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BasicFrame.dlg.lbl3  =  Chcete ho ulo\u017Eit? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.dlg.title  =  N<EFBFBD> vrh nen<65>  ulo\u017Een 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BasicFrame.StageName.Sustainer  =  Udr\u017Eet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.WarningDialog.txt1  =  N<EFBFBD> sleduj<EFBFBD> c<EFBFBD>  probl<62> my byly zaznamen<65> ny behem otev<65> r<EFBFBD> n<EFBFBD> . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.WarningDialog.txt2  =  Nekter<EFBFBD>  prvky nebyly spr<70> vne nahr<68> ny. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.WarningDialog.title  =  Varov<EFBFBD> n<EFBFBD>  behem otev<65> r<EFBFBD> n<EFBFBD>  souboru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! General error messages used in multiple contexts 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								error.fileExists.title  =  Soubor existuje 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								error.fileExists.desc  =  Soubor '{filename}' existuje.  Preejete si ho prepsat? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								error.writing.title  =  Chyba z<> pisu do souboru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								error.writing.desc  =  Chyba nastala behem zapisov<6F> n<EFBFBD>  do souboru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Labels used in buttons of dialog windows 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# TODO: Rename these to "btn.xxx" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								button.ok  =  OK 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								button.cancel  =  Zru\u0161it 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								button.close  =  Zavr<EFBFBD> t 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Common labels used in buttons of dialog windows 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								dlg.but.ok  =  OK 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								dlg.but.cancel  =  Zru\u0161it 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								dlg.but.close  =  Zavr<EFBFBD> t 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! General file type names 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-16 12:39:57 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								FileHelper.PDF_FILTER  =  Soubory PDF 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! About Dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								AboutDialog.lbl.version  =  Version 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! The texts below provide additional credits for the translation maintainer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! - In AboutDialog.lbl.translation replace "English" with the current language. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! - AboutDialog.lbl.translator is the translator / group name (may be empty) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! - AboutDialog.lbl.translatorWebsite is a URL to the translator / group (may be empty) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! - AboutDialog.lbl.translatorIcon is the file name of an icon under pix/translators/ (may be empty) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								AboutDialog.lbl.translation  =  Do ce\u0161tiny prelo\u017Eil: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								AboutDialog.lbl.translator  =  Vladim<EFBFBD> r Beran 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								AboutDialog.lbl.translatorWebsite  =  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								AboutDialog.lbl.translatorIcon  =   
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Print dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								PrintDialog.title  =  Vytisknout nebo  exportovat 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintDialog.but.previewAndPrint  =  N<EFBFBD> hled & Tisk 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintDialog.checkbox.showByStage  =  Uka\u017E na sc<73> ne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintDialog.lbl.selectElements  =  Zvolte polo\u017Eky k prid<69> n<EFBFBD> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								printdlg.but.saveaspdf  =  Ulo\u017E jako PDF 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								printdlg.but.preview  =  N<EFBFBD> hled 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								printdlg.but.settings  =  Nastaven<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintDialog.error.preview.title  =  Nemohu otevr<76> t n<> hled 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintDialog.error.preview.desc1  =  Nemohu otevr<76> t PDF N<> hled. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintDialog.error.preview.desc2  =  Pros<EFBFBD> m pou\u017Eijte volbu "Ulo\u017Eit jako PDF". 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!PrintSettingsDialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintSettingsDialog.title  =  Nastaven<EFBFBD>  tisku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintSettingsDialog.lbl.Templatefillcolor  =  \u0160ablona - barva v<> plne: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								PrintSettingsDialog.lbl.Templatebordercolor  =  \u0160ablona - barva okraju: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintSettingsDialog.lbl.Papersize  =  Velikost pap<61> ru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintSettingsDialog.lbl.Paperorientation  =  Orientace str<74> nky: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								PrintSettingsDialog.but.Reset  =  Reset 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PrintSettingsDialog.but.Close  =  Zavr<EFBFBD> t 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Bug Report dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.title  =  Hl<EFBFBD> \u0161en<65>  chyb 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.but.Sendbugreport  =  Po\u0161li hl<68> \u0161en<65>  chyb 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.but.Sendbugreport.Ttip  =  Automaticky pos<6F> lat hl<68> \u0161en<65>  o chyb<79> ch v<> voj<6F> rum OpenRocket. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.successmsg1  =  Hl<EFBFBD> \u0161en<65>  o chybe bylo <20> spe\u0161ne odesl<73> no. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.successmsg2  =  Dekujeme, \u017Ee  pom<6F> h<EFBFBD> te vylep\u0161ovat OpenRocket! 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.successmsg3  =  Hl<EFBFBD> \u0161en<65>  o chybe 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.connectedInternet  =  <html>Pokud jste pripojeni k internetu stac<61>  kliknout na tlac<61> tko <em>Po\u0161li hl<68> \u0161en<65>  o chybe</em>. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.otherwise  =  jinak po\u0161lete n<> sleduj<75> c<EFBFBD>  text na adresu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.lbl.Theinformation  =  Tato informace mu\u017Ee b<> t zahrnuta do verejn<6A> ho hl<68> \u0161en<65>  chyb. D<> vejte pozor, aby neobsahovala duvern<72>  informace kter<65>  si neprejete zverejnit. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.failedmsg1  =  OpenRocket nen<65>  schopen poslat hl<68> \u0161en<65>  o chybe: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.failedmsg2  =  Pros<EFBFBD> m po\u0161lete hl<68> \u0161n<31>  rucne do: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.failedmsg3  =  Chyba behem odes<65> l<EFBFBD> n<EFBFBD>  hl<68> \u0161en<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.reportDialog.txt  =  <html><b>Mu\u017Eete nahl<68> sit chyby v programu OpenRocket vyplnen<65> m a odesl<73> n<EFBFBD> m formul<75> re.</b><br>Mu\u017Eete tak<61>  nahl<68> sit chyby na str<74> nce projektu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.reportDialog.txt2  =  <html><b>Pros<6F> m podejte kr<6B> tkou zpr<70> vu o tom co jste delali kdy\u017E chyba nastala.</b> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.provideDescription  =  Pros<EFBFBD> m poskytnete nejprve hl<68> \u0161en<65>  o chybe. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								bugreport.dlg.provideDescription.title  =  Chyb<EFBFBD>  popis chyby 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Debug log dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								debuglogdlg.but.clear  =  Sma\u017E 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.OpenRocketdebuglog  =  Hl<EFBFBD> \u0161en<65>  o chybe v OpenRocket 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.Displayloglines  =  Zobraz r<> dky z chybov<6F> ho hl<68> \u0161en<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.Follow  =  N<EFBFBD> sleduj 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								debuglogdlg.col.Time  =  Cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.col.Level  =  <EFBFBD> roven
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.col.Location  =  Um<EFBFBD> sten<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.col.Message  =  Zpr<EFBFBD> va 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.lbl.Loglinenbr  =  Z<EFBFBD> znam c<> sla r<> dky: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								debuglogdlg.lbl.Time  =  Cas: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.lbl.Level  =  <EFBFBD> roven:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.lbl.Location  =  Um<EFBFBD> sten<EFBFBD> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.lbl.Logmessage  =  Zpr<EFBFBD> va z<> znamu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								debuglogdlg.lbl.Stacktrace  =  Tracov<EFBFBD> n<EFBFBD>  z<> sobn<62> ku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Edit Motor configuration dialog 
							 
						 
					
						
							
								
									
										
										
										
											2013-01-27 22:36:21 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorConfigurationPanel.btn.removeMotor  =  Odeber motor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorConfigurationPanel.btn.selectMotor  =  Vyber motor 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								edtmotorconfdlg.but.Removeconfiguration  =  Odeber nastaven<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								edtmotorconfdlg.but.Newconfiguration  =  Nov<EFBFBD>  nastaven<65>  
							 
						 
					
						
							
								
									
										
										
