2012-04-20 06:39:25 +00:00
#
# Czech base translation file
#
# Should you need to add new logical keys here is the proposed method
#
# className.ComponentType.componentName
#
#
# Text tokens within braces should not be translated, e.g.
# "The file '{filename}' exists."
# They are pieces that are inserted dynamically.
#
! Set to the name of the current translation file (used for debugging purposes)
debug.currentFile = messages_cs.properties
! RocketActions
RocketActions.checkbox.Donotaskmeagain = Pr<EFBFBD> \u0161te se me neptejte
RocketActions.lbl.Youcanchangedefop = Mu\u017Eete zmenit v<> choz<6F> operaci v nastaven<65> .
RocketActions.showConfirmDialog.lbl1 = Chcete smazat oznacenou simulaci?
RocketActions.showConfirmDialog.lbl2 = <html><i>Tuto operaci nelze vz<76> t zpet.</i>
RocketActions.showConfirmDialog.title = Sma\u017E simulace
RocketActions.DelCompAct.Delete = Sma\u017E
RocketActions.DelCompAct.ttip.Delete = Sma\u017E oznacenou komponentu.
RocketActions.DelSimuAct.Delete = Sma\u017E
RocketActions.DelSimuAct.ttip.Delete = Sma\u017E oznacenou simulaci.
RocketActions.DelAct.Delete = Sma\u017E
RocketActions.DelAct.ttip.Delete = Sma\u017E vyznacenou komponentu nebo simulaci.
RocketActions.CutAction.Cut = Vyjmout
RocketActions.CutAction.ttip.Cut = Vyjmi tuto komponentu nebo simulaci do schr<68> nky a odeber z n<> vrhu
RocketActions.CopyAct.Copy = Copy
RocketActions.CopyAct.ttip.Copy = Zkopiruj tuto komponentu (a subkomponenty) do schr<68> nky.
RocketActions.PasteAct.Paste = Paste
RocketActions.PasteAct.ttip.Paste = Paste the component or simulation on the clipboard to the design.
RocketActions.EditAct.Edit = Edit
RocketActions.EditAct.ttip.Edit = Edituj vybranou komponentu.
RocketActions.NewStageAct.Newstage = Nov<EFBFBD> stupen
RocketActions.NewStageAct.ttip.Newstage = Pridej nov<6F> stupen rakety.
RocketActions.ActBoosterstage = Urychlovac<EFBFBD> stupen
RocketActions.MoveUpAct.Moveup = Presun nahoru
RocketActions.MoveUpAct.ttip.Moveup = Presun tento stupen smerem nahoru.
RocketActions.MoveDownAct.Movedown = Presun dolu
RocketActions.MoveDownAct.ttip.Movedown = Presun tuto komponentu smerem dolu.
! RocketPanel
RocketPanel.FigTypeAct.Sideview = Pohled ze strany
RocketPanel.FigTypeAct.ttip.Sideview = Pohled ze strany
RocketPanel.FigTypeAct.Backview = Zpetn<EFBFBD> pohled
RocketPanel.FigTypeAct.ttip.Backview = Zadn<EFBFBD> pohled
RocketPanel.FigViewAct.2D = 2D Pohled
RocketPanel.FigViewAct.ttip.2D = 2D Pohled
RocketPanel.FigViewAct.3D = 3D Pohled
RocketPanel.FigViewAct.ttip.3D = 3D Pohled
RocketPanel.lbl.Motorcfg = Nastaven<EFBFBD> motoru:
RocketPanel.lbl.infoMessage = <html>Stiskni k oznacen<65> Shift+stisknut<75> my\u0161i k oznacen<65> ostatn<74> ch Dvojklik my\u0161i k editov<6F> n<EFBFBD> k editov<6F> n<EFBFBD> Kliknout a t<> hnout k presunu
! BasicFrame
BasicFrame.SimpleFileFilter1 = V\u0161echny n<> vrhy raket (*.ork; *.rkt)
BasicFrame.SimpleFileFilter2 = N<EFBFBD> vrhy OpenRocket (*.ork)
BasicFrame.SimpleFileFilter3 = N<EFBFBD> vrhy RockSim (*.rkt)
BasicFrame.tab.Rocketdesign = N<EFBFBD> vrh rakety
BasicFrame.tab.Flightsim = Letov<EFBFBD> simulace
BasicFrame.title.Addnewcomp = Pridej novou komponentu
BasicFrame.dlg.lbl1 = N<EFBFBD> vrh '
BasicFrame.dlg.lbl2 = ' nebyl ulo\u017Een.
BasicFrame.dlg.lbl3 = Chcete ho ulo\u017Eit?
BasicFrame.dlg.title = N<EFBFBD> vrh nen<65> ulo\u017Een
BasicFrame.StageName.Sustainer = Udr\u017Eet
BasicFrame.WarningDialog.txt1 = N<EFBFBD> sleduj<EFBFBD> c<EFBFBD> probl<62> my byly zaznamen<65> ny behem otev<65> r<EFBFBD> n<EFBFBD> .
BasicFrame.WarningDialog.txt2 = Nekter<EFBFBD> prvky nebyly spr<70> vne nahr<68> ny.
