Remove System.out.println in ComponentRenderer

Removes an unnecessary System.out.println to avoid extra printouts on
the console.

Signed-off-by: Billy Olsen <billy.olsen@gmail.com>
This commit is contained in:
Billy Olsen 2020-04-12 20:48:45 -07:00
parent 486a7f94e1
commit 1bb64d45d3

View File

@ -317,7 +317,6 @@ public class ComponentRenderer {
private void renderTubeFins(GL2 gl, TubeFinSet fs, Surface which) { private void renderTubeFins(GL2 gl, TubeFinSet fs, Surface which) {
gl.glPushMatrix(); gl.glPushMatrix();
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
System.out.println(fs.getBaseRotation());
gl.glRotated(fs.getBaseRotation() * (180.0 / Math.PI), 1, 0, 0); gl.glRotated(fs.getBaseRotation() * (180.0 / Math.PI), 1, 0, 0);
for( int i = 0; i< fs.getFinCount(); i++ ) { for( int i = 0; i< fs.getFinCount(); i++ ) {
gl.glPushMatrix(); gl.glPushMatrix();