										
											2022-01-30 12:05:09 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorConfigurationPanel.lbl.motorMounts  =  Pripojen<EFBFBD>  motoru 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								edtmotorconfdlg.title.Editmotorconf  =  <EFBFBD> prava nastaven<65>  motoru
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								edtmotorconfdlg.selectcomp  =  <html>Vyber ke kter<65> m komponent<6E> m se m<>  motor pripojit: 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-30 12:05:09 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorConfigurationPanel.lbl.motorConfiguration  =  Nastaven<EFBFBD>  motoru 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								edtmotorconfdlg.lbl.Configname  =  Jm<EFBFBD> no nastaven<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								edtmotorconfdlg.lbl.Leavenamedefault  =  Nechej pr<70> zdn<64>  pol<6F> cko jako v<> choz<6F>  hodnotu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Example design dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								exdesigndlg.but.open  =  Otevri 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								exdesigndlg.lbl.Selectexample  =  Vyber uk<75> zkov<6F>  n<> vrh k otevren<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								exdesigndlg.lbl.Openexampledesign  =  Otevri uk<75> zkov<6F>  n<> vrh 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								exdesigndlg.lbl.Exampledesignsnotfound  =  Uk<EFBFBD> zkov<EFBFBD>  n<> vrch nebyl nalezen. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								exdesigndlg.lbl.Examplesnotfound  =  Uk<EFBFBD> zky nebyly nalezeny 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Material edit panel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.but.new  =  Nov<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								matedtpan.but.edit  =  Edituj 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								matedtpan.but.delete  =  Sma\u017E 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.but.revertall  =  Vr<EFBFBD> tit v\u0161e zpet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.col.Material  =  Materi<EFBFBD> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								matedtpan.col.Type  =  Typ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								matedtpan.col.Density  =  Hustota 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.col.but.ttip.New  =  Pridej nov<6F>  materi<72> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.title.Addcustmaterial  =  Pridej vlastn<74>  materi<72> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.but.ttip.edit  =  Edituj existuj<75> c<EFBFBD>  materi<72> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.title.Editmaterial  =  Edituj materi<72> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.title2.Editmaterial  =  Vestaven<EFBFBD>  materi<72> ly nemohou b<> t modifikov<6F> ny. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.but.ttip.delete  =  Sma\u017E u\u017Eivatelem definovan<61>  materi<72> ly 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.but.ttip.revertall  =  Sma\u017E v\u0161echny u\u017Eivatelem definovan<61>  materi<72> ly 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.title.Deletealluser-defined  =  Smazat v\u0161echny u\u017Eivatelem definovan<61>  materi<72> ly? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.title.Revertall  =  Vr<EFBFBD> tit v\u0161e zpet? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								matedtpan.lbl.edtmaterials  =  Editov<EFBFBD> n<EFBFBD>  materi<72> lu neovlivn<76>  existuj<75> c<EFBFBD>  n<> vrhy raket. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!MaterialModel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MaterialModel.title.Material  =  Materi<EFBFBD> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MaterialModel.title.Defcustmat  =  Definuj vlastn<74>  materi<72> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Preference dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.but.add  =  Pridej 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.but.reset  =  Reset 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.but.checknow  =  Zkontroluj nyn<79>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.but.defaultmetric  =  V<EFBFBD> choz<EFBFBD>  metrick<63>  soustava 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.but.defaultimperial  =  V<EFBFBD> choz<EFBFBD>  imperi<72> ln<6C>  soustava 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.title.Preferences  =  Nastaven<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.tab.Units  =  Jednotky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.tab.Defaultunits  =  V<EFBFBD> choz<EFBFBD>  jednotky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.tab.Materials  =  Materi<EFBFBD> ly 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.tab.Custommaterials  =  Vlastn<EFBFBD>  materi<72> ly 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.tab.Options  =  Vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.tab.Miscellaneousoptions  =  Ruzn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Positiontoinsert  =  Pozice kam pridat nov<6F>  komponenty tela: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Confirmdeletion  =  Potvrdte smaz<61> n<EFBFBD>  simulace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.User-definedthrust  =  U\u017Eivatelem definovan<61>  prubehy v<> konu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.Allthrustcurvefiles  =  Soubory v\u0161ech v<> konov<6F> ch prubehu (*.eng; *.rse; *.zip; directories) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.RASPfiles  =  RASPov<EFBFBD>  soubory motoru (*.eng) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.RockSimfiles  =  RockSim sobory motoru (*.rse) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.ZIParchives  =  ZIP archivy (*.zip) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.checkbox.Checkupdates  =  Zkontrolujte softwarov<6F>  aktualizace pri startu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.ttip.Checkupdatesnow  =  Zkontrolujte softwarov<6F>  aktualizace nyn<79>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Selectprefunits  =  Vyberte preferovan<61>  jednotky: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Rocketdimensions  =  Rozmery rakety: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Linedensity  =  linie hustoty: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Motordimensions  =  Rozmery motoru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Surfacedensity  =  Povrchov<EFBFBD>  hustota: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Distance  =  Vzd<EFBFBD> lenost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Bulkdensity  =  Objemov<EFBFBD>  hustota: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Velocity  =  Rychlost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Surfaceroughness  =  Hrubost povrchu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Acceleration  =  Zrychlen<EFBFBD> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Area  =  Oblast: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Mass  =  Hmostnost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Angle  =  <EFBFBD> hel:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Force  =  S<EFBFBD> la: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Rollrate  =  M<EFBFBD> ra rotace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Totalimpulse  =  Celkov<EFBFBD>  impuls: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Temperature  =  Teplota: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Momentofinertia  =  Moment setrvacnosti: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Pressure  =  Tlak: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.lbl.Stability  =  Stabilita: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.FlightTime  =  Letov<EFBFBD>  cas: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.effect1  =  Projev<EFBFBD>  se pri dal\u0161<36> m otevren<65>  okna. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.lbl.Checkingupdates  =  Kontrola aktualizac<61> ... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.PrefChoiseSelector1  =  Poka\u017Ed<45>  se ptej 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.PrefChoiseSelector2  =  Vlo\u017E doprostred 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.PrefChoiseSelector3  =  Pridej na konec 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.PrefBooleanSelector1  =  Sma\u017E 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.PrefBooleanSelector2  =  Potvrd 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								pref.dlg.Add  =  Pridej 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								pref.dlg.DescriptionArea.Adddirectories  =  Pridej adres<65> re, soubory RASP motor  (*.eng), RockSim engine soubory (*.rse) nebo ZIP archiv oddelen<65>  oddelovacem (;) k nahr<68> n<EFBFBD>  extern<72> ch v<> konov<6F> ch prubehu. Zmeny se projev<65>  po restaru programu OpenRocket. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PreferencesDialog.lbl.language  =  Jazyk rohrann<6E> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PreferencesDialog.languages.default  =  V<EFBFBD> choz<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PreferencesDialog.lbl.languageEffect  =  Jazyk se zmen<65>  pri dal\u0161<36> m spu\u0161ten<65>  programu OpenRocket. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 00:24:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Software update checker 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-26 02:23:02 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								update.dlg.error.title  =  Nemohu z<> skat informace o aktualizac<61> ch 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								update.dlg.error  =  Nastala chyba behem komunikace ze serverem. 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 00:24:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								update.dlg.latestVersion.title  =  Nejsou dostupn<70>  \u017E<37> dn<64>  aktualizace 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-26 02:25:48 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								update.dlg.latestVersion  =  Je spu\u0161tena nejnovej\u0161<36>  verze programu OpenRocket, verze %s. 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 00:24:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Simulation edit dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.but.runsimulation  =  Simulace be\u017E<37>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.but.resettodefault  =  Reset do v<> choz<6F>  hodnoty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.but.add  =  Pridej 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.but.remove  =  Odeber 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.title.Editsim  =  Uprav simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Simname  =  Jm<EFBFBD> no simulace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.tab.Launchcond  =  Startovac<EFBFBD>  podm<64> nky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.tab.Simopt  =  Parametry simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.tab.Plotdata  =  Zobraz data 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.tab.Exportdata  =  Exportuj data 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Motorcfg  =  Nastaven<EFBFBD>  motoru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.lbl.ttip.Motorcfg  =  Nastav konfiguraci motoru k pouziti. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.combo.ttip.motorconf  =  Nastav konfiguraci motoru k pouziti. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Wind  =  V<EFBFBD> tr 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Averwindspeed  =  Prumern<EFBFBD>  rychlost vetru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Averwindspeed  =  Prumern<EFBFBD>  rychlost vetru vzhledem k zemi. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Stddeviation  =  Standartn<EFBFBD>  odchylka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Stddeviation  =  <html>Standartn<74>  odchylka rychlosti vetru.<br>Rychlost vetru je v r<> mci dvojn<6A> sobku standartn<74>  odchylky od prumeru po 95% casu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Turbulenceintensity  =  Intenzita turbulenc<6E> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Turbulenceintensity1  =  <html>Intenzita turbulenc<6E>  je standartn<74>  odchylka delen<65>  prumerem rychlosti vetru.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Turbulenceintensity2  =  Typick<EFBFBD>  hodnoty od  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.lbl.ttip.Turbulenceintensity3  =  do 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.border.Atmoscond  =  Atmosf<EFBFBD> rick<EFBFBD>  podm<64> nky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.checkbox.InterStdAtmosphere  =  Pou\u017Eij mezin<69> rodn<64>  standardizovanou atmosf<73> ru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.checkbox.ttip.InterStdAtmosphere1  =  <html>Oznac k pou\u017Eit<69>  mezin<69> rodn<64>  model standartn<74>  atmodf<64> ry.<br>Tento model m<>  teplotu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.checkbox.ttip.InterStdAtmosphere2  =  a tlak 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.checkbox.ttip.InterStdAtmosphere3  =  na <20> rovni mors<72>  hladiny. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.lbl.Temperature  =  Teplota: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Temperature  =  Teplota na startovn<76>  plo\u0161e. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.lbl.Pressure  =  Tlak: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Pressure  =  Atmosf<EFBFBD> rick<EFBFBD>  tlak na startovn<76>  plo\u0161e. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Launchsite  =  M<EFBFBD> sto startu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Latitude  =  Zemepisn<EFBFBD>  \u0161<36> rka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Latitude  =  <html>Zemepisn<73>  \u0161<36> rka ovlivnuje gravitacn<63>  s<> lu zeme.<br>Pozitivn<76>  hodnoty jsou na Severn<72>  polokouli, negativn<76>  na ji\u017En<45>  polokouli. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Longitude  =  Zemepisn<EFBFBD>  d<> lka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Longitude  =  <html>Vy\u017Eadov<6F> no pro predpoved pocas<61>  a letov<6F>  model. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Altitude  =  Nadmorsk<EFBFBD>  v<> \u0161ka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Altitude  =  <html>Startovn<76>  nadmorsk<73>  v<> \u0161ka na <20> rovni hladiny more.<br>Toto ovlivnuje pozici rakety v atmosf<73> rick<63> m modelu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.border.Launchrod  =  Startovn<EFBFBD>  pozice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Length  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Length  =  D<EFBFBD> lka startovn<76>  pozice. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Angle  =  <EFBFBD> hel:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Angle  =  <EFBFBD> hel startovn<76>  pozice od vertik<69> ly.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.lbl.Direction  =  Smer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Direction1  =  <html>Smer vypu\u0161ten<65>  vzhledem k vetru.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.lbl.ttip.Direction2  =   = Proti vetru, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simedtdlg.lbl.ttip.Direction3  =  = po vetru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.border.Simopt  =  Vlastnosti simul<75> toru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Calcmethod  =  V<EFBFBD> pocetn<EFBFBD>  metoda: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Calcmethod  =  <html>Roz\u0161<36> ren<65>  Barrowmanova metoda poc<6F> t<EFBFBD>  aerodynamick<63>  s<> ly vzhledem <br>to Roz\u0161<36> ren<65>  Barrowmanovi rovnice pojmou v<> ce podm<64> nek. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ExtBarrowman  =  Roz\u0161<36> ren<65>  Barrowman 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Simmethod  =  Simulacn<EFBFBD>  metoda: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Simmethod1  =  <html>\u0160est stupnu volnosti simul<75> toru umo\u017Enuje rakete celkovou svobodu behem letu.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Simmethod2  =  Integrace je poc<6F> t<EFBFBD> na za pomoci 4<sup>th</sup> stupnov<6F>  Runge-Kuttoovi numerick<63>  integrace. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.GeodeticMethod  =  Geodetick<EFBFBD>  v<> pocty: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.GeodeticMethodTip  =  Pripraven vypoc<6F> tat povrchov<6F>  koordin<69> ty.  TO tak<61>  aktivuje v<> pocet koriolisovy s<> ly. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Timestep  =  Casov<EFBFBD>  krok: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Timestep1  =  <html>Cas mezi simulacn<63> mi kroky.<br>Men\u0161<36>  dobu kroku znamen<65>  pomalej\u0161<36>  v<> pocet, ale vy\u0161\u0161<36>  presnost v<> poctu.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.ttip.Timestep2  =  Ctyr stupnov<6F>  simulace je pomerne presn<73>  s d<> lkou kroku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.but.ttip.resettodefault  =  Resetuj d<> lku kroku na tuto v<> choz<6F>  hodnotu ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.border.Simlist  =  Dal\u0161<36>  zpracov<6F> n<EFBFBD>  simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.txt.longA1  =  <html><i>Dal\u0161<36>  zpacov<6F> n<EFBFBD>  simulace</i> je pokrocil<69>  technika, kter<65>  dovoluje pou\u017E<37> t u\u017Eivatelsk<73>  k<> d k zpracov<6F> n<EFBFBD>  dat ze simulace a k interakci ze simulac<61> .   
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.txt.longA2  =  Pro detailn<6C>  popis jak ps<70> t skripty na dal\u0161<36>  zpracov<6F> n<EFBFBD>  simulace otevrete technickou dokumentaci k programu OpenRocket. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Curlist  =  Aktivn<EFBFBD>  skript na dal\u0161<36>  zpracov<6F> n<EFBFBD>  simulace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Addsimlist  =  Pridej skript na dal\u0161<36>  zpracov<6F> n<EFBFBD>  simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.Noflightdata  =  Nejsou dostupn<70>  letov<6F>  data. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.lbl.runsimfirst  =  Pros<EFBFBD> m jako prvn<76>  spustte simulaci. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.chart.Simflight  =  Letov<EFBFBD>  simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.dlg.Simres  =  V<EFBFBD> sledky simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.IntensityDesc.None  =  \u017D<37> dn<64>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.IntensityDesc.Verylow  =  Velmi n<> zk<7A>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.IntensityDesc.Low  =  N<EFBFBD> zk<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.IntensityDesc.Medium  =  Stredn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.IntensityDesc.High  =  Velk<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.IntensityDesc.Veryhigh  =  Velmi velk<6C>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simedtdlg.IntensityDesc.Extreme  =  Extr<EFBFBD> mn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeodeticComputationStrategy.flat.name  =  Rovn<EFBFBD>  Zeme 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeodeticComputationStrategy.flat.desc  =  Vykonej v<> pocet s aproximac<61>  ploch<63>  Zeme. Ten je dostatecnou presnost pro n<> zkov<6F> \u0161kov<6F>  lety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeodeticComputationStrategy.spherical.name  =  Sf<EFBFBD> rick<EFBFBD>  aproximace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeodeticComputationStrategy.spherical.desc  =  <html>Vykonej geodetick<63>  v<> pocet predpokl<6B> daj<61> c<EFBFBD>  kulovou Zemi.<br>Ten m<>  dostatecnou presnost pro v\u0161echny <20> cely. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeodeticComputationStrategy.wgs84.name  =  WGS84 ellipsa 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeodeticComputationStrategy.wgs84.desc  =  <html>Proved geodetick<63>  v<> pocet na WGS84 elipse za pou\u017Eit<69>  Vincentovy metody.<br>Pomal<61>  a nedostatecn<63>  ve vet\u0161ine pr<70> padu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Simulation Panel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.but.newsimulation  =  Nov<EFBFBD>  simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.but.editsimulation  =  Edituj  simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.but.runsimulations  =  Spust simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.but.deletesimulations  =  Sma\u017E simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.but.plotexport  =  Vykresli / exportuj 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.but.ttip.newsimulation  =  Pridej novou simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.but.ttip.editsim  =  Edituj oznacenou simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.but.ttip.runsimu  =  Znovu spust oznacenou simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.but.ttip.deletesim  =  Sma\u017E oznacenou simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.checkbox.donotask  =  Neptejte se me znovu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.lbl.defpref  =  Mu\u017Eete zmenit v<> choz<6F>  cinost v nastaven<65> . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.dlg.lbl.DeleteSim1  =  Smazat oznacenou simulaci? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.dlg.lbl.DeleteSim2  =  <html><i>Tato operace nemu\u017Ee b<> t vzata zpet.</i> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.dlg.lbl.DeleteSim3  =  Sma\u017E simulaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.col.Name  =  Jm<EFBFBD> no 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.col.Motors  =  Motory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.col.Velocityoffrod  =  Rychlost ot<6F> cen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.col.Velocityatdeploy  =  Rychlost v nasazen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.col.Apogee  =  Vrchol 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.col.Maxvelocity  =  Max. rychlost 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.col.Maxacceleration  =  Max. zrychlen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.col.Timetoapogee  =  Cas do dosa\u017Een<65>  vrcholu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simpanel.col.Flighttime  =  Letov<EFBFBD>  cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simpanel.col.Groundhitvelocity  =  Rychlost pri dopadu na zem 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! SimulationRunDialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.title.RunSim  =  Simulace be\u017E<37> ... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.lbl.Running  =  Be\u017E<37>  ... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimuRunDlg.lbl.Simutime  =  Doba simulace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.lbl.Altitude  =  V<EFBFBD> \u0161ka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimuRunDlg.lbl.Velocity  =  Rychlost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimuRunDlg.msg.Unabletosim  =  Nemo\u017Enost simulovat: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimuRunDlg.msg.errorOccurred  =  Chyba nastala behem simulace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.msg.AnException1  =  Vyj<EFBFBD> mka nastala behem simulace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.msg.AnException2  =  Pros<EFBFBD> m oznamte toto jako chybu z<> roven s detaily n<> \u017Ee. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.msg.AssertionError1  =  Chyba ve v<> poctu nastala behem simulace. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.msg.AssertionError2  =  Pros<EFBFBD> m oznamte toto jako chybu z<> roven s detaily n<> \u017Ee. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.msg.unknownerror1  =  Nezn<EFBFBD> m<EFBFBD>  chyba se vyskytla behem simulace. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimuRunDlg.msg.unknownerror2  =  Program mu\u017Ee b<> t nestabiln<6C>  mel by-jste ulo\u017Eit v\u0161echny va\u0161e n<> vrhy a okam\u017Eite restartovat OpenRocket ! 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RK4SimulationStepper.error.valuesTooLarge  =  Hodnoty simulace prekrocily limity. Zkuste nastavit krat\u0161<36>  d<> lku kroku. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! SimulationExportPanel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.border.Vartoexport  =  Promenn<EFBFBD>  k exportu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.but.Selectall  =  Oznac v\u0161e 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.but.Selectnone  =  Nic neoznacuj 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.border.Fieldsep  =  Oddelovac prvku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.lbl.Fieldsepstr  =  Retezec slou\u017E<37> c<EFBFBD>  k oddelov<6F> n<EFBFBD>  prvku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.lbl.longA1  =  <html>Retezec slou\u017E<37> c<EFBFBD>  k oddelen<65>  prvku v exportovan<61> m souboru.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.lbl.longA2  =  Pou\u017Eij ',' pro soubory s hodnotami oddelen<65> mi carkou (CSV) soubor. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.checkbox.Includesimudesc  =  Vlo\u017E popis simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.checkbox.ttip.Includesimudesc  =  Vlo\u017E koment<6E> r na zac<61> tek souboru popisuj<75> c<EFBFBD> ho simulaci. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.border.Comments  =  Koment<EFBFBD> re 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.checkbox.Includefielddesc  =  Obsahuje popis prvku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.checkbox.ttip.Includefielddesc  =  Obsahuje koment<6E> r s popisem exportovan<61> ch hodnot. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.checkbox.Incflightevents  =  Obsahuje letov<6F>  ud<75> losti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.checkbox.ttip.Incflightevents  =  Obsahuje koment<6E> r pro ka\u017Ed<45>  letov<6F>  parametr. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.lbl.Commentchar  =  Uvozuj<EFBFBD> c<EFBFBD>  retezec koment<6E> re: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.lbl.ttip.Commentchar  =  Tyto znaky oznacuj<75>  koment<6E> r. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.but.Exporttofile  =  Exportuj do souboru... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.Fileexists.desc1  =  Soubor \" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.Fileexists.desc2  =  \" existuje.  Chcete ho prepsat? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.Fileexists.title  =  Soubor existuje 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.ExportingVar.desc1  =  Exportuji  1 promennou od 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.ExportingVar.desc2  =  Exportuji  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.ExportingVar.desc3  =  promenn<EFBFBD>  od 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimExpPan.Col.Variable  =  Promenn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SimExpPan.Col.Unit  =  Jednoty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CsvOptionPanel.separator.space  =  Mezern<EFBFBD> k 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CsvOptionPanel.separator.tab  =  Tabul<EFBFBD> tor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! MotorPlot 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorPlot.title.Motorplot  =  Graf motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorPlot.but.Select  =  Vyber 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorPlot.Chart.Motorthrustcurve  =  V<EFBFBD> konov<EFBFBD>  krivka motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorPlot.Chart.Time  =  Cas / s 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorPlot.Chart.Thrust  =  V<EFBFBD> kon / N 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorPlot.txt.Designation  =  Oznacen<EFBFBD> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorPlot.txt.Manufacturer  =  V<EFBFBD> robce: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorPlot.txt.Type  =  Typ: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorPlot.txt.Delays  =  Zpo\u017Een<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorPlot.txt.Comment  =  Koment<EFBFBD> r:\n 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Simulation plot panel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simplotpanel.lbl.Presetplotconf  =  Prednastaven<EFBFBD>  parametry vykreslen<65>  grafu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.lbl.Xaxistype  =  Typ osy X: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.lbl.Unit  =  Jednotky: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.lbl.Yaxistypes  =  Typ osy Y: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simplotpanel.lbl.Flightevents  =  Letov<EFBFBD>  ud<75> losti: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.but.All  =  V\u0161e 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.but.None  =  Nic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simplotpanel.but.NewYaxisplottype  =  Nov<EFBFBD>  typ osy Y 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simplotpanel.but.Plotflight  =  Letov<EFBFBD>  graf 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.lbl.Axis  =  Osy: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.but.ttip.Removethisplot  =  Odeber tento graf 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simplotpanel.Desc  =  Data budou vykreslena v casov<6F> m porad<61>  i kdy\u017E osa x nebude nastavena jako cas. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simplotpanel.OptionPane.lbl1  =  Maxim<EFBFBD> lne 15 grafu je povoleno.  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.OptionPane.lbl2  =  Nemohu pridat graf 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.AUTO_NAME  =  Automaticky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.LEFT_NAME  =  Vlevo	 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								simplotpanel.RIGHT_NAME  =  Vpravo 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								simplotpanel.CUSTOM  =  Vlastn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimulationPlotPanel.error.noPlotSelected  =  Pros<EFBFBD> m pridejte jednu nebo v<> ce promen<65> ch v grafu na osu Y. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SimulationPlotPanel.error.noPlotSelected.title  =  Nic k vykreslen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Component add buttons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Bodycompandfinsets  =  Komponenty tela a stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Nosecone  =  Pr<EFBFBD> dov<EFBFBD>  ku\u017Eel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.Bodytube  =  Trubka tela 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.Transition  =  Prechod trupu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Trapezoidal  =  Trap<EFBFBD> zoidn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Elliptical  =  Eliptyck<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Freeform  =  Voln<EFBFBD>  tvar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Launchlug  =  Vypou\u0161tec<65>  oko 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Innercomponent  =  Vnitrn<EFBFBD>  komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Innertube  =  Vnitrn<EFBFBD>  trubka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Coupler  =  Pr<EFBFBD> pojka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.Centeringring  =  Stred\nring 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Bulkhead  =  Prep<EFBFBD> \u017Eka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.Engineblock  =  Motor\nblock 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Massobjects  =  Z<EFBFBD> va\u017E<37>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Parachute  =  Pad<EFBFBD> k 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.Streamer  =  Stuha 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.Shockcord  =  Poutac<EFBFBD>  \u0161nura 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.Masscomponent  =  Hmotnost\ncomponent 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.Donotaskmeagain  =  Neptejte me me znovu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.Selectcomppos  =  Oznac pozici komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.lbl.Youcanchange  =  Mu\u017Eete zmenit v<> choz<6F>  operace v z<> lo\u017Ece mo\u017Enosti. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								compaddbuttons.lbl.insertcomp  =  Vlo\u017Eit komponentu za soucasnou nebo posledn<64>  komponentu ? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.askPosition.Inserthere  =  Vlo\u017E zde 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.askPosition.Addtotheend  =  Pridej na konec 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								compaddbuttons.askPosition.Cancel  =  Zru\u0161it 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Component Analysis Dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.componentanalysis  =  Anal<EFBFBD> za souc<75> stky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.lbl.winddir  =  Smer vetru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.TitledBorder.warnings  =  Varov<EFBFBD> n<EFBFBD> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.ToggleBut.worst  =  Nejhor\u0161<36>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.lbl.angleofattack  =  <EFBFBD> hel n<> behu:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.lbl.machnumber  =  Machovo c<> slo: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.lbl.rollrate  =  Rychlost ot<6F> cen<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.lbl.activestages  =  Startovac<EFBFBD>  rampa: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.lbl.motorconf  =  Nastaven<EFBFBD>  motoru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.TabStability.Col  =  Komponenta 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.TabStability  =  Stabilita 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.TabStability.ttip  =  Informace o stabilite 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.dragTableModel.Col.Component  =  Komponenta 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.dragTableModel.Col.Pressure  =  <html>Tlak C<sub>D</sub> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.dragTableModel.Col.Base  =  <html>Z<> kladn<64>  C<sub>D</sub> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.dragTableModel.Col.friction  =  <html>Tren<65>  C<sub>D</sub> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.dragTableModel.Col.total  =  <html>Celkem C<sub>D</sub> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.dragTabchar  =  Vlastnosti trupu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.dragTabchar.ttip  =  Drag characteristics 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.rollTableModel.Col.component  =  Komponenta 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.rollTableModel.Col.rollforc  =  Ot<EFBFBD> cec<EFBFBD>  koefficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.rollTableModel.Col.rolldamp  =  Ot<EFBFBD> cec<EFBFBD>  tlum<75> c<EFBFBD>  coefficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.rollTableModel.Col.total  =  <html>Celkem C<sub>l</sub> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.rollTableModel  =  Ot<EFBFBD> cec<EFBFBD>  dynamika 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.rollTableModel.ttip  =  Ot<EFBFBD> cec<EFBFBD>  dynamika 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.println.closingmethod  =  Jm<EFBFBD> no uzav<61> rac<61>  metody: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.println.settingnam  =  Nastaven<EFBFBD>  NAN hodnot 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.lbl.reflenght  =  Doporucen<EFBFBD>  d<> lka:  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								componentanalysisdlg.lbl.refarea  =  Doporucen<EFBFBD>  plocha:  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								!componentanalysisdlg.But.close = Zavr<76> t 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								componentanalysisdlg.TabStability.Col.Component  =  Komponenta 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Custom Material dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								custmatdlg.title.Custommaterial  =  Vlastn<EFBFBD>  materi<72> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								custmatdlg.lbl.Materialname  =  Jm<EFBFBD> no materi<72> lu:  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								custmatdlg.lbl.Materialtype  =  Typ materi<72> lu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								custmatdlg.lbl.Materialdensity  =  Hustota materi<72> lu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								custmatdlg.checkbox.Addmaterial  =  Pridej materi<72> l do datab<61> ze 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Ring Component Config 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.OuterRadius  =  Vnej\u0161<36>  r<> dius 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ringcompcfg.Automatic  =  Automaticky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.InnerRadius  =  Vnitrn<EFBFBD>  r<> dius 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ringcompcfg.Thickness  =  Tloustka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.Length  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ringcompcfg.Positionrelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ringcompcfg.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ringcompcfg.PositionValue  =  Hodnota pozice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.Radialdistance  =  Radi<EFBFBD> ln<EFBFBD>  vzd<7A> lenost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.Distancefrom  =  Vzd<EFBFBD> lenost od osy rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.Radialdirection  =  Radi<EFBFBD> ln<EFBFBD>  smer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.radialdirectionfrom  =  Radi<EFBFBD> ln<EFBFBD>  vzd<7A> lenost od smeru osy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ringcompcfg.but.Reset  =  Reset 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ringcompcfg.but.Resetcomponant  =  Resetuj komponentu od osy rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.EngineBlock.desc  =  <html>An <b>blok motoru</b> zastav<61>  motor v pohybu vzad v motorov<6F>  trubici.<br><br>Pokud se prid<69>  motor vytvor<6F>  <b>telo</b> nebo <b>skrytou trubku tube</b> a oznac<61>  ji jako mont<6E> \u017E motoru v<em>Motoru</em> tab. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ringcompcfg.note.desc  =  Pozn<EFBFBD> mka: Vnitrn<72>  trubka nem<65>  effekt na aerodynamiku motoru i kdy\u017E je um<75> stena mimo telo rakety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Body Tube Config 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-19 22:26:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BodyTubecfg.lbl.Bodytubelength  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BodyTubecfg.lbl.Outerdiameter  =  Vnej\u0161<36>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BodyTubecfg.lbl.Innerdiameter  =  Vnitrn<EFBFBD>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BodyTubecfg.lbl.Wallthickness  =  Tlou\u0161tka steny: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BodyTubecfg.tab.General  =  Obecne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BodyTubecfg.tab.Generalproperties  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BodyTubecfg.tab.Motor  =  Motor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BodyTubecfg.tab.Motormountconf  =  Konfigurace pripojen<65>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BodyTubecfg.checkbox.Automatic  =  Automaticky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BodyTubecfg.checkbox.Filled  =  Vyplnen<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! FinSetConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.tab.Fintabs  =  Stabiliz<EFBFBD> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.tab.Through-the-wall  =  \u017Dlab mezi stenou a stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.but.Converttofreeform  =  Konvertovat na voln<6C>  tvar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.but.Converttofreeform.ttip  =  Konvertuj tyto stabiliz<69> tory na volno tvarov<6F>  stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.Convertfinset  =  Konvertuj stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.but.Splitfins  =  Rozdel stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.but.Splitfins.ttip  =  Rozdel stabili<6C> tory na samostatn<74>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FinSetConfig.but.AutoCalc  =  Vypocti automaticky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.lbl.Through-the-wall   =  \u017Dlab mezi stenou a stabiliz<69> tory: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.lbl.Tablength  =  D<EFBFBD> lka stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.ttip.Tablength  =  Delka stabiliz<69> toru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.lbl.Tabheight  =  \u0160<36> rka stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.ttip.Tabheight  =  \u0160<36> rka rozpet<65>  mezi stabiliz<69> tory. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.lbl.Tabposition  =  Pozice stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSetConfig.ttip.Tabposition  =  Pozice stabiliz<69> toru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FinSetConfig.lbl.relativeto  =  Vzhledem k 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!FinMarkingGuide 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinMarkingGuide.lbl.Front  =  Predn<EFBFBD>  strana 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! MotorDatabaseLoadingDialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorDbLoadDlg.title  =  Plnen<EFBFBD>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorDbLoadDlg.Loadingmotors  =  Plnen<EFBFBD>  motoru... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! RocketConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCfg.lbl.Designname  =  Jm<EFBFBD> no n<> vrhu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCfg.lbl.Designer  =  N<EFBFBD> vrh<EFBFBD> r: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCfg.lbl.Comments  =  Koment<EFBFBD> re: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCfg.lbl.Revisionhistory  =  Prehled historie: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCfg.lbl.Material  =  Materi<EFBFBD> l: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! ShockCordConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ShockCordCfg.lbl.Shockcordlength  =  D<EFBFBD> lka poutac<61>  \u0161nury: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! RocketComponentConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.Componentname  =  Jm<EFBFBD> no komponenty: 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-04 12:10:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.Componentname.ttip  =  Jm<EFBFBD> no komponenty. 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.tab.Override  =  Prepsat 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-04 12:10:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.tab.Override.ttip  =  Prepi\u0161 hmotnost a te\u017Ei\u0161te 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.tab.Figure  =  Obr<EFBFBD> zek 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.tab.Figstyleopt  =  Vlastnosti obr<62> zku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.tab.Comment  =  Koment<EFBFBD> r 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-04 12:10:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.tab.Comment.ttip  =  Upresnen<EFBFBD>  koment<6E> re komponenty 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.Mass  =  Hmotnost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.Componentmass  =  Hmotnost komponenty: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.overriddento  =  (preps<70> no na 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.overriddenby  =  (preps<70> no  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.Componentmaterial  =  Materi<EFBFBD> l komponentu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.Componentfinish  =  Povrchov<EFBFBD>  <20> prava komponenty: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.ttip.componentmaterialaffects  =  Materi<EFBFBD> l komponenty ovlivnuje v<> hu komponety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.combo.ttip.componentmaterialaffects  =  Materi<EFBFBD> l komponenty ovlivnuje v<> hu komponety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.longA1  =  <html> Povrchov<6F>  <20> prava komponenty ovlivnuje aerodynamiku komponenty.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.longA2  =  Hodnota odpov<6F> d<EFBFBD>  prumern<72>  hrubosti povrchu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.but.Setforall  =  Nastav pro v\u0161echny 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.but.ttip.Setforall  =  Nastav povrchovou <20> pravu pro v\u0161echny komponenty rakety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.Overridemassorcenter  =  Zmen hmotnost nebo te\u017Ei\u0161te  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.checkbox.Overridemass  =  Zmen hmotnost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.checkbox.Overridecenterofgrav  =  Zmen te\u017Ei\u0161te: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.checkbox.OverridemassandCG  =  Zmen hmotnost a te\u017Ei\u0161te v\u0161ech komponent 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.longB1  =  <html> Zmena hmotnosti nezahrnuje motory.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.longB2  =  Te\u017Ei\u0161te je mereno od predku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.Commentsonthe  =  Koment<EFBFBD> r na 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.Figurestyle  =  Styl obr<62> tku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.Componentcolor  =  Barva komponenty: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.Choosecolor  =  Vyber barvu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.checkbox.Usedefaultcolor  =  Pou\u017Eij v<> choz<6F>  barvu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.Complinestyle  =  Styl c<> ry: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.but.Saveasdefstyle  =  Ulo\u017E jako v<> choz<6F>  styl 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.Diameter  =  Prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.lbl.Length  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.lbl.Thickness  =  Tlou\u0161tka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.checkbox.Endcapped  =  Z<EFBFBD> slepka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketCompCfg.ttip.Endcapped  =  Zdali je konec ramene zaslepen. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.title.Noseconeshoulder  =  Dr\u017E<37> k nosn<73> ho d<> lu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.title.Aftshoulder  =  Dr\u017E<37> k z<> di 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketCompCfg.border.Foreshoulder  =  Dr\u017E<37> k pr<70> di  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								!RocketCompCfg.lbl.Length = D<> lka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! BulkheadConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BulkheadCfg.tab.Diameter  =  Prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BulkheadCfg.tab.Thickness  =  Tlou\u0161tka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BulkheadCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BulkheadCfg.tab.Generalproperties  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!CenteringRingConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CenteringRingCfg.tab.Outerdiam  =  Vnej\u0161<36>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CenteringRingCfg.tab.Innerdiam  =  Vnitrn<EFBFBD>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CenteringRingCfg.tab.Thickness  =  Tlou\u0161tka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CenteringRingCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CenteringRingCfg.tab.Generalproperties  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!ComponentConfigDialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentCfgDlg.configuration  =  konfigurace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentCfgDlg.Modify  =  Uprav 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!StageConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StageConfig.tab.Separation  =  Oddelen<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StageConfig.tab.Separation.ttip  =  Vlastnosti oddelen<65>  stupne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StageConfig.separation.lbl.title  =  Oznac kdy se m<>  tento stupn oddelit: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StageConfig.separation.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StageConfig.separation.lbl.seconds  =  sekundy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!EllipticalFinSetConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSetCfg.Nbroffins  =  Pocet stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSetCfg.Rotation  =  Otocen<EFBFBD> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSetCfg.Fincant  =  Natocen<EFBFBD>  stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSetCfg.Rootchord  =  V<EFBFBD> \u0161ka stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSetCfg.Height  =  \u0160irka stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								EllipticalFinSetCfg.Positionrelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								EllipticalFinSetCfg.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSetCfg.FincrossSection  =  Hrany stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								EllipticalFinSetCfg.Thickness  =  Tlou\u0161tka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								EllipticalFinSetCfg.General  =  General 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSetCfg.Generalproperties  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSetCfg.ttip.Fincant  =  <EFBFBD> hly stabiliz<69> toru jsou nakloneny vzhledem k telu rakety.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!FreeformFinSetConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetCfg.tab.ttip.General  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FreeformFinSetCfg.tab.Shape  =  Tvar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetCfg.tab.ttip.Finshape  =  Tvar stabiliz<69> toru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetCfg.lbl.Numberoffins  =  Pocet stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetCfg.lbl.Finrotation  =  Rotace stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetCfg.lbl.Fincant  =  Natocen<EFBFBD>  stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetCfg.lbl.ttip.Fincant  =  <EFBFBD> hly stabiliz<69> toru jsou nakloneny vzhledem k telu rakety.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FreeformFinSetCfg.lbl.Posrelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FreeformFinSetCfg.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetCfg.lbl.FincrossSection  =  Hrany stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FreeformFinSetCfg.lbl.Thickness  =  Tlou\u0161tka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! doubleClick1 + 2 form the message "Double-click to edit", split approximately at the middle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FreeformFinSetConfig.lbl.doubleClick1  =  Dvoj klik 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FreeformFinSetConfig.lbl.doubleClick2  =  k editaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetConfig.lbl.clickDrag  =  Klik a t<> hnout: Pridej a presun body 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FreeformFinSetConfig.lbl.ctrlClick  =  Ctrl+klik: Odstran bod 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSetConfig.lbl.scaleFin  =  Mer<EFBFBD> tko stabiliz<69> toru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!InnerTubeConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								InnerTubeCfg.tab.Motor  =  Motor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.tab.ttip.Motor  =  Nastaven<EFBFBD>  pripojen<65>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								InnerTubeCfg.tab.Cluster  =  Shluk 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.tab.ttip.Cluster  =  Nastaven<EFBFBD>  shluku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.tab.Radialpos  =  Vzd<EFBFBD> lenost od stredu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.tab.ttip.Radialpos  =  Vzd<EFBFBD> lenost od stredu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.lbl.Selectclustercfg  =  Nastaven<EFBFBD>  konfigurace shluku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.lbl.TubeSep  =  Vzd<EFBFBD> lenost od ostatn<74> ch trubek: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.lbl.ttip.TubeSep  =  Vzd<EFBFBD> lenost od ostatn<74> ch trubek, 1.0 = dot<6F> k<EFBFBD> n<EFBFBD>  se ostatn<74> ch 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								InnerTubeCfg.lbl.Rotation  =  Rotace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.lbl.ttip.Rotation  =  Rotace <20> hlu shlukov<6F>  konfigurace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.lbl.Rotangle  =  Rotace <20> hlu shlukov<6F>  konfigurace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								InnerTubeCfg.but.Splitcluster  =  Rozdel shluk 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.lbl.longA1  =  <html>Rozdel<65>  shluka na d<> lc<6C>  komponenty.