Make lighting in 3D view brighter
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@ -42,9 +42,9 @@ public class RealisticRenderer extends RocketRenderer {
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gl.glLightModelfv(GL2ES1.GL_LIGHT_MODEL_AMBIENT, new float[] { 0, 0, 0 }, 0);
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float amb = 0.3f;
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float dif = 1.0f - amb;
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float spc = 1.0f;
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float amb = 0.4f;
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float dif = 0.65f;
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float spc = 0.65f;
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gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_AMBIENT, new float[] { amb, amb, amb, 1 }, 0);
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gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_DIFFUSE, new float[] { dif, dif, dif, 1 }, 0);
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gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_SPECULAR, new float[] { spc, spc, spc, 1 }, 0);
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