BasicFrame.WarningDialog.title = Varov<EFBFBD> n<EFBFBD> behem otev<65> r<EFBFBD> n<EFBFBD> souboru
! General error messages used in multiple contexts
error.fileExists.title = Soubor existuje
error.fileExists.desc = Soubor '{filename}' existuje. Preejete si ho prepsat?
error.writing.title = Chyba z<> pisu do souboru
error.writing.desc = Chyba nastala behem zapisov<6F> n<EFBFBD> do souboru:
! Labels used in buttons of dialog windows
# TODO: Rename these to "btn.xxx"
button.ok = OK
button.cancel = Zru\u0161it
button.close = Zavr<EFBFBD> t
! Common labels used in buttons of dialog windows
dlg.but.ok = OK
dlg.but.cancel = Zru\u0161it
dlg.but.close = Zavr<EFBFBD> t
! General file type names
filetypes.pdf = Soubory PDF
! About Dialog
AboutDialog.lbl.version = Version
! The texts below provide additional credits for the translation maintainer
! - In AboutDialog.lbl.translation replace "English" with the current language.
! - AboutDialog.lbl.translator is the translator / group name (may be empty)
! - AboutDialog.lbl.translatorWebsite is a URL to the translator / group (may be empty)
! - AboutDialog.lbl.translatorIcon is the file name of an icon under pix/translators/ (may be empty)
AboutDialog.lbl.translation = Do ce\u0161tiny prelo\u017Eil:
AboutDialog.lbl.translator = Vladim<EFBFBD> r Beran
AboutDialog.lbl.translatorWebsite =
AboutDialog.lbl.translatorIcon =
! Print dialog
PrintDialog.title = Vytisknout nebo exportovat
PrintDialog.but.previewAndPrint = N<EFBFBD> hled & Tisk
PrintDialog.checkbox.showByStage = Uka\u017E na sc<73> ne
PrintDialog.lbl.selectElements = Zvolte polo\u017Eky k prid<69> n<EFBFBD> :
printdlg.but.saveaspdf = Ulo\u017E jako PDF
printdlg.but.preview = N<EFBFBD> hled
printdlg.but.settings = Nastaven<EFBFBD>
PrintDialog.error.preview.title = Nemohu otevr<76> t n<> hled
PrintDialog.error.preview.desc1 = Nemohu otevr<76> t PDF N<> hled.
PrintDialog.error.preview.desc2 = Pros<EFBFBD> m pou\u017Eijte volbu "Ulo\u017Eit jako PDF".
!PrintSettingsDialog
PrintSettingsDialog.title = Nastaven<EFBFBD> tisku
PrintSettingsDialog.lbl.Templatefillcolor = \u0160ablona - barva v<> plne:
PrintSettingsDialog.lbl.Templatebordercolor = \u0160ablona - barva okraju:
PrintSettingsDialog.lbl.Papersize = Velikost pap<61> ru:
PrintSettingsDialog.lbl.Paperorientation = Orientace str<74> nky:
PrintSettingsDialog.but.Reset = Reset
PrintSettingsDialog.but.Close = Zavr<EFBFBD> t
! Bug Report dialog
bugreport.dlg.title = Hl<EFBFBD> \u0161en<65> chyb
bugreport.dlg.but.Sendbugreport = Po\u0161li hl<68> \u0161en<65> chyb
bugreport.dlg.but.Sendbugreport.Ttip = Automaticky pos<6F> lat hl<68> \u0161en<65> o chyb<79> ch v<> voj<6F> rum OpenRocket.
bugreport.dlg.successmsg1 = Hl<EFBFBD> \u0161en<65> o chybe bylo <20> spe\u0161ne odesl<73> no.
bugreport.dlg.successmsg2 = Dekujeme, \u017Ee pom<6F> h<EFBFBD> te vylep\u0161ovat OpenRocket!
bugreport.dlg.successmsg3 = Hl<EFBFBD> \u0161en<65> o chybe
bugreport.dlg.connectedInternet = <html>Pokud jste pripojeni k internetu stac<61> kliknout na tlac<61> tko <em>Po\u0161li hl<68> \u0161en<65> o chybe</em>.
bugreport.dlg.otherwise = jinak po\u0161lete n<> sleduj<75> c<EFBFBD> text na adresu:
bugreport.lbl.Theinformation = Tato informace mu\u017Ee b<> t zahrnuta do verejn<6A> ho hl<68> \u0161en<65> chyb. D<> vejte pozor, aby neobsahovala duvern<72> informace kter<65> si neprejete zverejnit.
bugreport.dlg.failedmsg1 = OpenRocket nen<65> schopen poslat hl<68> \u0161en<65> o chybe:
bugreport.dlg.failedmsg2 = Pros<EFBFBD> m po\u0161lete hl<68> \u0161n<31> rucne do:
bugreport.dlg.failedmsg3 = Chyba behem odes<65> l<EFBFBD> n<EFBFBD> hl<68> \u0161en<65>
bugreport.reportDialog.txt = <html><b>Mu\u017Eete nahl<68> sit chyby v programu OpenRocket vyplnen<65> m a odesl<73> n<EFBFBD> m formul<75> re.</b><br>Mu\u017Eete tak<61> nahl<68> sit chyby na str<74> nce projektu.
bugreport.reportDialog.txt2 = <html><b>Pros<6F> m podejte kr<6B> tkou zpr<70> vu o tom co jste delali kdy\u017E chyba nastala.</b>
bugreport.dlg.provideDescription = Pros<EFBFBD> m poskytnete nejprve hl<68> \u0161en<65> o chybe.