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.lbl.longA2  =  Toto tak<61>  duplikuje v\u0161echny komponenty pripojen<65>  k t<> to vnitrn<72>  trubce. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.but.Resetsettings  =  Resetuj nastaven<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTubeCfg.but.ttip.Resetsettings  =  Resetuj rozdelen<65>  a rotaci na v<> choz<6F>  hodnoty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! LaunchLugConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LaunchLugCfg.lbl.Length  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LaunchLugCfg.lbl.Outerdiam  =  Vnej\u0161<36>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LaunchLugCfg.lbl.Innerdiam  =  Vnitrn<EFBFBD>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								LaunchLugCfg.lbl.Thickness  =  Tlou\u0161tka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LaunchLugCfg.lbl.Radialpos  =  Vzd<EFBFBD> lenost od stredu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								LaunchLugCfg.lbl.Posrelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								LaunchLugCfg.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LaunchLugCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LaunchLugCfg.tab.Generalprop  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! MassComponentConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MassComponentCfg.lbl.Mass  =  Hmotnost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MassComponentCfg.lbl.Length  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MassComponentCfg.lbl.Diameter  =  Prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MassComponentCfg.lbl.PosRelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MassComponentCfg.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MassComponentCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MassComponentCfg.tab.ttip.General  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MassComponentCfg.tab.Radialpos  =  Vzd<EFBFBD> lenost od stredu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MassComponentCfg.tab.ttip.Radialpos  =  Radial position configuration 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MassComponentCfg.lbl.Radialdistance  =  Vzd<EFBFBD> lenost od stredu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MassComponentCfg.lbl.Radialdirection  =  Smer vzdalov<6F> n<EFBFBD>  se od stredu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MassComponentCfg.but.Reset  =  Reset 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! MotorConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.checkbox.compmotormount  =  Tto komponeta je pripojen<65>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.lbl.Motorcfg  =  Nastaven<EFBFBD>  motoru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.but.New  =  Nov<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.lbl.Currentmotor  =  Soucasn<EFBFBD>  motor: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.lbl.Motoroverhang  =  Precn<EFBFBD> v<EFBFBD> n<EFBFBD>  motoru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.lbl.Ignitionat  =  Zapalov<EFBFBD> n<EFBFBD>  v: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorCfg.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorCfg.lbl.seconds  =  sekundy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.lbl.longA1  =  Soucasn<EFBFBD>  n<> vrh m<>  pouze jeden motor. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.lbl.longA2  =  Stupne mohou b<> t prid<69> ny kliknut<75> m na  \"Nov<6F>  stupen\". 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorCfg.lbl.longB1  =  Soucasn<EFBFBD>  n<> vrh m<>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorCfg.lbl.longB2  =  stupnu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorCfg.but.Selectmotor  =  Vyber motor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorCfg.but.Removemotor  =  Odeber motor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorCfg.lbl.motorLabel  =  Nic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! NoseConeConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseConeCfg.lbl.Noseconeshape  =  Tvar nosn<73> ho ku\u017Eele: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseConeCfg.lbl.Shapeparam  =  Tvarov<EFBFBD>  parametr: 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-19 22:26:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseConeCfg.lbl.Noseconelength  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseConeCfg.lbl.Basediam  =  Z<EFBFBD> kladov<EFBFBD>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								NoseConeCfg.checkbox.Automatic  =  Automaticky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								NoseConeCfg.lbl.Wallthickness  =   Tlou\u0161tka steny: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								NoseConeCfg.checkbox.Filled  =  Vyplneno 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseConeCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseConeCfg.tab.ttip.General  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseConeCfg.tab.Shoulder  =  Pripojen<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseConeCfg.tab.ttip.Shoulder  =  Parametry pripojen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! ParachuteConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Canopy  =  Vrchl<EFBFBD> k pad<61> ku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.lbl.Diameter  =  Prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Material  =  Materi<EFBFBD> l: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.combo.MaterialModel  =  Materi<EFBFBD> l pad<61> ku ovlivnuje hmotnost pad<61> ku. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.longA1  =  <html>Brzdn<64>  koeficient C<sub>D</sub>: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.longB1  =  <html>Brzdn<64>  koeficient je vzta\u017En<45>  k celkov<6F>  plo\u0161e pad<61> ku.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.longB2  =  Vy\u0161\u0161<36>  brzdn<64>  koeficient dovoluje pomalej\u0161<36>  sestup.   
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.longB3  =  Typick<EFBFBD>  hodnoty pro pad<61> k jsou 0.8. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.but.Reset  =  Reset 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Shroudlines  =  Pad<EFBFBD> kov<EFBFBD>  \u0161nury: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.lbl.Numberoflines  =  Pocet \u0161nur: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Linelength  =  D<EFBFBD> lka \u0161nur: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Material  =  Materi<EFBFBD> l: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.lbl.Posrelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Packedlength  =  D<EFBFBD> lka bal<61> ku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Packeddiam  =  Prumer bal<61> ku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.lbl.Deploysat  =  Rozvinout v: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.lbl.seconds  =  sekundy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Altitude  =  V<EFBFBD> \u0161ka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.tab.ttip.General  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.tab.Radialpos  =  Vzd<EFBFBD> lenost od stredu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.tab.ttip.Radialpos  =  Konfigurace stredov<6F>  pozice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Radialdistance  =  Vzd<EFBFBD> lenost od stredu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ParachuteCfg.lbl.Radialdirection  =  Smer vzdalov<6F> n<EFBFBD>  se od stredu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.but.Reset  =  Reset 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ParachuteCfg.lbl.plusdelay  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! ShockCordConfig  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ShockCordCfg.lbl.Shockcordlength  =  D<EFBFBD> lka poutac<61>  \u0161nury: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ShockCordCfg.lbl.Shockcordmaterial  =  Materi<EFBFBD> l poutac<61>  \u0161nury: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ShockCordCfg.lbl.Posrelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ShockCordCfg.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ShockCordCfg.lbl.Packedlength  =  D<EFBFBD> lka bal<61> ku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ShockCordCfg.lbl.Packeddiam  =    Prumer bal<61> ku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ShockCordCfg.tab.General  =  General 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ShockCordCfg.tab.ttip.General  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!SleeveConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SleeveCfg.tab.Outerdiam  =  Vnej\u0161<36>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SleeveCfg.tab.Innerdiam  =  Vnitrn<EFBFBD>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								SleeveCfg.tab.Wallthickness  =  Tlou\u0161tka zdi: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SleeveCfg.tab.Length  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SleeveCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SleeveCfg.tab.Generalproperties  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! StreamerConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Striplength  =  D<EFBFBD> lka pruhu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Stripwidth  =  \u0160<36> rka pruhu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StreamerCfg.lbl.Striparea  =  Plocha pruhu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StreamerCfg.lbl.Aspectratio  =  Pomer pruhu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Material  =  Materi<EFBFBD> l: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.combo.ttip.MaterialModel  =  Materi<EFBFBD> l komponenty m<>  vliv na v<> hu komponenty. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.longA1  =  <html>Brzdn<64>  koeficient C<sub>D</sub>: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.longB1  =  <html>Brzdn<64>  koeficient se vztahuje k celkov<6F>  plose stuhy.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.longB2  =  Vy\u0161\u0161<36>  brzdn<64>  koeficient dovoluje pomalej\u0161<36>  sestup. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Automatic  =  Automatick<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.longC1  =  Brzdn<EFBFBD>  koeficient se vztahuje k celkov<6F>  plose stuhy. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StreamerCfg.lbl.Posrelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StreamerCfg.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Packedlength  =  D<EFBFBD> lka bal<61> ku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Packeddiam  =  Prumer bal<61> ku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StreamerCfg.lbl.Deploysat  =  Rozvinout v: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StreamerCfg.lbl.seconds  =  sekundy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Altitude  =  Nadmorsk<EFBFBD>  v<> \u0161ka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.tab.ttip.General  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.tab.Radialpos  =  Vzd<EFBFBD> lenost od stredu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.tab.ttip.Radialpos  =  Nastaven<EFBFBD>  pozice od stredu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Radialdistance  =  Vzd<EFBFBD> lenost od stredu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StreamerCfg.lbl.Radialdirection  =  Smer vzdalov<6F> n<EFBFBD>  se od stredu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StreamerCfg.but.Reset  =  Reset 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StreamerCfg.lbl.plusdelay  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! ThicknessRingComponentConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ThicknessRingCompCfg.tab.Outerdiam  =  Vnej\u0161<36>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ThicknessRingCompCfg.tab.Innerdiam  =  Vnitrn<EFBFBD>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ThicknessRingCompCfg.tab.Wallthickness  =  Tlou\u0161tka zdi: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ThicknessRingCompCfg.tab.Length  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ThicknessRingCompCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ThicknessRingCompCfg.tab.Generalprop  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! TransitionConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TransitionCfg.lbl.Transitionshape  =  Tvar prechodu trupu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.checkbox.Clipped  =  Zkr<EFBFBD> cen<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TransitionCfg.lbl.Shapeparam  =  Parametr tvaru: 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-19 22:26:34 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.lbl.Transitionlength  =  D<EFBFBD> lka: 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.lbl.Forediam  =  Pr<EFBFBD> dov<EFBFBD>  prumer prechodu trupu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.checkbox.Automatic  =  Automatick<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.lbl.Aftdiam  =  Z<EFBFBD> dov<EFBFBD>  prumer: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TransitionCfg.lbl.Wallthickness  =  Tlou\u0161tka steny: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TransitionCfg.checkbox.Filled  =  Vyplneno 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.tab.Generalproperties  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.tab.Shoulder  =  Pripojen<EFBFBD> 	 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TransitionCfg.tab.Shoulderproperties  =  Parametry pripojen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! TrapezoidFinSetConfig 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Nbroffins  =  Pocet stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.ttip.Nbroffins  =  Pocet kr<6B> d<EFBFBD> lek tvor<6F> c<EFBFBD>  stabiliz<69> tor. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Finrotation  =  Rotace stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.ttip.Finrotation  =  <EFBFBD> hel prvn<76> ho krid<69> lka v stabiliz<69> toru.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Fincant  =  Natocen<EFBFBD>  stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.ttip.Fincant  =  <EFBFBD> hly stabiliz<69> toru jsou nakloneny vzhledem k telu rakety.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Rootchord  =  Koren kr<6B> dla: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Tipchord  =  Konec kr<6B> dla: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Height  =  V<EFBFBD> \u0161ka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Sweeplength  =  D<EFBFBD> lka skosen<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Sweepangle  =  <EFBFBD> hel skosen<65> :
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.lbl.FincrossSection  =  Hrany stabiliz<69> toru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Thickness  =  Tlou\u0161tka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TrapezoidFinSetCfg.lbl.Posrelativeto  =  Pozice vzhledem k: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TrapezoidFinSetCfg.lbl.plus  =  plus 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.tab.General  =  Obecn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSetCfg.tab.Generalproperties  =  Obecn<EFBFBD>  vlastnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!MotorConfigurationModel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorCfgModel.Editcfg  =  Editace konfigurace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! StorageOptionChooser 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.lbl.Simdatatostore  =  Simulacn<EFBFBD>  data k ulo\u017Een<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StorageOptChooser.rdbut.Allsimdata  =  V\u0161echny data ze simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.lbl.longA1  =  <html>Ulo\u017E<37>  v\u0161echny simulacn<63>  data.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.lbl.longA2  =  V<EFBFBD> sledek mu\u017Ee vy<76> stit ve velmi velk<6C>  soubory! 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.rdbut.Every  =  Ka\u017Ed<45>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StorageOptChooser.lbl.longB1  =  <html>Store plottable values approximately this far apart.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.lbl.longB2  =  Vet\u0161<36>  hodnoty vy<76> st<73>  v men\u0161<36>  soubory. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StorageOptChooser.lbl.seconds  =  sekundy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.rdbut.Onlyprimfig  =  Pouze hlavn<76>  grafy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.lbl.longC1  =  <html>Ulo\u017E pouze hodnoty uk<75> zan<61>  v prehledu.<br> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StorageOptChooser.lbl.longC2  =  This results in the smallest files. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StorageOptChooser.checkbox.Compfile  =  Zkomprimovat soubor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.lbl.UsingComp  =  Pou\u017Eit<69> m komprese se v<> znamne redukuje velikost souboru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.lbl.longD1  =  Odhad jak velk<6C>  bude v<> sledn<64>  soubor se stavaj<61> c<EFBFBD> m nastaven<65> m. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.ttip.Saveopt  =  Ulo\u017Eit nastaven<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								StorageOptChooser.lbl.Saveopt  =  Ulo\u017Eit nastaven<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! ThrustCurveMotorSelectionPanel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Selrocketmotor  =  Vyber raketov<6F>  motor: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.checkbox.hideSimilar  =  Schovej velmi podobn<62>  v<> konov<6F>  krivky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCMotorSelPan.SHOW_DESCRIPTIONS.desc1  =  Uka\u017E v\u0161echny motory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.SHOW_DESCRIPTIONS.desc2  =  Uka\u017E motory s prumerem men\u0161<36> m ne\u017E toto uchycen<65>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.SHOW_DESCRIPTIONS.desc3  =  Uka\u017E motory se stejn<6A> m prumerem jako toto uchycen<65>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Motormountdia  =  Prumer uchycen<65>  motoru: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCMotorSelPan.lbl.Search  =  Hledej: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Selectthrustcurve  =  Vyber v<> konovou krivku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Ejectionchargedelay  =  Oddelovac<EFBFBD>  zpo\u017Eden<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCMotorSelPan.equalsIgnoreCase.None  =  Nic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCMotorSelPan.lbl.NumberofsecondsorNone  =  (Pocet sekund nebo \"Nic\") 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-15 11:37:13 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Designation  =  Pojmenov<EFBFBD> n<EFBFBD> : 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Totalimpulse  =  Celkov<EFBFBD>  impulse: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Avgthrust  =  Prumern<EFBFBD>  tah: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Maxthrust  =  Maxim<EFBFBD> ln<EFBFBD>  tah: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Burntime  =  Doba horen<65> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCMotorSelPan.lbl.Launchmass  =  Hmotnost pri startu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Emptymass  =  Pr<EFBFBD> zdn<EFBFBD>  hmotnost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Datapoints  =  Datov<EFBFBD>  body: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.lbl.Digest  =  V<EFBFBD> ber: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCMotorSelPan.title.Thrustcurve  =  V<EFBFBD> konov<EFBFBD>  krivka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCMotorSelPan.title.Thrust  =  Tah 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCMotorSelPan.delayBox.None  =  Nic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! PlotDialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								PlotDialog.title.Flightdataplot  =  Flight data plot 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotDialog.Chart.Simulatedflight  =  Simulovan<EFBFBD>  let 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotDialog.CheckBox.Showdatapoints  =  Uka\u017E datov<6F>  body 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotDialog.lbl.Chart  =  Kliknout a t<> hnout dolu a doprava zvet\u0161en<65>  nahoru a vlevo zmen\u0161en<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! "main" prefix is used for the main application dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								# FIXME: Rename the description keys  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.file  =  Soubor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.file.desc  =  Operace se souborem  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.file.new  =  Nov<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.file.new.desc  =  Vytvorit nov<6F>  n<> vrh rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.file.open  =  Otevr<EFBFBD> t... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.item.Openrocketdesign  =  Otevr<EFBFBD> t n<> vrh rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.file.openExample  =  Otevr<EFBFBD> t uk<75> zku... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.item.Openexamplerocketdesign  =  Otevr<EFBFBD> t uk<75> zkov<6F>  n<> vrh rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.file.save  =  Ulo\u017Eit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.item.SavecurRocketdesign  =  Ulo\u017Eit soucasn<73>  n<> vrh rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.file.saveAs  =  Ulo\u017Eit jako... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.item.SavecurRocketdesnewfile  =  Ulo\u017Eit soucasn<73>  n<> vrh rakety do nov<6F> ho souboru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.file.print  =  Vytisknout / exportovat do PDF... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.file.print.desc  =  Vytisknout nebo exportovat do PDF jako Print or save as PDF the parts list and fin templates 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.file.close  =  Zavr<EFBFBD> t	 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								BasicFrame.item.Closedesign  =  Ulo\u017Eit soucasn<73>  n<> vrh rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.file.quit  =  Konec 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BasicFrame.item.Quitprogram  =  Ukonci progrem 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.edit  =  Edituj 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BasicFrame.menu.Rocketedt  =  Editace rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.edit.undo  =  Zpet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.edit.undo.desc  =  Vr<EFBFBD> tit zpet predchoz<6F>  akci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.edit.redo  =  Znovu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.edit.redo.desc  =  Znovu predchoz<6F>  operaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.edit.cut  =  Vyjmout 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.edit.copy  =  Kop<EFBFBD> rovat 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.edit.paste  =  Vlo\u017Eit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.edit.delete  =  Smazat 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.edit.preferences  =  Nastaven<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.edit.preferences.desc  =  Nastaven<EFBFBD>  aplikace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.analyze  =  Anal\u017E<37> za 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.analyze.desc  =  Anal<EFBFBD> za rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.analyze.componentAnalysis  =  Anal<EFBFBD> za komponent 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.analyze.componentAnalysis.desc  =  Analyzuj c<> sti rakety samostatne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.analyze.optimization  =  Optimalizace rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.analyze.optimization.desc  =  Obecn<EFBFBD>  n<> vrh optimalizace rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.help  =  Pomoc 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.help.desc  =  Informace o programu OpenRocket 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.help.tours  =  Prohl<EFBFBD> dky z pruvodcem 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.help.tours.desc  =  Uka\u017E prohl<68> dku programu OpenRocket 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.help.license  =  Licence 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.help.license.desc  =  Informaci o licenci OpenRocket 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.help.bugReport  =  Hl<EFBFBD> \u0161en<65>  chyb 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.help.bugReport.desc  =  Informace o hl<68> \u0161en<65>  chyb v OpenRocket 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.help.debugLog  =  Informace o laden<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.help.debugLog.desc  =  Uka\u017E informace o laden<65>  OpenRocket 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.help.about  =  O programu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.help.about.desc  =  Detaily autorsk<73> ch pr<70> v k OpenRocket 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								main.menu.debug  =  laden<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.debug.whatisthismenu  =  Co je v tomto menu? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								main.menu.debug.createtestrocket  =  Udelej test rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! database 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Translate here all material database 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Material database 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! BULK_MATERIAL 
							 
