Make lighting in 3D view brighter

This commit is contained in:
SiboVG 2023-06-30 13:41:26 +02:00
parent 8fddaed972
commit dfa5a3a968

View File

@ -42,9 +42,9 @@ public class RealisticRenderer extends RocketRenderer {
gl.glLightModelfv(GL2ES1.GL_LIGHT_MODEL_AMBIENT, new float[] { 0, 0, 0 }, 0);
float amb = 0.3f;
float dif = 1.0f - amb;
float spc = 1.0f;
float amb = 0.4f;
float dif = 0.65f;
float spc = 0.65f;
gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_AMBIENT, new float[] { amb, amb, amb, 1 }, 0);
gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_DIFFUSE, new float[] { dif, dif, dif, 1 }, 0);
gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_SPECULAR, new float[] { spc, spc, spc, 1 }, 0);