bugreport.dlg.provideDescription.title = Chyb<EFBFBD> popis chyby
! Debug log dialog
debuglogdlg.but.clear = Sma\u017E
debuglogdlg.OpenRocketdebuglog = Hl<EFBFBD> \u0161en<65> o chybe v OpenRocket
debuglogdlg.Displayloglines = Zobraz r<> dky z chybov<6F> ho hl<68> \u0161en<65> :
debuglogdlg.Follow = N<EFBFBD> sleduj
debuglogdlg.col.Time = Cas
debuglogdlg.col.Level = <EFBFBD> roven
debuglogdlg.col.Location = Um<EFBFBD> sten<EFBFBD>
debuglogdlg.col.Message = Zpr<EFBFBD> va
debuglogdlg.lbl.Loglinenbr = Z<EFBFBD> znam c<> sla r<> dky:
debuglogdlg.lbl.Time = Cas:
debuglogdlg.lbl.Level = <EFBFBD> roven:
debuglogdlg.lbl.Location = Um<EFBFBD> sten<EFBFBD> :
debuglogdlg.lbl.Logmessage = Zpr<EFBFBD> va z<> znamu:
debuglogdlg.lbl.Stacktrace = Tracov<EFBFBD> n<EFBFBD> z<> sobn<62> ku:
! Edit Motor configuration dialog
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MotorConfigurationPanel.btn.removeMotor = Odeber motor
MotorConfigurationPanel.btn.selectMotor = Vyber motor
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edtmotorconfdlg.but.Removeconfiguration = Odeber nastaven<65>
edtmotorconfdlg.but.Newconfiguration = Nov<EFBFBD> nastaven<65>
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MotorConfigurationPanel.lbl.motorMounts = <html><b>Pripojen<65> motoru:</b>
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edtmotorconfdlg.title.Editmotorconf = <EFBFBD> prava nastaven<65> motoru
edtmotorconfdlg.selectcomp = <html>Vyber ke kter<65> m komponent<6E> m se m<> motor pripojit:
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MotorConfigurationPanel.lbl.motorConfiguration = <html><b>Nastaven<65> motoru:</b>
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edtmotorconfdlg.lbl.Configname = Jm<EFBFBD> no nastaven<65> :
edtmotorconfdlg.lbl.Leavenamedefault = Nechej pr<70> zdn<64> pol<6F> cko jako v<> choz<6F> hodnotu.
! Example design dialog
exdesigndlg.but.open = Otevri
exdesigndlg.lbl.Selectexample = Vyber uk<75> zkov<6F> n<> vrh k otevren<65> :
exdesigndlg.lbl.Openexampledesign = Otevri uk<75> zkov<6F> n<> vrh
exdesigndlg.lbl.Exampledesignsnotfound = Uk<EFBFBD> zkov<EFBFBD> n<> vrch nebyl nalezen.
exdesigndlg.lbl.Examplesnotfound = Uk<EFBFBD> zky nebyly nalezeny
! Material edit panel
matedtpan.but.new = Nov<EFBFBD>
matedtpan.but.edit = Edituj
matedtpan.but.delete = Sma\u017E
matedtpan.but.revertall = Vr<EFBFBD> tit v\u0161e zpet
matedtpan.col.Material = Materi<EFBFBD> l
matedtpan.col.Type = Typ
matedtpan.col.Density = Hustota
matedtpan.col.but.ttip.New = Pridej nov<6F> materi<72> l
matedtpan.title.Addcustmaterial = Pridej vlastn<74> materi<72> l
matedtpan.but.ttip.edit = Edituj existuj<75> c<EFBFBD> materi<72> l
matedtpan.title.Editmaterial = Edituj materi<72> l
matedtpan.title2.Editmaterial = Vestaven<EFBFBD> materi<72> ly nemohou b<> t modifikov<6F> ny.
matedtpan.but.ttip.delete = Sma\u017E u\u017Eivatelem definovan<61> materi<72> ly
matedtpan.but.ttip.revertall = Sma\u017E v\u0161echny u\u017Eivatelem definovan<61> materi<72> ly
matedtpan.title.Deletealluser-defined = Smazat v\u0161echny u\u017Eivatelem definovan<61> materi<72> ly?
matedtpan.title.Revertall = Vr<EFBFBD> tit v\u0161e zpet?
matedtpan.lbl.edtmaterials = Editov<EFBFBD> n<EFBFBD> materi<72> lu neovlivn<76> existuj<75> c<EFBFBD> n<> vrhy raket.
