MAke mass objects look like wadding
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03c9e24705
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@ -10,6 +10,7 @@ import net.sf.openrocket.rocketcomponent.EngineBlock;
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import net.sf.openrocket.rocketcomponent.FinSet;
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import net.sf.openrocket.rocketcomponent.InnerTube;
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import net.sf.openrocket.rocketcomponent.LaunchLug;
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import net.sf.openrocket.rocketcomponent.MassObject;
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import net.sf.openrocket.rocketcomponent.Parachute;
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import net.sf.openrocket.rocketcomponent.RadiusRingComponent;
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import net.sf.openrocket.rocketcomponent.RocketComponent;
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@ -83,6 +84,8 @@ public class DefaultAppearance {
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return CHUTE;
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if (c instanceof EngineBlock)
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return HARDBOARD;
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if (c instanceof MassObject)
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return WADDING;
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return Appearance.MISSING;
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}
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