Simplify the RocketFigure3D updateFigure() method to take advantage of
JOGL's invoke & GLRunnable, rather than using flags, to simplify the code.
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@ -50,9 +50,15 @@ public class ComponentRenderer {
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}
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private Map<RocketComponent, Integer> lists = new HashMap<RocketComponent, Integer>();
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private boolean clearDisplayLists = false;
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public void updateFigure() {
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clearDisplayLists = true;
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public void updateFigure(GLAutoDrawable drawable) {
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log.debug("Clearing Display Lists");
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GL2 gl = drawable.getGL().getGL2();
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for (int i : lists.values()) {
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gl.glDeleteLists(i, 1);
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}
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lists.clear();
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}
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public void renderGeometry(GL2 gl, RocketComponent c) {
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@ -61,15 +67,8 @@ public class ComponentRenderer {
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glu.gluQuadricNormals(q, GLU.GLU_SMOOTH);
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if ( clearDisplayLists ){
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log.debug("Clearing Display Lists");
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for ( int i : lists.values() ){
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gl.glDeleteLists(i,1);
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}
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lists.clear();
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clearDisplayLists = false;
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}
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if ( lists.containsKey(c) ){
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if (lists.containsKey(c)) {
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gl.glCallList(lists.get(c));
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} else {
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int list = gl.glGenLists(1);
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@ -220,7 +219,7 @@ public class ComponentRenderer {
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gl.glMatrixMode(GL.GL_TEXTURE);
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gl.glPushMatrix();
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gl.glScaled(1/(maxX-minX), 1/(maxY-minY), 0);
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gl.glScaled(1 / (maxX - minX), 1 / (maxY - minY), 0);
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gl.glTranslated(-minX, -minY - fs.getBodyRadius(), 0);
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gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
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@ -28,7 +28,6 @@ public class RealisticRenderer extends RocketRenderer {
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private final float[] colorWhite = { 1, 1, 1, 1 };
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private final float[] color = new float[4];
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private boolean needClearCache = false;
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private Map<String, Texture> oldTexCache = new HashMap<String, Texture>();
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private Map<String, Texture> texCache = new HashMap<String, Texture>();
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private float anisotrophy = 0;
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@ -69,10 +68,9 @@ public class RealisticRenderer extends RocketRenderer {
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}
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@Override
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public void updateFigure() {
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super.updateFigure();
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needClearCache = true;
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public void updateFigure(GLAutoDrawable drawable) {
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super.updateFigure(drawable);
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clearCaches(drawable.getGL().getGL2());
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}
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@Override
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@ -95,12 +93,6 @@ public class RealisticRenderer extends RocketRenderer {
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@Override
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public void renderComponent(GL2 gl, RocketComponent c, float alpha) {
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if (needClearCache) {
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clearCaches(gl);
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needClearCache = false;
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}
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final Appearance a = getAppearance(c);
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final Decal t = a.getTexture();
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final Texture tex = getTexture(t);
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@ -518,8 +518,13 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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public void updateFigure() {
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log.debug("3D Figure Updated");
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cachedBounds = null;
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rr.updateFigure();
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internalRepaint();
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canvas.invoke(true, new GLRunnable() {
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@Override
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public boolean run(GLAutoDrawable drawable) {
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rr.updateFigure(drawable);
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return false;
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}
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});
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}
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private void internalRepaint() {
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@ -38,8 +38,8 @@ public abstract class RocketRenderer {
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public void dispose(GLAutoDrawable drawable) {
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}
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public void updateFigure() {
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cr.updateFigure();
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public void updateFigure(GLAutoDrawable drawable) {
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cr.updateFigure(drawable);
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}
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public abstract void renderComponent(GL2 gl, RocketComponent c, float alpha);
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