!MaterialModel
MaterialModel.title.Material = Materi<EFBFBD> l
MaterialModel.title.Defcustmat = Definuj vlastn<74> materi<72> l
! Preference dialog
pref.dlg.but.add = Pridej
pref.dlg.but.reset = Reset
pref.dlg.but.checknow = Zkontroluj nyn<79>
pref.dlg.but.defaultmetric = V<EFBFBD> choz<EFBFBD> metrick<63> soustava
pref.dlg.but.defaultimperial = V<EFBFBD> choz<EFBFBD> imperi<72> ln<6C> soustava
pref.dlg.title.Preferences = Nastaven<EFBFBD>
pref.dlg.tab.Units = Jednotky
pref.dlg.tab.Defaultunits = V<EFBFBD> choz<EFBFBD> jednotky
pref.dlg.tab.Materials = Materi<EFBFBD> ly
pref.dlg.tab.Custommaterials = Vlastn<EFBFBD> materi<72> ly
pref.dlg.tab.Options = Vlastnosti
pref.dlg.tab.Miscellaneousoptions = Ruzn<EFBFBD> vlastnosti
pref.dlg.lbl.Positiontoinsert = Pozice kam pridat nov<6F> komponenty tela:
pref.dlg.lbl.Confirmdeletion = Potvrdte smaz<61> n<EFBFBD> simulace:
pref.dlg.lbl.User-definedthrust = U\u017Eivatelem definovan<61> prubehy v<> konu:
pref.dlg.Allthrustcurvefiles = Soubory v\u0161ech v<> konov<6F> ch prubehu (*.eng; *.rse; *.zip; directories)
pref.dlg.RASPfiles = RASPov<EFBFBD> soubory motoru (*.eng)
pref.dlg.RockSimfiles = RockSim sobory motoru (*.rse)
pref.dlg.ZIParchives = ZIP archivy (*.zip)
pref.dlg.checkbox.Checkupdates = Zkontrolujte softwarov<6F> aktualizace pri startu
pref.dlg.ttip.Checkupdatesnow = Zkontrolujte softwarov<6F> aktualizace nyn<79>
pref.dlg.lbl.Selectprefunits = Vyberte preferovan<61> jednotky:
pref.dlg.lbl.Rocketdimensions = Rozmery rakety:
pref.dlg.lbl.Linedensity = linie hustoty:
pref.dlg.lbl.Motordimensions = Rozmery motoru:
pref.dlg.lbl.Surfacedensity = Povrchov<EFBFBD> hustota:
pref.dlg.lbl.Distance = Vzd<EFBFBD> lenost:
pref.dlg.lbl.Bulkdensity = Objemov<EFBFBD> hustota:
pref.dlg.lbl.Velocity = Rychlost:
pref.dlg.lbl.Surfaceroughness = Hrubost povrchu:
pref.dlg.lbl.Acceleration = Zrychlen<EFBFBD> :
pref.dlg.lbl.Area = Oblast:
pref.dlg.lbl.Mass = Hmostnost:
pref.dlg.lbl.Angle = <EFBFBD> hel:
pref.dlg.lbl.Force = S<EFBFBD> la:
pref.dlg.lbl.Rollrate = M<EFBFBD> ra rotace:
pref.dlg.lbl.Totalimpulse = Celkov<EFBFBD> impuls:
pref.dlg.lbl.Temperature = Teplota:
pref.dlg.lbl.Momentofinertia = Moment setrvacnosti:
pref.dlg.lbl.Pressure = Tlak:
pref.dlg.lbl.Stability = Stabilita:
pref.dlg.lbl.FlightTime = Letov<EFBFBD> cas:
pref.dlg.lbl.effect1 = Projev<EFBFBD> se pri dal\u0161<36> m otevren<65> okna.
pref.dlg.lbl.Checkingupdates = Kontrola aktualizac<61> ...
pref.dlg.lbl.msg1 = Nastala chyba behem komunikace ze serverem.
pref.dlg.lbl.msg2 = Nemohu z<> skat informace o aktualizac<61> ch
pref.dlg.lbl.msg3 = Je spu\u0161tena nejnovej\u0161<36> verze programu OpenRocket.
pref.dlg.lbl.msg4 = Nejsou dostupn<70> \u017E<37> dn<64> aktualizace
pref.dlg.PrefChoiseSelector1 = Poka\u017Ed<45> se ptej
pref.dlg.PrefChoiseSelector2 = Vlo\u017E doprostred
pref.dlg.PrefChoiseSelector3 = Pridej na konec
pref.dlg.PrefBooleanSelector1 = Sma\u017E
pref.dlg.PrefBooleanSelector2 = Potvrd
pref.dlg.Add = Pridej
pref.dlg.DescriptionArea.Adddirectories = Pridej adres<65> re, soubory RASP motor (*.eng), RockSim engine soubory (*.rse) nebo ZIP archiv oddelen<65> oddelovacem (;) k nahr<68> n<EFBFBD> extern<72> ch v<> konov<6F> ch prubehu. Zmeny se projev<65> po restaru programu OpenRocket.
PreferencesDialog.lbl.language = Jazyk rohrann<6E> :
PreferencesDialog.languages.default = V<EFBFBD> choz<EFBFBD>
PreferencesDialog.lbl.languageEffect = Jazyk se zmen<65> pri dal\u0161<36> m spu\u0161ten<65> programu OpenRocket.