						 
					
						
							
								
									
										
										
										
											2012-08-25 20:10:58 +00:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.acrylic  =  Akryl 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.aluminum  =  Hlin<EFBFBD> k 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.balsa  =  Balza 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.basswood  =  L<EFBFBD> pa 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.birch  =  Br<EFBFBD> za 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.brass  =  Mosaz 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.cardboard  =  Kart<EFBFBD> n 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.carbon_fiber  =  Vystu\u017Een<65>  kart<72> n 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.cork  =  Korek 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.depron_xps  =  Depron (XPS) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.fiberglass  =  Skeln<EFBFBD>  vl<76> kno 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.kraft_phenolic  =  Kraft phenolic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.maple  =  Javor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.paper_office  =  Pap<EFBFBD> r (kancel<65> rsk<73> ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.pine  =  Borovice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.plywood_birch  =  Prekli\u017Eka (briza) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.polycarbonate_lexan  =  Polykarbon<EFBFBD> t (Lexan) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.polystyrene  =  Polystyr<EFBFBD> n 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.pvc  =  PVC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.spruce  =  Smrk 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.steel  =  Ocel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.styrofoam_generic_eps  =  Styrofoam (obecn<63>  EPS) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.styrofoam_blue_foam_xps  =  Styrofoam \"modr<64>  pena\" (XPS) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.titanium  =  Titan 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.quantum_tubing  =  Quantum tubing 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.blue_tube  =  Blue tube 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!SURFACE_MATERIAL 
							 
						 
					
						
							
								
									
										
										
										
											2012-08-25 20:10:58 +00:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.ripstop_nylon  =  Ripstoponov<EFBFBD>  nylon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								material.mylar  =  Mylar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.polyethylene_thin  =  Polyethyl<EFBFBD> n (tenk<6E> ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.polyethylene_heavy  =  Polyethyl<EFBFBD> n (te\u017Ek<45> ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.silk  =  Hedv<EFBFBD> b<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.paper_office  =  Pap<EFBFBD> r (kancel<65> rsk<73> ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.cellophane  =  Celof<EFBFBD> n 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.crepe_paper  =  Celul<EFBFBD> rn<EFBFBD>  pap<61> r 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! LINE_MATERIAL 
							 
						 
					
						
							
								
									
										
										
										
											2012-08-25 20:10:58 +00:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.thread_heavy_duty  =  Vl<EFBFBD> kno (vysoce odoln<6C> ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.elastic_cord_round_2_mm_1_16_in  =  Elastick<EFBFBD>  \u0161nura (round 2mm, 1/16 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.elastic_cord_flat_6_mm_1_4_in  =  Elastick<EFBFBD>  \u0161nura (flat  6mm, 1/4 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.elastic_cord_flat_12_mm_1_2_in  =  Elastick<EFBFBD>  \u0161nura (flat 12mm, 1/2 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.elastic_cord_flat_19_mm_3_4_in  =  Elastick<EFBFBD>  \u0161nura (flat 19mm, 3/4 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.elastic_cord_flat_25_mm_1_in  =  Elastick<EFBFBD>  \u0161nura (flat 25mm, 1 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.braided_nylon_2_mm_1_16_in  =  Spleten<EFBFBD>  nylon (2 mm, 1/16 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.braided_nylon_3_mm_1_8_in  =  Spleten<EFBFBD>  nylon (3 mm, 1/8 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.tubular_nylon_11_mm_7_16_in  =  Trubkovit<EFBFBD>  nylon (11 mm, 7/16 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.tubular_nylon_14_mm_9_16_in  =  Trubkovit<EFBFBD>  nylon (14 mm, 9/16 in) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								material.tubular_nylon_25_mm_1_in  =  Trubkovit<EFBFBD>  nylon (25 mm, 1 in) 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! ExternalComponent 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ExternalComponent.Rough  =  drsn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ExternalComponent.Unfinished  =  nedokoncen<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ExternalComponent.Regularpaint  =  norm<EFBFBD> lne natren<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ExternalComponent.Smoothpaint  =  jemne natren<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ExternalComponent.Polished  =  vyle\u0161ten<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! LineStyle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LineStyle.Solid  =  pevn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LineStyle.Dashed  =  c<EFBFBD> rkovan<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LineStyle.Dotted  =  teckovan<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LineStyle.Dash-dotted  =  tecko-c<> rkovan<61>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LineStyle.Defaultstyle  =  V<EFBFBD> choz<EFBFBD>  styl 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Shape 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Conical  =  Ku\u017Eelovit<69>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Conical.desc1  =  Ku\u017Eelovit<69>  pr<70> dov<6F>  kryt m<>  profil jako troj<6F> heln<6C> k. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Conical.desc2  =  Ku\u017Eel m<>  rovn<76>  strany. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Ogive  =  Obloukovit<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Ogive.desc1  =  Profil pr<70> dov<6F> ho krytu ve tvaru lomen<65> ho oblouku tvor<6F>  <20> sek kru\u017Enice. Tvarov<6F>  parametr o hodnote 1 urcuje <b>tecnu lomen<65> ho oblouku</b>, kter<65>  plynule od oblouku prech<63> z<EFBFBD>  jako telo rakety , hodota men\u0161<36>  ne\u017E 1 urcuje <b>secnu lomen<65> ho oblouku</b>. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Ogive.desc2  =  Profil pr<70> dov<6F> ho krytu ve tvaru lomen<65> ho oblouku tvor<6F>  <20> sek kru\u017Enice. Tvarov<6F>  parametr o hodnote 1 urcuje <b>tecnu lomen<65> ho oblouku</b>, kter<65>  plynule od oblouku prech<63> z<EFBFBD>  jako telo rakety na z<> d, hodota men\u0161<36>  ne\u017E 1 urcuje <b>secnu lomen<65> ho oblouku</b>. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Ellipsoid  =  Eliptyck<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Ellipsoid.desc1  =  Eliptick<EFBFBD>  pr<70> dov<6F>  kryt m<>  profil jako polovina epilpsy a hlavn<76> mi osamy jsou 2×<i>d<> lka</i> a <i>prumer</i>. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Ellipsoid.desc2  =  Eliptick<EFBFBD>  pr<70> dov<6F>  kryt m<>  profil jako polovina epilpsy a hlavn<76> mi osamy jsou 2×<i>d<> lka</i> a <i>prumer</i>.  Pokud prechod nen<65>  or<6F> znut, pak je profi roz\u0161<36> ren v centru odpov<6F> daj<61> c<EFBFBD> m polomeru.		 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Powerseries  =  Mocnin<EFBFBD>  rada 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Powerseries.desc1  =  Pr<EFBFBD> dov<EFBFBD>  kryt ve tvaru mocnin<69>  rady m<>  profil <i>r<> diusu</i> × (<i>x</i> / <i>d<> lka</i>)<sup><i>k</i></sup> kde <i>k</i> je tvarov<6F>  parametr.  Pro <i>k</i>=0.5 je to <b>\u00BD-power</b> nebo <b>parabolick<63> </b> pr<70> dov<6F>  kryt, pro <i>k</i>=0.75 a <b>\u00BE-power</b>, a pro <i>k</i>=1 a <b>ku\u017Eelovit<69> </b> pr<70> dov<6F>  kryt. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Powerseries.desc2  =  Prechod trupu ve tvaru mocnin<69>  rady m<>  profil <i>r<> diusu</i> × (<i>x</i> / <i>d<> lka</i>)<sup><i>k</i></sup> kde <i>k</i> je tvarov<6F>  parametr.  Pro <i>k</i>=0.5 je prechod trupu <b>\u00BD-power</b> nebo <b>parabola</b>, pro <i>k</i>=0.75 a <b>\u00BE-power</b>, a pro <i>k</i>=1 <b>ku\u017Eel</b>. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Shape.Parabolicseries  =  Parabola 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Parabolicseries.desc1  =  Parabolick<EFBFBD>  pr<70> dov<6F>  kryt m<>  profil paraboly.  Tvarov<6F>  parametr definuje <20> sek paraboly, kter<65>  je vyu\u017Eit.  Tvarov<6F>  parametr 1.0 produkuje <b>plnou parabolu</b> kde telov<6F>  trubka je jej<65>  tecnou, 0.75 produkuje <b>3/4 parabolu</b>, 0.5 produkuje <b>1/2 parabolu</b> a 0 produkuje <b>ku\u017Eelovit<69> </b> pr<70> dov<6F>  kryt. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Parabolicseries.desc2  =  Parabolick<EFBFBD>  prechod trupu m<>  profil paraboly.  Tvarov<6F>  parametr definuje <20> sek paraboly, kter<65>  je vyu\u017Eit.  Tvarov<6F>  parametr 1.0 produkuje <b>plnou parabolu</b> kde telov<6F>  trubka je jej<65>  tecnou na zadn<64>  c<> sti, 0.75 produkuje <b>3/4 parabolu</b>, 0.5 produkuje <b>1/2 parabolu</b> a 0 produkuje <b>ku\u017Eelovit<69> </b> prechod trupu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Shape.Haackseries  =  Haack  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Haackseries.desc1  =  Haackov<EFBFBD>  pr<70> dov<6F>  kryt je navr\u017Een pro minimalizov<6F> n<EFBFBD>  aerodynamick<63> ho odporu.  Tvarov<6F>  parametr 0 produkuje <b>LD-Haack</b> nebo <b>Von Karmanuv</b> pr<70> dov<6F>  kryz, kter<65>  minimalizuje aerodynamick<63>  odpor pro pevne danou d<> lku a prumer, zat<61> mco hodnota 0.333 produkuje <b>LV-Haack</b> pr<70> dov<6F>  kryt, kter<65>  minimalizuje aerodynamick<63>  odpor pro pevn\u0161 danou d<> lku a objem. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Shape.Haackseries.desc2  =  Haackov<EFBFBD>  <i>pr<70> dov<6F>  kryt</i> je navr\u017Een pro minimalizov<6F> n<EFBFBD>  aerodynamick<63> ho odporu.  Tyto prechody trupu jsou jeho ekvivalenty, ale nemus<75>  mit nutne optim<69> ln<6C>  aerodynamick<63>  odpor vzduchu pro prechod trupu.  Tvarov<6F>  parametr 0 produkuje <b>LD-Haack</b> nebo <b>Von Karmanuv</b> tvar, zat<61> mco hodnota 0.333 produkuje tvar<b>LV-Haack</b>.		 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! RocketComponent 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketComponent.Position.TOP  =  Vrchol rodicovsk<73>  komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketComponent.Position.MIDDLE  =  Stred rodicovsk<73>  komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketComponent.Position.BOTTOM  =  Spodek rodicovsk<73>  komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketComponent.Position.AFTER  =  Za rodicovskou komponentou 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketComponent.Position.ABSOLUTE  =  \u0160picka nosn<73> ho ku\u017Eelu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! LaunchLug 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LaunchLug.Launchlug  =  Vypou\u0161tec<65>  oko 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! NoseCone 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								NoseCone.NoseCone  =  Nosn<EFBFBD>  ku\u017Eel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Transition 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Transition.Transition  =  Prechod 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!Stage 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Stage.Stage  =  Stupen 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Stage.SeparationEvent.UPPER_IGNITION  =  Horn<EFBFBD>  stupen zap<61> len<65>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Stage.SeparationEvent.IGNITION  =  Soucasn<EFBFBD>  stupen zap<61> len<65>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Stage.SeparationEvent.BURNOUT  =  Current stage motor burnout 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Stage.SeparationEvent.EJECTION  =  Current stage ejection charge 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Stage.SeparationEvent.LAUNCH  =  Vypust 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Stage.SeparationEvent.NEVER  =  Nikdy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! BodyTube 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								BodyTube.BodyTube  =  Telo rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! TubeCoupler 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TubeCoupler.TubeCoupler  =  Spojen<EFBFBD>  trubic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!InnerTube 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								InnerTube.InnerTube  =  Vnitrn<EFBFBD>  trubice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! TrapezoidFinSet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TrapezoidFinSet.TrapezoidFinSet  =  Lichobe\u017En<45> kov<6F>  stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! FreeformFinSet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FreeformFinSet.FreeformFinSet  =  Volno tvarov<6F>  stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!MassComponent 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MassComponent.MassComponent  =  Hmotnost komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Parachute 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Parachute.Parachute  =  Pad<EFBFBD> k 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! ShockCord 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ShockCord.ShockCord  =  Poutac<EFBFBD>  \u0160nura 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Bulkhead 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Bulkhead.Bulkhead  =  Prep<EFBFBD> \u017Eka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!Rocket 
							 
						 
					
						
							
								
									
										
										
										
											2013-03-22 18:12:58 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Rocket.motorCount.Nomotor  =  \u017D<37> dn<64>  motory 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Rocket.compname.Rocket  =  Raketa 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!MotorMount 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorMount.IgnitionEvent.AUTOMATIC  =  Automatick<EFBFBD>  (vypu\u0161ten<65>  nebo vyhozen<65>  predchoz<6F> ho stupne) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorMount.IgnitionEvent.LAUNCH  =  Vypu\u0161ten<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorMount.IgnitionEvent.EJECTION_CHARGE  =  Prvn<EFBFBD>  vypu\u0161ten<65>  nebo vyhozen<65>  predchoz<6F> ho stupne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MotorMount.IgnitionEvent.BURNOUT  =  Prvn<EFBFBD>  vyhoren<65>  predchoz<6F> ho stupne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								MotorMount.IgnitionEvent.NEVER  =  Nikdy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!ComponentIcons  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Nosecone  =  Celn<EFBFBD>  ku\u017Eel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Bodytube  =  Telov<EFBFBD>  trubka  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentIcons.Transition  =  Prechod trupu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Trapezoidalfinset  =  Lichobe\u017En<45> kov<6F>  stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Ellipticalfinset  =  Eliptick<EFBFBD>  stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Freeformfinset  =  Volno tvarov<6F>  stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Launchlug  =  Vypou\u0161tec<65>  oko 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Innertube  =  Vnitrn<EFBFBD>  trubka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Tubecoupler  =  Spojen<EFBFBD>  trubic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Centeringring  =  Trupov<EFBFBD>  prep<65> \u017Eka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Bulkhead  =  Prep<EFBFBD> \u017Eka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentIcons.Engineblock  =  Blok motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Parachute  =  Pad<EFBFBD> k 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Streamer  =  Brzd<EFBFBD> c<EFBFBD>  prou\u017Eek 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.Shockcord  =  Poutac<EFBFBD>  \u0161nura 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentIcons.Masscomponent  =  Hmotnost komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentIcons.disabled  =  (zak<61> zan<61> ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! StageAction 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StageAction.Stage  =  Stupen 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! RecoveryDevice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RecoveryDevice.DeployEvent.LAUNCH  =  Vypu\u0161ten<65>  (plus NN sekund) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RecoveryDevice.DeployEvent.EJECTION  =  Prvn<EFBFBD>  vyhoren<65>  tohoto stupne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RecoveryDevice.DeployEvent.APOGEE  =  Vrchol 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RecoveryDevice.DeployEvent.ALTITUDE  =  Konkr<EFBFBD> tn<EFBFBD>  v<> \u0161ka behem sestupu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RecoveryDevice.DeployEvent.NEVER  =  Nikdy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! FlightEvent 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.LAUNCH  =  Vypu\u0161ten<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.IGNITION  =  Zap<EFBFBD> len<EFBFBD>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.LIFTOFF  =  Vzl<EFBFBD> tnout 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.LAUNCHROD  =  Vzd<EFBFBD> lenost vypou\u0161tec<65>  tyce 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.BURNOUT  =  Vyhoren<EFBFBD>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightEvent.Type.EJECTION_CHARGE  =  Ejection charge 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.STAGE_SEPARATION  =  Oddelen<EFBFBD>  stupne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightEvent.Type.APOGEE  =  Vrchol 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.RECOVERY_DEVICE_DEPLOYMENT  =  Navr<EFBFBD> cen<EFBFBD>  nasazen<65>  zar<61> zen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.GROUND_HIT  =  N<EFBFBD> raz do zeme 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightEvent.Type.SIMULATION_END  =  Konec simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightEvent.Type.ALTITUDE  =  Zmena v<> \u0161ky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! ThrustCurveMotorColumns 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCurveMotorCol.MANUFACTURER  =  V<EFBFBD> robce 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-15 11:16:14 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCurveMotorCol.COMMON_NAME  =  Jm<EFBFBD> no 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								! TCurveMotorCol.DESIGNATION = Pojmenov<6F> n<EFBFBD>  
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCurveMotorCol.TYPE  =  Druh 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								TCurveMotorCol.DIAMETER  =  Prumer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TCurveMotorCol.LENGTH  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! RocketInfo 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketInfo.lengthLine.Length  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.lengthLine.maxdiameter  =  , max. prumer 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-23 13:23:40 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.massWithMotors  =  Hmotnost s motory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.massWithoutMotors  =  Hmotnost bez motoru 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.at  =  v M= 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketInfo.cgText  =  Te\u017E<37> \u0161te: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.cpText  =  Centrum tlaku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.stabText  =  Stabilita: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketInfo.Warning  =  Varov<EFBFBD> n<EFBFBD> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								RocketInfo.Calculating  =  Poc<EFBFBD> t<EFBFBD> m... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.Apogee  =  Vrchol: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.Maxvelocity  =  Max. rychlost: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.Maxacceleration  =  Max. akcelerace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.apogeeValue  =  N/A 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.Mach  =  (Mach 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.velocityValue  =  N/A 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								RocketInfo.accelerationValue  =  N/A 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! FinSet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSet.CrossSection.SQUARE  =  Ctvercov<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSet.CrossSection.ROUNDED  =  Obl<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSet.CrossSection.AIRFOIL  =  Aerodynamick<EFBFBD>  profil 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSet.TabRelativePosition.FRONT  =  Tetiva u korene n<> be\u017En<45>  hrany 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FinSet.TabRelativePosition.CENTER  =  Stred tetivy u korene 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FinSet.TabRelativePosition.END  =  Tetiva u korene odtokov<6F>  hrany 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! FlightDataType 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_TIME  =  Cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ALTITUDE  =  Nadmorsk<EFBFBD>  v<> \u0161ka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_VELOCITY_Z  =  Svisl<EFBFBD>  rychlost 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ACCELERATION_Z  =  Svisl<EFBFBD>  zrychlen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_VELOCITY_TOTAL  =  Celkov<EFBFBD>  rychlost 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ACCELERATION_TOTAL  =  Celkov<EFBFBD>  zrychlen<65>  
							 
						 
					
						
							
								
									
										
										
