MAke mass objects look like wadding

This commit is contained in:
bkuker 2013-01-10 14:34:09 -05:00
parent 03c9e24705
commit e192462201

View File

@ -10,6 +10,7 @@ import net.sf.openrocket.rocketcomponent.EngineBlock;
import net.sf.openrocket.rocketcomponent.FinSet;
import net.sf.openrocket.rocketcomponent.InnerTube;
import net.sf.openrocket.rocketcomponent.LaunchLug;
import net.sf.openrocket.rocketcomponent.MassObject;
import net.sf.openrocket.rocketcomponent.Parachute;
import net.sf.openrocket.rocketcomponent.RadiusRingComponent;
import net.sf.openrocket.rocketcomponent.RocketComponent;
@ -83,6 +84,8 @@ public class DefaultAppearance {
return CHUTE;
if (c instanceof EngineBlock)
return HARDBOARD;
if (c instanceof MassObject)
return WADDING;
return Appearance.MISSING;
}