! Simulation edit dialog
simedtdlg.but.runsimulation = Simulace be\u017E<37>
simedtdlg.but.resettodefault = Reset do v<> choz<6F> hodnoty
simedtdlg.but.add = Pridej
simedtdlg.but.remove = Odeber
simedtdlg.title.Editsim = Uprav simulaci
simedtdlg.lbl.Simname = Jm<EFBFBD> no simulace:
simedtdlg.tab.Launchcond = Startovac<EFBFBD> podm<64> nky
simedtdlg.tab.Simopt = Parametry simulace
simedtdlg.tab.Plotdata = Zobraz data
simedtdlg.tab.Exportdata = Exportuj data
simedtdlg.lbl.Motorcfg = Nastaven<EFBFBD> motoru:
simedtdlg.lbl.ttip.Motorcfg = Nastav konfiguraci motoru k pouziti.
simedtdlg.combo.ttip.motorconf = Nastav konfiguraci motoru k pouziti.
simedtdlg.lbl.Wind = V<EFBFBD> tr
simedtdlg.lbl.Averwindspeed = Prumern<EFBFBD> rychlost vetru:
simedtdlg.lbl.ttip.Averwindspeed = Prumern<EFBFBD> rychlost vetru vzhledem k zemi.
simedtdlg.lbl.Stddeviation = Standartn<EFBFBD> odchylka:
simedtdlg.lbl.ttip.Stddeviation = <html>Standartn<74> odchylka rychlosti vetru.<br>Rychlost vetru je v r<> mci dvojn<6A> sobku standartn<74> odchylky od prumeru po 95% casu.
simedtdlg.lbl.Turbulenceintensity = Intenzita turbulenc<6E> :
simedtdlg.lbl.ttip.Turbulenceintensity1 = <html>Intenzita turbulenc<6E> je standartn<74> odchylka delen<65> prumerem rychlosti vetru.<br>
simedtdlg.lbl.ttip.Turbulenceintensity2 = Typick<EFBFBD> hodnoty od
simedtdlg.lbl.ttip.Turbulenceintensity3 = do
simedtdlg.border.Atmoscond = Atmosf<EFBFBD> rick<EFBFBD> podm<64> nky
simedtdlg.checkbox.InterStdAtmosphere = Pou\u017Eij mezin<69> rodn<64> standardizovanou atmosf<73> ru
simedtdlg.checkbox.ttip.InterStdAtmosphere1 = <html>Oznac k pou\u017Eit<69> mezin<69> rodn<64> model standartn<74> atmodf<64> ry.<br>Tento model m<> teplotu
simedtdlg.checkbox.ttip.InterStdAtmosphere2 = a tlak
simedtdlg.checkbox.ttip.InterStdAtmosphere3 = na <20> rovni mors<72> hladiny.
simedtdlg.lbl.Temperature = Teplota:
simedtdlg.lbl.ttip.Temperature = Teplota na startovn<76> plo\u0161e.
simedtdlg.lbl.Pressure = Tlak:
simedtdlg.lbl.ttip.Pressure = Atmosf<EFBFBD> rick<EFBFBD> tlak na startovn<76> plo\u0161e.
simedtdlg.lbl.Launchsite = M<EFBFBD> sto startu
simedtdlg.lbl.Latitude = Zemepisn<EFBFBD> \u0161<36> rka:
simedtdlg.lbl.ttip.Latitude = <html>Zemepisn<73> \u0161<36> rka ovlivnuje gravitacn<63> s<> lu zeme.<br>Pozitivn<76> hodnoty jsou na Severn<72> polokouli, negativn<76> na ji\u017En<45> polokouli.
simedtdlg.lbl.Longitude = Zemepisn<EFBFBD> d<> lka:
simedtdlg.lbl.ttip.Longitude = <html>Vy\u017Eadov<6F> no pro predpoved pocas<61> a letov<6F> model.
simedtdlg.lbl.Altitude = Nadmorsk<EFBFBD> v<> \u0161ka:
simedtdlg.lbl.ttip.Altitude = <html>Startovn<76> nadmorsk<73> v<> \u0161ka na <20> rovni hladiny more.<br>Toto ovlivnuje pozici rakety v atmosf<73> rick<63> m modelu.
simedtdlg.border.Launchrod = Startovn<EFBFBD> pozice
simedtdlg.lbl.Length = D<EFBFBD> lka:
simedtdlg.lbl.ttip.Length = D<EFBFBD> lka startovn<76> pozice.
simedtdlg.lbl.Angle = <EFBFBD> hel:
simedtdlg.lbl.ttip.Angle = <EFBFBD> hel startovn<76> pozice od vertik<69> ly.
simedtdlg.lbl.Direction = Smer:
simedtdlg.lbl.ttip.Direction1 = <html>Smer vypu\u0161ten<65> vzhledem k vetru.<br>
simedtdlg.lbl.ttip.Direction2 = = Proti vetru,
simedtdlg.lbl.ttip.Direction3 = = po vetru.
simedtdlg.border.Simopt = Vlastnosti simul<75> toru
simedtdlg.lbl.Calcmethod = V<EFBFBD> pocetn<EFBFBD> metoda:
simedtdlg.lbl.ttip.Calcmethod = <html>Roz\u0161<36> ren<65> Barrowmanova metoda poc<6F> t<EFBFBD> aerodynamick<63> s<> ly vzhledem <br>to Roz\u0161<36> ren<65> Barrowmanovi rovnice pojmou v<> ce podm<64> nek.
simedtdlg.lbl.ExtBarrowman = Roz\u0161<36> ren<65> Barrowman
simedtdlg.lbl.Simmethod = Simulacn<EFBFBD> metoda:
simedtdlg.lbl.ttip.Simmethod1 = <html>\u0160est stupnu volnosti simul<75> toru umo\u017Enuje rakete celkovou svobodu behem letu.<br>
simedtdlg.lbl.ttip.Simmethod2 = Integrace je poc<6F> t<EFBFBD> na za pomoci 4<sup>th</sup> stupnov<6F> Runge-Kuttoovi numerick<63> integrace.
