PR than I like as well. All I can do is apologize...
Fixes length calculation in RocketPanel.
(1) Finished switching over from deprecated getBounds() function to getBoundingBox().
getBounds() function is removed.
(2) 3D rendering code had its own getBounds(). Switched this over to
RocketComponent:getBoundingBox() as well
(3) Made getBoundingBox() consistently get the bounding box relative to the component.
Implementations for some components were calculating box relative to start of rocket
(4) Used InstanceMap to iterate through all instances of components in creating bounding box.
parameter, determining whether to validate fin tab, and made them
private.
Created two public wrappers for each, one calling for validation
(which has the same signature as the original three methods), and the
other not.
Called NoValidate versions of the three in file loading functions so
validation doesn't interfere with tab length when tab is read before
fin.
Tried to make the coding of the three more consistent with each
other.
of structure from calculation of motors, so mass and CG overrides
don't affect motors
Modified structure calculation so that when an override is in effect
and children are also being overridden, don't include root of tree as
an element in its own right when computing MOI.
Modified MassCalculatorTest to look for correct MOI value.
BarrowmanCalculator
Modify BarrowmanCalculator to actually sum fin nonaxial forces
Modify FinSetCalcTest to sum fins in test3Fin() and test4Fin()
Extra bonus: if at some point we allow fins to be other than radially
symmetrical, this code should still work (not tested)
some common (but generally not important) errors in thrustcurves, and
not enter thrustcurves that will cause simulation failures into the
database.
(1) Permits thrustcurves to start at time 0 with a nonzero thrust.
Previous code inserted a datapoint with time 0 and thrust 0; this
caused thrust interpolation code to fail while running a simulation.
If the first datapoint is at a time greater than 0 it does enter a
(0, 0) datapoint, as this is the correct documented behavior for RASP
files.
(2) Permits thrustcurves to end with a nonzero thrust. Similarly to
the previous case, the old code entered a new datapoint at the same
time as the previous end of thrust with thrust 0, which would break
thrust interpolation.
(3) Thrustcurves that have a zero-thrust datapoint and a non-zero
thrust datapoint at time 0 have the first datapoint removed.
(4) Thrustcurves with more serious errors -- mainly multiple thrusts
at a single time -- aren't entered into the database, as they will
break thrust interpolation and there is no obvious way to guess which
of the datapoints is correct, or to see how to average them.
Modify BarrowmanCalculator to use InstanceMap and InstanceContext to
iterate through all components. This addresses 481 by actually
computing nonaxial forces for all components, instead of computing a
single instanceable component and using it as a representative of all
instances.
Modify calculateNonAxialForces to accept a Transformation argument, so
they can use rotations from instances (only actually affects
FinSetCalc and TubeFinSetCalc)