The TubeFinSetShapes were applying the supplied transform too many
times, resulting in the the shapes being offset off the viewing area.
The offset transform is already applied to the component instance
that is provided to the TubeFinSetShapes methods, so applying the
transform resulted in the offset being moved to the right.
This change removes the transform being applied to the component
locations when retrieved and only applies a linear transformation
to the component locations when applying the base rotational
transform. Using the linear transform avoids applying the offset
in addition to the rest of the transform.
The problem existed in both the side view and the back view, however
the back view was not as obvious due to the nature of the view. The
common code between both functions applying the transform is
refactored into a common location to reduce the amount of code.
Additionally, documentation was added explaining the transform process
that is being applied to the component locations for the final shapes.
Fixes#605
Signed-off-by: Billy Olsen <billy.olsen@gmail.com>