simedtdlg.lbl.GeodeticMethod = Geodetick<EFBFBD> v<> pocty:
simedtdlg.lbl.ttip.GeodeticMethodTip = Pripraven vypoc<6F> tat povrchov<6F> koordin<69> ty. TO tak<61> aktivuje v<> pocet koriolisovy s<> ly.
simedtdlg.lbl.Timestep = Casov<EFBFBD> krok:
simedtdlg.lbl.ttip.Timestep1 = <html>Cas mezi simulacn<63> mi kroky.<br>Men\u0161<36> dobu kroku znamen<65> pomalej\u0161<36> v<> pocet, ale vy\u0161\u0161<36> presnost v<> poctu.<br>
simedtdlg.lbl.ttip.Timestep2 = Ctyr stupnov<6F> simulace je pomerne presn<73> s d<> lkou kroku
simedtdlg.but.ttip.resettodefault = Resetuj d<> lku kroku na tuto v<> choz<6F> hodnotu (
simedtdlg.border.Simlist = Dal\u0161<36> zpracov<6F> n<EFBFBD> simulace
simedtdlg.txt.longA1 = <html><i>Dal\u0161<36> zpacov<6F> n<EFBFBD> simulace</i> je pokrocil<69> technika, kter<65> dovoluje pou\u017E<37> t u\u017Eivatelsk<73> k<> d k zpracov<6F> n<EFBFBD> dat ze simulace a k interakci ze simulac<61> .
simedtdlg.txt.longA2 = Pro detailn<6C> popis jak ps<70> t skripty na dal\u0161<36> zpracov<6F> n<EFBFBD> simulace otevrete technickou dokumentaci k programu OpenRocket.
simedtdlg.lbl.Curlist = Aktivn<EFBFBD> skript na dal\u0161<36> zpracov<6F> n<EFBFBD> simulace:
simedtdlg.lbl.Addsimlist = Pridej skript na dal\u0161<36> zpracov<6F> n<EFBFBD> simulace
simedtdlg.lbl.Noflightdata = Nejsou dostupn<70> letov<6F> data.
simedtdlg.lbl.runsimfirst = Pros<EFBFBD> m jako prvn<76> spustte simulaci.
simedtdlg.chart.Simflight = Letov<EFBFBD> simulace
simedtdlg.dlg.Simres = V<EFBFBD> sledky simulace
simedtdlg.IntensityDesc.None = \u017D<37> dn<64>
simedtdlg.IntensityDesc.Verylow = Velmi n<> zk<7A>
simedtdlg.IntensityDesc.Low = N<EFBFBD> zk<EFBFBD>
simedtdlg.IntensityDesc.Medium = Stredn<EFBFBD>
simedtdlg.IntensityDesc.High = Velk<EFBFBD>
simedtdlg.IntensityDesc.Veryhigh = Velmi velk<6C>
simedtdlg.IntensityDesc.Extreme = Extr<EFBFBD> mn<EFBFBD>
GeodeticComputationStrategy.flat.name = Rovn<EFBFBD> Zeme
GeodeticComputationStrategy.flat.desc = Vykonej v<> pocet s aproximac<61> ploch<63> Zeme. Ten je dostatecnou presnost pro n<> zkov<6F> \u0161kov<6F> lety.
GeodeticComputationStrategy.spherical.name = Sf<EFBFBD> rick<EFBFBD> aproximace
GeodeticComputationStrategy.spherical.desc = <html>Vykonej geodetick<63> v<> pocet predpokl<6B> daj<61> c<EFBFBD> kulovou Zemi.<br>Ten m<> dostatecnou presnost pro v\u0161echny <20> cely.
GeodeticComputationStrategy.wgs84.name = WGS84 ellipsa
GeodeticComputationStrategy.wgs84.desc = <html>Proved geodetick<63> v<> pocet na WGS84 elipse za pou\u017Eit<69> Vincentovy metody.<br>Pomal<61> a nedostatecn<63> ve vet\u0161ine pr<70> padu.
! Simulation Panel
simpanel.but.newsimulation = Nov<EFBFBD> simulace
simpanel.but.editsimulation = Edituj simulaci
simpanel.but.runsimulations = Spust simulaci
simpanel.but.deletesimulations = Sma\u017E simulaci
simpanel.but.plotexport = Vykresli / exportuj
simpanel.but.ttip.newsimulation = Pridej novou simulaci
simpanel.but.ttip.editsim = Edituj oznacenou simulaci
simpanel.but.ttip.runsimu = Znovu spust oznacenou simulaci
simpanel.but.ttip.deletesim = Sma\u017E oznacenou simulaci
simpanel.checkbox.donotask = Neptejte se me znovu
simpanel.lbl.defpref = Mu\u017Eete zmenit v<> choz<6F> cinost v nastaven<65> .
simpanel.dlg.lbl.DeleteSim1 = Smazat oznacenou simulaci?
simpanel.dlg.lbl.DeleteSim2 = <html><i>Tato operace nemu\u017Ee b<> t vzata zpet.</i>
simpanel.dlg.lbl.DeleteSim3 = Sma\u017E simulaci
simpanel.col.Name = Jm<EFBFBD> no
simpanel.col.Motors = Motory
simpanel.col.Velocityoffrod = Rychlost ot<6F> cen<65>
simpanel.col.Velocityatdeploy = Rychlost v nasazen<65>
simpanel.col.Apogee = Vrchol
simpanel.col.Maxvelocity = Max. rychlost
simpanel.col.Maxacceleration = Max. zrychlen<65>
simpanel.col.Timetoapogee = Cas do dosa\u017Een<65> vrcholu
simpanel.col.Flighttime = Letov<EFBFBD> cas
simpanel.col.Groundhitvelocity = Rychlost pri dopadu na zem
! SimulationRunDialog
SimuRunDlg.title.RunSim = Simulace be\u017E<37> ...
