The TubeFinSetShapes were applying the supplied transform too many times, resulting in the the shapes being offset off the viewing area. The offset transform is already applied to the component instance that is provided to the TubeFinSetShapes methods, so applying the transform resulted in the offset being moved to the right. This change removes the transform being applied to the component locations when retrieved and only applies a linear transformation to the component locations when applying the base rotational transform. Using the linear transform avoids applying the offset in addition to the rest of the transform. The problem existed in both the side view and the back view, however the back view was not as obvious due to the nature of the view. The common code between both functions applying the transform is refactored into a common location to reduce the amount of code. Additionally, documentation was added explaining the transform process that is being applied to the component locations for the final shapes. Fixes #605 Signed-off-by: Billy Olsen <billy.olsen@gmail.com>
OpenRocket
Overview
OpenRocket is a free, fully featured model rocket simulator that allows you to design and simulate your rockets before actually building and flying them.
The main features include:
- Six-degree-of-freedom flight simulation
- Automatic design optimization
- Realtime simulated altitude, velocity and acceleration display
- Staging and clustering support
- Cross-platform (Java-based)
Read more about it on the OpenRocket Wiki.
Installers
OpenRocket maintains an installer for installing the software and Java runtime. You can find the installer for Windows at the link below. Installers for macOS and Linux are coming and will be added to this page when ready.
OpenRocket 15.03 Installer (Windows)
Release Notes
Release notes for all releases of OpenRocket are available at the following link.
License
OpenRocket is an Open Source project licensed under the GNU GPL. This means that the software is free to use for whatever purposes, and the source code is also available for studying and extending.
Contributing
OpenRocket needs help to become even better. Implementing features, writing documentation and creating example designs are just a few ways of helping. If you are interested in helping make OpenRocket the best rocket simulator out there, please click here for information on how to get involved!
Contributors
- Sampo Niskanen, main developer
- Doug Pedrick, support for RockSim designs, printing
- Kevin Ruland, Android version
- Bill Kuker, 3D visualization
- Richard Graham, geodetic computations
- Jason Blood, freeform fin set import
- Boris du Reau, internationalization
Translators
- Tripoli France
- Tripoli Spain
- Stefan Lobas / ERIG
- Mauro Biasutti
- Sky Dart Team
- Vladimir Beran
- Polish Rocketry Society / Łukasz & Alex Kazanski