										
											2021-09-05 04:47:09 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_POSITION_X  =  Pozice v\u00fdchodn\u011b od startu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_POSITION_Y  =  Pozice severn\u011b od startu 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_POSITION_XY  =  Bocn<EFBFBD>  vzd<7A> lenost 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-05 04:47:09 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_UPWIND  =  Pozice proti vetru 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_POSITION_DIRECTION  =  Bocn<EFBFBD>  smer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_VELOCITY_XY  =  Bocn<EFBFBD>  rychlost 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ACCELERATION_XY  =  Bocn<EFBFBD>  zrychlen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_AOA  =  <EFBFBD> hel n<> behu
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ROLL_RATE  =  <EFBFBD> hlov<EFBFBD>  rychlost klonen<65> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_PITCH_RATE  =  <EFBFBD> hlov<EFBFBD>  rychlost klopen<65> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_YAW_RATE  =  <EFBFBD> hlov<EFBFBD>  rychlost zat<61> cen<65> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_MASS  =  Hmotnost 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_LONGITUDINAL_INERTIA  =  Pod<EFBFBD> ln<EFBFBD>  moment setrvacnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ROTATIONAL_INERTIA  =  Tociv<EFBFBD>  moment setrvacnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_CP_LOCATION  =  Um<EFBFBD> sten<EFBFBD>  pusobi\u0161te tlaku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_CG_LOCATION  =  Um<EFBFBD> sten<EFBFBD>  te\u017Ei\u0161te 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_STABILITY  =  Kvalita bezpecnosti stability 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_MACH_NUMBER  =  Machovo c<> slo 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_REYNOLDS_NUMBER  =  Reynoldsovo c<> slo 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_THRUST_FORCE  =  Tah 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_DRAG_FORCE  =  Brzd<EFBFBD> c<EFBFBD>  s<> la 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_DRAG_COEFF  =  Brzd<EFBFBD> c<EFBFBD>  koeficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_AXIAL_DRAG_COEFF  =  Osov<EFBFBD>  brzd<7A> c<EFBFBD>  koeficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_FRICTION_DRAG_COEFF  =  Soucinitel brzdn<64> ho tren<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_PRESSURE_DRAG_COEFF  =  Tlakov<EFBFBD>  brzd<7A> c<EFBFBD>  koeficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_BASE_DRAG_COEFF  =  Z<EFBFBD> kladn<EFBFBD>  brzd<7A> c<EFBFBD>  koeficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_NORMAL_FORCE_COEFF  =  Norm<EFBFBD> n<EFBFBD>  silov<6F>  koeficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_PITCH_MOMENT_COEFF  =  Koeficient klopiv<69> ho momentu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_YAW_MOMENT_COEFF  =  Koeficient zat<61> civ<69> ho momentu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_SIDE_FORCE_COEFF  =  Koeficient bocn<63>  s<> ly 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ROLL_MOMENT_COEFF  =  Koeficient kloniv<69> ho momentu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ROLL_FORCING_COEFF  =  Koeficient kloniv<69>  s<> ly 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ROLL_DAMPING_COEFF  =  Koeficinet kloniv<69> ho tlumen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_PITCH_DAMPING_MOMENT_COEFF  =  Koeficient klopiv<69> ho tlumen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_YAW_DAMPING_MOMENT_COEFF  =  Koeficient zat<61> civ<69> ho tlumen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_REFERENCE_LENGTH  =  Doporucen<EFBFBD>  d<> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_REFERENCE_AREA  =  Doporucen<EFBFBD>  obast 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ORIENTATION_THETA  =  Svisl<EFBFBD>  orientace (zenit) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_ORIENTATION_PHI  =  Bocn<EFBFBD>  orientace (azimut) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_WIND_VELOCITY  =  Rychlost vetru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_AIR_TEMPERATURE  =  Teplota vzduchu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_AIR_PRESSURE  =  Tlak vzduchu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								FlightDataType.TYPE_SPEED_OF_SOUND  =  Rychlost zvuku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_TIME_STEP  =  Simulacn<EFBFBD>  krok 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_COMPUTATION_TIME  =  V<EFBFBD> pocetn<EFBFBD>  cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_LATITUDE  =  Zemepisn<EFBFBD>  \u0161<36> rka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_LONGITUDE  =  Zemepisn<EFBFBD>  d<> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								FlightDataType.TYPE_CORIOLIS_ACCELERATION  =  Koriolisovo zrychlen<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! PlotConfiguration 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotConfiguration.Verticalmotion  =  Vertik<EFBFBD> ln<EFBFBD>  pohyb vs. cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotConfiguration.Totalmotion  =  Celkov<EFBFBD>  pohyb vs. cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotConfiguration.Flightside  =  Letov<EFBFBD>  profil 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								PlotConfiguration.Stability  =  Stabilita vs. cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotConfiguration.Dragcoef  =  Brzd<EFBFBD> c<EFBFBD>  koeficient vs. Machovo c<> slo 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotConfiguration.Rollcharacteristics  =  Charakteristiky pr<70> cn<63> ho n<> klonu 
							 
						 
					
						
							
								
									
										
										