SimuRunDlg.lbl.Running = Be\u017E<37> ...
SimuRunDlg.lbl.Simutime = Doba simulace:
SimuRunDlg.lbl.Altitude = V<EFBFBD> \u0161ka:
SimuRunDlg.lbl.Velocity = Rychlost:
SimuRunDlg.msg.Unabletosim = Nemo\u017Enost simulovat:
SimuRunDlg.msg.errorOccurred = Chyba nastala behem simulace:
SimuRunDlg.msg.AnException1 = Vyj<EFBFBD> mka nastala behem simulace:
SimuRunDlg.msg.AnException2 = Pros<EFBFBD> m oznamte toto jako chybu z<> roven s detaily n<> \u017Ee.
SimuRunDlg.msg.AssertionError1 = Chyba ve v<> poctu nastala behem simulace.
SimuRunDlg.msg.AssertionError2 = Pros<EFBFBD> m oznamte toto jako chybu z<> roven s detaily n<> \u017Ee.
SimuRunDlg.msg.unknownerror1 = Nezn<EFBFBD> m<EFBFBD> chyba se vyskytla behem simulace.
SimuRunDlg.msg.unknownerror2 = Program mu\u017Ee b<> t nestabiln<6C> mel by-jste ulo\u017Eit v\u0161echny va\u0161e n<> vrhy a okam\u017Eite restartovat OpenRocket !
RK4SimulationStepper.error.valuesTooLarge = Hodnoty simulace prekrocily limity. Zkuste nastavit krat\u0161<36> d<> lku kroku.
! SimulationExportPanel
SimExpPan.desc = Soubory s c<> rkov<6F> m oddelovacem (*.csv)
SimExpPan.border.Vartoexport = Promenn<EFBFBD> k exportu
SimExpPan.but.Selectall = Oznac v\u0161e
SimExpPan.but.Selectnone = Nic neoznacuj
SimExpPan.border.Fieldsep = Oddelovac prvku
SimExpPan.lbl.Fieldsepstr = Retezec slou\u017E<37> c<EFBFBD> k oddelov<6F> n<EFBFBD> prvku:
SimExpPan.lbl.longA1 = <html>Retezec slou\u017E<37> c<EFBFBD> k oddelen<65> prvku v exportovan<61> m souboru.<br>
SimExpPan.lbl.longA2 = Pou\u017Eij ',' pro soubory s hodnotami oddelen<65> mi carkou (CSV) soubor.
SimExpPan.checkbox.Includesimudesc = Vlo\u017E popis simulace
SimExpPan.checkbox.ttip.Includesimudesc = Vlo\u017E koment<6E> r na zac<61> tek souboru popisuj<75> c<EFBFBD> ho simulaci.
SimExpPan.border.Comments = Koment<EFBFBD> re
SimExpPan.checkbox.Includefielddesc = Obsahuje popis prvku
SimExpPan.checkbox.ttip.Includefielddesc = Obsahuje koment<6E> r s popisem exportovan<61> ch hodnot.
SimExpPan.checkbox.Incflightevents = Obsahuje letov<6F> ud<75> losti
SimExpPan.checkbox.ttip.Incflightevents = Obsahuje koment<6E> r pro ka\u017Ed<45> letov<6F> parametr.
SimExpPan.lbl.Commentchar = Uvozuj<EFBFBD> c<EFBFBD> retezec koment<6E> re:
SimExpPan.lbl.ttip.Commentchar = Tyto znaky oznacuj<75> koment<6E> r.
SimExpPan.but.Exporttofile = Exportuj do souboru...
SimExpPan.Fileexists.desc1 = Soubor \"
SimExpPan.Fileexists.desc2 = \" existuje. Chcete ho prepsat?
SimExpPan.Fileexists.title = Soubor existuje
SimExpPan.ExportingVar.desc1 = Exportuji 1 promennou od
SimExpPan.ExportingVar.desc2 = Exportuji
SimExpPan.ExportingVar.desc3 = promenn<EFBFBD> od
SimExpPan.Col.Variable = Promenn<EFBFBD>
SimExpPan.Col.Unit = Jednoty
CsvOptionPanel.separator.space = Mezern<EFBFBD> k
CsvOptionPanel.separator.tab = Tabul<EFBFBD> tor
! MotorPlot
MotorPlot.title.Motorplot = Graf motoru
MotorPlot.but.Select = Vyber
MotorPlot.Chart.Motorthrustcurve = V<EFBFBD> konov<EFBFBD> krivka motoru
MotorPlot.Chart.Time = Cas / s
MotorPlot.Chart.Thrust = V<EFBFBD> kon / N
MotorPlot.txt.Designation = Oznacen<EFBFBD> :
MotorPlot.txt.Manufacturer = V<EFBFBD> robce:
MotorPlot.txt.Type = Typ:
MotorPlot.txt.Delays = Zpo\u017Een<65> :
MotorPlot.txt.Comment = Koment<EFBFBD> r:\n
! Simulation plot panel
simplotpanel.lbl.Presetplotconf = Prednastaven<EFBFBD> parametry vykreslen<65> grafu:
simplotpanel.lbl.Xaxistype = Typ osy X:
simplotpanel.lbl.Unit = Jednotky:
simplotpanel.lbl.Yaxistypes = Typ osy Y:
simplotpanel.lbl.Flightevents = Letov<EFBFBD> ud<75> losti:
simplotpanel.but.All = V\u0161e
simplotpanel.but.None = Nic
simplotpanel.but.NewYaxisplottype = Nov<EFBFBD> typ osy Y
simplotpanel.but.Plotflight = Letov<EFBFBD> graf
simplotpanel.lbl.Axis = Osy:
simplotpanel.but.ttip.Removethisplot = Odeber tento graf
simplotpanel.Desc = Data budou vykreslena v casov<6F> m porad<61> i kdy\u017E osa x nebude nastavena jako cas.
simplotpanel.OptionPane.lbl1 = Maxim<EFBFBD> lne 15 grafu je povoleno.
simplotpanel.OptionPane.lbl2 = Nemohu pridat graf
simplotpanel.AUTO_NAME = Automaticky
simplotpanel.LEFT_NAME = Vlevo
simplotpanel.RIGHT_NAME = Vpravo
simplotpanel.CUSTOM = Vlastn<EFBFBD>
SimulationPlotPanel.error.noPlotSelected = Pros<EFBFBD> m pridejte jednu nebo v<> ce promen<65> ch v grafu na osu Y.
SimulationPlotPanel.error.noPlotSelected.title = Nic k vykreslen<65>
! Component add buttons
compaddbuttons.Bodycompandfinsets = Komponenty tela a stabiliz<69> tory
compaddbuttons.Nosecone = Pr<EFBFBD> dov<EFBFBD> ku\u017Eel
compaddbuttons.Bodytube = Trubka tela
compaddbuttons.Transition = Prechod trupu
compaddbuttons.Trapezoidal = Trap<EFBFBD> zoidn<EFBFBD>
compaddbuttons.Elliptical = Eliptyck<EFBFBD>
compaddbuttons.Freeform = Voln<EFBFBD> tvar
compaddbuttons.Launchlug = Vypou\u0161tec<65> oko
compaddbuttons.Innercomponent = Vnitrn<EFBFBD> komponenty
compaddbuttons.Innertube = Vnitrn<EFBFBD> trubka
compaddbuttons.Coupler = Pr<EFBFBD> pojka
compaddbuttons.Centeringring = Stred\nring
compaddbuttons.Bulkhead = Prep<EFBFBD> \u017Eka
compaddbuttons.Engineblock = Motor\nblock
compaddbuttons.Massobjects = Z<EFBFBD> va\u017E<37>
compaddbuttons.Parachute = Pad<EFBFBD> k
compaddbuttons.Streamer = Stuha
compaddbuttons.Shockcord = Poutac<EFBFBD> \u0161nura
compaddbuttons.Masscomponent = Hmotnost\ncomponent
compaddbuttons.Donotaskmeagain = Neptejte me me znovu
compaddbuttons.Selectcomppos = Oznac pozici komponenty
compaddbuttons.lbl.Youcanchange = Mu\u017Eete zmenit v<> choz<6F> operace v z<> lo\u017Ece mo\u017Enosti.
compaddbuttons.lbl.insertcomp = Vlo\u017Eit komponentu za soucasnou nebo posledn<64> komponentu ?
compaddbuttons.askPosition.Inserthere = Vlo\u017E zde
compaddbuttons.askPosition.Addtotheend = Pridej na konec
compaddbuttons.askPosition.Cancel = Zru\u0161it
! Component Analysis Dialog
componentanalysisdlg.componentanalysis = Anal<EFBFBD> za souc<75> stky
componentanalysisdlg.lbl.winddir = Smer vetru:
componentanalysisdlg.TitledBorder.warnings = Varov<EFBFBD> n<EFBFBD> :
componentanalysisdlg.ToggleBut.worst = Nejhor\u0161<36>
componentanalysisdlg.lbl.angleofattack = <EFBFBD> hel n<> behu:
componentanalysisdlg.lbl.machnumber = Machovo c<> slo:
componentanalysisdlg.lbl.rollrate = Rychlost ot<6F> cen<65> :
componentanalysisdlg.lbl.activestages = Startovac<EFBFBD> rampa:
componentanalysisdlg.lbl.motorconf = Nastaven<EFBFBD> motoru:
componentanalysisdlg.TabStability.Col = Komponenta
componentanalysisdlg.TabStability = Stabilita
componentanalysisdlg.TabStability.ttip = Informace o stabilite
componentanalysisdlg.dragTableModel.Col.Component = Komponenta
componentanalysisdlg.dragTableModel.Col.Pressure = <html>Tlak C<sub>D</sub>
componentanalysisdlg.dragTableModel.Col.Base = <html>Z<> kladn<64> C<sub>D</sub>
componentanalysisdlg.dragTableModel.Col.friction = <html>Tren<65> C<sub>D</sub>
componentanalysisdlg.dragTableModel.Col.total = <html>Celkem C<sub>D</sub>
componentanalysisdlg.dragTabchar = