Change 'glider' to 'strap-on booster'

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SiboVG 2023-01-07 00:43:41 +01:00
parent 8442c2a972
commit 878654787d

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@ -983,7 +983,7 @@ RocketCompCfg.btn.ComponentInfo.ttip = Show/hide informative text about this com
! ComponentInfo ! ComponentInfo
ComponentInfo.Rocket = This is your rocket. Nothing more to say about it. Have fun designing and building it! :) ComponentInfo.Rocket = This is your rocket. Nothing more to say about it. Have fun designing and building it! :)
ComponentInfo.AxialStage = A <b>stage</b> is a <b>section</b> of the model rocket that contains <b>motors</b> which ignite successively and <b>separate</b> after motor burnout.<br>Each stage must safely descend after separation. The main stage, often called the <b>'Sustainer'</b>, usually descends with a <b>recovery device</b>. ComponentInfo.AxialStage = A <b>stage</b> is a <b>section</b> of the model rocket that contains <b>motors</b> which ignite successively and <b>separate</b> after motor burnout.<br>Each stage must safely descend after separation. The main stage, often called the <b>'Sustainer'</b>, usually descends with a <b>recovery device</b>.
ComponentInfo.ParallelStage = A <b>booster</b> is a fictional component that acts as an <b>attachment</b> point to a <b>body tube</b> and can <b>separate</b> from that body tube at a specified time during flight.<br>The most common use of a booster is the attachment of a <b>glider</b>. ComponentInfo.ParallelStage = A <b>booster</b> is a fictional component that acts as an <b>attachment</b> point to a <b>body tube</b> and can <b>separate</b> from that body tube at a specified time during flight.<br>The most common use of a booster is the attachment of a <b>strap-on booster</b>.
ComponentInfo.PodSet = A <b>pod</b> is a fictional component that acts as an <b>attachment</b> point to a <b>body tube</b>.<br>Once defined, other components can be attached to the pod to create complex rocket geometries. ComponentInfo.PodSet = A <b>pod</b> is a fictional component that acts as an <b>attachment</b> point to a <b>body tube</b>.<br>Once defined, other components can be attached to the pod to create complex rocket geometries.
ComponentInfo.NoseCone = A <b>nose cone</b> is the <b>front end</b> of the rocket airframe. Nose cones vary widely in shape.<br>The back end can be cut down to form an <b>internal shoulder</b> that slides inside of a body tube to hold the nose cone in place. ComponentInfo.NoseCone = A <b>nose cone</b> is the <b>front end</b> of the rocket airframe. Nose cones vary widely in shape.<br>The back end can be cut down to form an <b>internal shoulder</b> that slides inside of a body tube to hold the nose cone in place.
ComponentInfo.BodyTube = A <b>body tube</b> is primarily used for the <b>structure</b> of the exterior body of the model rocket. ComponentInfo.BodyTube = A <b>body tube</b> is primarily used for the <b>structure</b> of the exterior body of the model rocket.