										
											2013-09-13 10:46:35 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotConfiguration.Angleofattack  =  <EFBFBD> hel n<> behu a orientace vs cas
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PlotConfiguration.Simulationtime  =  Simulacn<EFBFBD>  krok a v<> pocetn<74>  cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Warning 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Warning.LargeAOA.str1  =  Velk<EFBFBD>  <20> hel n<> behu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Warning.LargeAOA.str2  =  Velk<EFBFBD>  <20> hel n<> behu ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Warning.DISCONTINUITY  =  Nespojitost v prumeru tela rakety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Warning.THICK_FIN  =  Tlou\u0161tka stabiliz<69> toru se nemu\u017Ee modelovat presne. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Warning.JAGGED_EDGED_FIN  =  Zubat<EFBFBD>  hrany stabiliz<69> toru mohou b<> t vypocteny nepresne. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Warning.LISTENERS_AFFECTED  =  Listeners modified the flight simulation 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Warning.RECOVERY_DEPLOYMENT_WHILE_BURNING  =  Z<EFBFBD> chran<EFBFBD>  zar<61> zen<65>  se otevrelo, zat<61> mco motor st<73> le horel. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								Warning.FILE_INVALID_PARAMETER  =  Setk<EFBFBD> n<EFBFBD>  s neplatn<74> m parametrem, ignorace. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Scale dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.lbl.scaleRocket  =  Cel<EFBFBD>  raketa 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ScaleDialog.lbl.scaleSubselection  =  Oznac a v\u0161echny subkomponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.lbl.scaleSelection  =  Pouze oznacen<65>  komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.title  =  Stupnice mer<65> tka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.lbl.scale  =  Mer<EFBFBD> tko: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.lbl.scale.ttip  =  Vyberte, zda chcete zmenit mer<65> tko cel<65> ho n<> vrhu nebo pouze vybran<61> ch souc<75> st<73>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.lbl.scaling  =  Uplatni zmenu mer<65> tka: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.lbl.scaling.ttip  =  V<EFBFBD> sledn<EFBFBD>  velikost, hodnoty nad 100% znamenaj<61>  zvet\u0161en<65>  a hodnoty pod 100% zmen\u0161en<65>  n<> vrhu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! The scaleFrom/scaleTo pair creates a phrase "Scale from [...] to [...]" 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.lbl.scaleFrom  =  Mer<EFBFBD> tko od 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ScaleDialog.lbl.scaleTo  =  do 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.lbl.scaleFromTo.ttip  =  Definov<EFBFBD> n<EFBFBD>  mer<65> tka na z<> klade puvodn<64>  a v<> sledn<64>  d<> lky. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.checkbox.scaleMass  =  Aktualizace vyj<79> dren<65>  hodnoty hmotnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.checkbox.scaleMass.ttip  =  Mer<EFBFBD> tko hmotnosti komponenty a preps<70> n<EFBFBD>  hodnoty hmotnosti tret<65>  mocninou mer<65> tka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.button.scale  =  Mer<EFBFBD> tko 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.undo.scaleRocket  =  Mer<EFBFBD> tko rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.undo.scaleComponent  =  Mer<EFBFBD> tko komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ScaleDialog.undo.scaleComponents  =  Mer<EFBFBD> tko komponent 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!icons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Icons.Undo  =  Zpet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								Icons.Redo  =  Znovu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OpenRocketPrintable.Partsdetail  =  Detail c<> st<73>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OpenRocketPrintable.Fintemplates  =  \u0160ablony stabiliz<69> toru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								OpenRocketPrintable.Transitiontemplates  =  \u0160ablony prechodu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OpenRocketPrintable.Noseconetemplates  =  \u0160ablony nosn<73> ho ku\u017Eele 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OpenRocketPrintable.Finmarkingguide  =  Oznacen<EFBFBD>  pruvodce stabiliz<69> tory 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OpenRocketPrintable.DesignReport  =  Hl<EFBFBD> \u0161en<65>  o n<> vrhu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								OpenRocketDocument.Redo  =  Znovu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								OpenRocketDocument.Undo  =  Zpet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								!EllipticalFinSet 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								EllipticalFinSet.Ellipticalfinset  =  Eliptick<EFBFBD>  soubor stabiliz<69> toru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Optimization 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Modifiers 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.nosecone.length  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.nosecone.length.desc  =  Optimalizace d<> lky celn<6C> ho ku\u017Eelu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.nosecone.diameter  =  Prumer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.nosecone.diameter.desc  =  Optimalizace prumeru celn<6C> ho ku\u017Eelu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.nosecone.thickness  =  Tlou\u0161tka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.nosecone.thickness.desc  =  Optimalizace tlou\u0161tky steny nosn<73> ho ku\u017Eelu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.nosecone.shapeparameter  =  Parametry tvaru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.nosecone.shapeparameter.desc  =  Optimalizace parametru tvaru nosn<73> ho ku\u017Eelu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.transition.length  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.transition.length.desc  =  Optimalizace d<> lky prechodu trupu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.transition.forediameter  =  Pr<EFBFBD> dov<EFBFBD>  prumer  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.transition.forediameter.desc  =  Optimalizace pr<70> dov<6F> ho prumeru prechodu trupu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.transition.aftdiameter  =  Z<EFBFBD> dov<EFBFBD>  prumer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.transition.aftdiameter.desc  =  Optimalizace z<> dov<6F> ho prumeru prechodu trupu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.transition.thickness  =  Tlou\u0161tka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.transition.thickness.desc  =  Optimalizace tlou\u0161tky steny prechodu trupu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.transition.shapeparameter  =  Parametry tvaru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.transition.shapeparameter.desc  =  Optimalizace parametru tvaru prechodu trupu. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.bodytube.length  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.bodytube.length.desc  =  Optimalizace d<> lky telov<6F>  trubky. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.bodytube.outerDiameter  =  Vnej\u0161<36>  prumer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.bodytube.outerDiameter.desc  =  Optimalizace vnej\u0161<36> ho prumeru telov<6F>  trubky pri zachov<6F> n<EFBFBD>  tlou\u0161tky steny. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.bodytube.thickness  =  Tlou\u0161tka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.bodytube.thickness.desc  =  Optimalizace tlou\u0161tky steny telov<6F>  trubky. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.trapezoidfinset.rootChord  =  Tetiva u korene 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.trapezoidfinset.rootChord.desc  =  Optimalizace tetivy u korene stabiliz<69> toru (d<> lka stabiliz<69> toru na tele rakety). 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.trapezoidfinset.tipChord  =  Koncov<EFBFBD>  tetiva 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.trapezoidfinset.tipChord.desc  =  Optimalizace koncov<6F>  tetivy stabiliz<69> toru (d<> lka stabiliz<69> toru na vnej\u0161<36> m okraji). 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.trapezoidfinset.sweep   =  Ostr<EFBFBD>  <20> hel 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.trapezoidfinset.sweep.desc  =  Optimalizace ostr<74> ho <20> hlu stabiliz<69> toru (vzd<7A> lenost mezi n<> be\u017Enou hranou a kladn<64> m \u0161<36> pem). 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.trapezoidfinset.height  =  V<EFBFBD> \u0161ka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.trapezoidfinset.height.desc  =  Optimalizace v<> \u0161ky (poloviny rozpet<65> ) stabliz<69> toru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.ellipticalfinset.length  =  Tetiva u korene 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.ellipticalfinset.length.desc  =  Optimalizace d<> lky tetivy u korene stabiliz<69> toru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.ellipticalfinset.height  =  V<EFBFBD> \u0161ka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.ellipticalfinset.height.desc  =  Optimalizace v<> \u0161ky (poloviny rozpet<65> ) stabiliz<69> toru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.finset.cant  =  <EFBFBD> hel n<> klonu
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.finset.cant.desc  =  Optimalizace <20> hlu n<> klonu stabiliz<69> toru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.finset.position  =  Pozice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.finset.position.desc  =  Optimalizace pozice stabiliz<69> toru pod<6F> l tela rakety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.launchlug.length  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.launchlug.length.desc  =  Optimalizace d<> lky vypou\u0161tec<65> ho oka. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.launchlug.outerDiameter  =  Vnej\u0161<36>  prumer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.launchlug.outerDiameter.desc  =  Optimalizace vnej\u0161<36> ho prumeru vypou\u0161tec<65> ho oka. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.launchlug.thickness  =  Tlou\u0161tka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.launchlug.thickness.desc  =  Optimalizace tlou\u0161tky vypou\u0161tec<65> ho oka pri zachov<6F> n<EFBFBD>  konstantn<74> ho vnej\u0161<36> ho prumeru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.launchlug.position  =  Pozice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.launchlug.position.desc  =  Optimalizce vypou\u0161tec<65> ho oka vzhledem k telu rakety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.internalcomponent.position  =  Pozice 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.internalcomponent.position.desc  =  Optimalizace pozice komponenty vzhledem rodicovsk<73>  komponente. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.masscomponent.mass  =  Hmotnost 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.masscomponent.mass.desc  =  Optimalizace hmotnosti komponenty. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.parachute.diameter  =  Prumer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.parachute.diameter.desc  =  Optimalizace prumeru vrchl<68> ku pad<61> ku. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.parachute.coefficient  =  Brzd<EFBFBD> c<EFBFBD>  koeficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.parachute.coefficient.desc  =  Optimalizace brzd<7A> c<EFBFBD> ho koeficientu pad<61> ku.  Typick<63>  pad<61> k m<>  brzd<7A> c<EFBFBD>  koeficient okolo 0.8. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.streamer.length  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.streamer.length.desc  =  Optimalizace d<> lky brzd<7A> c<EFBFBD> ho prou\u017Eku. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.streamer.width  =  \u0160<36> rka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.streamer.width.desc  =  Optimalizace \u0161<36> rky brzd<7A> c<EFBFBD> ho prou\u017Eku. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.streamer.aspectRatio  =  Pomer stran 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.streamer.aspectRatio.desc  =  Optimalizace pomeru stran brzd<7A> c<EFBFBD> ho prou\u017Eku (d<> lka/\u0161<36> rka).  NEMEL-by jste zvolit \u0161<36> rku nebo d<> lku brzd<7A> c<EFBFBD> ho prou\u017Eku ve stejn<6A> m pomeru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.streamer.coefficient  =  Brzd<EFBFBD> c<EFBFBD>  koeficient 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.streamer.coefficient.desc  =  Optimalizace brzd<7A> c<EFBFBD> ho koeficinetu bryd<79> c<EFBFBD> ho prou\u017Eku. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.recoverydevice.deployDelay  =  Zpo\u017Eden<65>  otevren<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.recoverydevice.deployDelay.desc  =  Optimalizace zpo\u017Eden<65>  otevren<65>  n<> vratov<6F> ho zar<61> zen<65> . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.recoverydevice.deployAltitude  =  V<EFBFBD> \u0161ka otevren<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.recoverydevice.deployAltitude.desc  =  Optimalizace v<> \u0161ky otevren<65>  n<> vratov<6F> ho zar<61> zen<65> . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.rocketcomponent.overrideMass  =  Zmena hmotnosti 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.rocketcomponent.overrideMass.desc  =  Optimalizace zmeny hmotnosti komponety. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.rocketcomponent.overrideCG  =  Zmena te\u017Ei\u0161te 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.rocketcomponent.overrideCG.desc  =  Optimalizace zmeny te\u017Ei\u0161te komponenty. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.motormount.overhang  =  Presah motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								optimization.modifier.motormount.overhang.desc  =  Optimalizace presahu motoru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.motormount.delay  =  Zpo\u017Eden<65>  zap<61> len<65>  motoru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								optimization.modifier.motormount.delay.desc  =  Optimalizace zpo\u017Eden<65>  zap<61> len<65>  motoru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! General rocket design optimization dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.title  =  Optimalizace rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.goal.maximize  =  Maximalizace hodnot 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.goal.minimize  =  Minimalizace hodnot 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.goal.seek  =  Hledej hodnotu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.btn.start  =  Zac<EFBFBD> tek optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.stop  =  Konec optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.lbl.paramsToOptimize  =  Parametry optimalizace: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.add  =  Pridej 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.btn.add.ttip  =  Pridej oznacen<65>  parametry k optimalizaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.remove  =  Odeber 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.btn.remove.ttip  =  Odeber oznacen<65>  parametry z optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.removeAll  =  Odeber v\u0161e 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.removeAll.ttip  =  Odeber v\u0161echny parametry z optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.availableParams  =  Dostupn<EFBFBD>  parametry: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.optimizationOpts  =  Nastaven<EFBFBD>  optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.lbl.optimizeSim  =  Optimalizuj simulaci: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.lbl.optimizeSim.ttip  =  vyber kterou simulaci optimalizovat 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.optimizeValue  =  Optimalizovan<EFBFBD>  hodnota: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.optimizeValue.ttip  =  Vyber hodnota m<>  b<> t optimalizov<6F> na 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.optimizeGoal  =  Optimalizacn<EFBFBD>  c<> l: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.optimizeGoal.ttip  =  Oznac c<> l optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.optimizeGoalValue.ttip  =  Vlastn<EFBFBD>  hodota k hled<65> n<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.requireStability  =  Vy\u017Eadovan<61>  stabilita 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.requireMinStability  =  Minim<EFBFBD> ln<EFBFBD>  stabilita: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.requireMinStability.ttip  =  Vy\u017Eadovan<61>  minim<69> ln<6C>  rozpet<65>  statick<63>  stability n<> vrhu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.requireMaxStability  =  Maxim<EFBFBD> ln<EFBFBD>  stabilita: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.lbl.requireMaxStability.ttip  =  Vy\u017Eadovan<61>  maxim<69> ln<6C>  rozpet<65>  statick<63>  stability n<> vrhu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.status.bestValue  =  Nejlep\u0161<36>  hodnota: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.status.bestValue.ttip  =  Nejlep\u0161<36>  optimalizacn<63>  hodnota byla nalezena pr<70> li\u0161 daleko. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.status.stepCount  =  Poc<EFBFBD> tac<EFBFBD>  krok: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.status.stepCount.ttip  =  Pocet kroku optimalizace, kter<65>  bude vykon<6F> n. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.status.evalCount  =  Ohodnocen<EFBFBD> : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.status.evalCount.ttip  =  Celkov<EFBFBD>  pocet funkcn<63> ch ohodnocen<65> (simulac<61> ), kter<65>  budou provedena. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.status.stepSize  =  D<EFBFBD> lka kroku: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.status.stepSize.ttip  =  Soucasn<EFBFBD>  d<> lka optimalizacn<63> ho kroku (vzhledem k rozsahu optimalizacn<63> ch parametru) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.plotPath  =  Zakresli postup 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.btn.plotPath.ttip  =  Zakresli postup optimalizace (pouze jedno a dvoudimenzion<6F> ln<6C>  optimalizace) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.save  =  Ulo\u017E postup 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.btn.save.ttip  =  Ulo\u017E v<> sledky funkcn<63> ch hodnocen<65>  (simulac<61> ) jako CSV soubor. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.apply  =  Aplikuj optimalizaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.btn.apply.ttip  =  Aplikuj optimalizacn<63>  v<> sledky do n<> vrhu rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.reset  =  Reset 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.btn.reset.ttip  =  Resetovat raketov<6F>  n<> vrh na aktu<74> ln<6C>  konstrukci rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.btn.close  =  Zavri 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.btn.close.ttip  =  Zavri dialog bez modifkov<6F> n<EFBFBD>  n<> vrhu rakety 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.error.selectParams.text  =  Jako prvn<76>  oznacte parametry k optimalizaci z dostupn<70> ch parametru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.error.selectParams.title  =  Oznac optimalizacn<63>  parametry 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.error.optimizationFailure.text  =  Optimalizaci se nepodarilo spustit: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.error.optimizationFailure.title  =  Optimalizace selhala 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.undoText  =  Pou\u017Eij optimalizaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.basicSimulationName  =  Z<EFBFBD> kladn<EFBFBD>  simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.noSimulationName  =  Bez simulace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.table.col.parameter  =  Parametery 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.table.col.current  =  Soucasn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.table.col.min  =  Minimum 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.table.col.max  =  Maximum 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.export.header  =  Vlo\u017E hlavicku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GeneralOptimizationDialog.export.header.ttip  =  Vlo\u017E hlavicku jako prvn<76>  r<> dek obsahuj<75> c<EFBFBD>  popis pusobnosti. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								GeneralOptimizationDialog.export.stability  =  Stabilita 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Dialog for plotting optimization results 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OptimizationPlotDialog.title  =  V<EFBFBD> sledky optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OptimizationPlotDialog.lbl.zoomInstructions  =  Kliknout a t<> hnout dolu+doprava k pribl<62> \u017Een<65> , dolu+doleva k odd<64> len<65>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OptimizationPlotDialog.plot1d.title  =  V<EFBFBD> sledky optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OptimizationPlotDialog.plot1d.series  =  V<EFBFBD> sledky optimalizace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								OptimizationPlotDialog.plot2d.title  =  Cestak k optimalizaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								OptimizationPlotDialog.plot2d.path  =  Cestak k optimalizaci 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								OptimizationPlotDialog.plot2d.evals  =  Ohodnocen<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								OptimizationPlotDialog.plot.ttip.stability  =  Stabilita: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								OptimizationPlotDialog.plot.label.optimum  =  Optimum 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Optimization parameters 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MaximumAltitudeParameter.name  =  Nejvz\u0161\u0161<36>  nadmorsk<73>  v<> \u0161ka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MaximumVelocityParameter.name  =  Maxim<EFBFBD> ln<EFBFBD>  rychlost 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								MaximumAccelerationParameter.name  =  Maxim<EFBFBD> ln<EFBFBD>  akcelerace 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								StabilityParameter.name  =  Stabilita 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GroundHitVelocityParameter.name  =  Rychlost n<> razu na zem 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								LandingDistanceParameter.name  =  Prist<EFBFBD> vac<EFBFBD>  vzd<7A> lenost 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								TotalFlightTimeParameter.name  =  Celkov<EFBFBD>  letov<6F>  cas 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								DeploymentVelocityParameter.name  =  Rychlost pri rozbalen<65>  pad<61> ku 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Compass directions drawn on a compass rose. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassRose.lbl.north  =  S 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassRose.lbl.east   =  V 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassRose.lbl.south  =  J 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassRose.lbl.west   =  Z 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Compass directions with subdirections.  These might not be localized even if the directions on the compass rose are. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassSelectionButton.lbl.N  =  S 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassSelectionButton.lbl.NE  =  SV 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassSelectionButton.lbl.E  =  V 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassSelectionButton.lbl.SE  =  JV 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassSelectionButton.lbl.S  =  J 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassSelectionButton.lbl.SW  =  JZ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassSelectionButton.lbl.W  =  Z 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CompassSelectionButton.lbl.NW  =  SZ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SlideShowDialog.btn.next  =  Dal\u0161<36>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SlideShowDialog.btn.prev  =  Predchoz<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SlideShowLinkListener.error.title  =  Prohl<EFBFBD> dka programu nebyla nalezena 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								SlideShowLinkListener.error.msg  =  Prominte, vybran<61>  prohl<68> dka nebyla je\u0161te naps<70> na. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GuidedTourSelectionDialog.title  =  Prohl<EFBFBD> dky programu 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GuidedTourSelectionDialog.lbl.selectTour  =  Vyberte prohl<68> dku programu: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GuidedTourSelectionDialog.lbl.description  =  Popis prohl<68> dkz: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GuidedTourSelectionDialog.lbl.length  =  Pocet sl<73> du: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								GuidedTourSelectionDialog.btn.start  =  Zacni prohl<68> dku! 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Custom Fin BMP Importer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								CustomFinImport.button.label  =  Importuj z BMP 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CustomFinImport.filter  =  Bitmapov<EFBFBD>  soubory (*.bmp) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CustomFinImport.badFinImage  =  Nevalidn<EFBFBD>  obr<62> zek stabiliz<69> toru. Obr<62> zek mus<75>  b<> t cern<72>  a b<> l<EFBFBD>  (cern<72>  pro stabiliz<69> tor), nesm<73>  se dot<6F> kat z<> dn<64>  strany, krome spodku obr<62> zku, kter<65>  je podstavou stabiliz<69> toru. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CustomFinImport.errorLoadingFile  =  Chyba behem nahr<68> v<EFBFBD> n<EFBFBD>  souboru:  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CustomFinImport.errorParsingFile  =  Chyba behem zpracov<6F> v<EFBFBD> n<EFBFBD>  obr<62> zku stabiliz<69> toru:  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CustomFinImport.undo  =  Importovat sadu volno tvarov<6F> ch stabiliz<69> toru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CustomFinImport.error.title  =  Chyba behem nahr<68> v<EFBFBD> n<EFBFBD>  profilu stabiliz<69> toru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CustomFinImport.error.badimage  =  Nemohu vyvodit tvar stabiliz<69> toru z obr<62> zku. 
							 
						 
					
						
							
								
									
										
										
										
											2013-09-13 10:46:35 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								CustomFinImport.description  =  Obr<EFBFBD> zek bude zmenen na cernob<6F> l<EFBFBD>  \n(cern<72>  pro stabiliz<69> tor), ujistete se pros<6F> m, \u017Ee jste pou\u017Eily cernou barvu na stabiliz<69> tor \na b<> lou nebo svetlou barvu na pozad<61> . Stabiliz<69> tor \nse mus<75>  dot<6F> kat steny obr<62> zku, kter<65>  predstavuje uchycen<65>  pro stabiliz<69> tor. 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-26 20:50:21 +00:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-04 23:12:46 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PresetModel.lbl.custompreset  =  Vlastn<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								PresetModel.lbl.partsLib  =  Knihovna d<> l? 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-26 20:50:21 +00:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								! Component Preset Chooser Dialog 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentPresetChooserDialog.title  =  Vyber predvolby komponenty 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentPresetChooserDialog.filter.label  =  Filtr: 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentPresetChooserDialog.checkbox.filterAftDiameter  =  Shoda zadn<64> ho prumeru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentPresetChooserDialog.checkbox.filterForeDiameter  =  Shoda predn<64> ho prumeru 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentPresetChooserDialog.menu.sortAsc  =  Serad vzestupne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentPresetChooserDialog.menu.sortDesc  =  Serad sestupne 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								ComponentPresetChooserDialog.menu.units  =  Jednotky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								ComponentPresetChooserDialog.checkbox.showAllCompatible  =  Uka\u017E v\u0161e co je kompaktibiln<6C>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.Favorite  =  Obl<EFBFBD> ben<EFBFBD>  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.Manufacturer  =  V<EFBFBD> robce 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.PartNo  =  C<EFBFBD> slo souc<75> stky 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								table.column.Description  =  Popis 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								table.column.Type  =  Typ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.Length  =  D<EFBFBD> lka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.InnerDiameter  =  Vnitrn<EFBFBD>  prumer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.OuterDiameter  =  Vnej\u0161<36>  prumer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.ShoulderLength  =  D<EFBFBD> lka ramene 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								table.column.ShoulderDiameter  =  Prumer ramene 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.ForeShoulderLength  =  Predn<EFBFBD>  d<> lka ramene 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.ForeShoulderDiameter  =  Predn<EFBFBD>  prumer ramene 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.ForeOuterDiameter  =  Predn<EFBFBD>  vnej\u0161<36>  prumer ramene 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								table.column.Shape  =  Tvar 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
										 
									
								 
							
							
								table.column.Material  =  Materi<EFBFBD> l 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								table.column.Finish  =  Dokoncit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								table.column.Thickness  =  Tlou\u0161tka 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								table.column.Filled  =  Vyplneno 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								table.column.Mass  =  Hmotnost 
							 
						 
					
						
							
								
									
										
										
										
											2012-04-20 06:39:25 +00:00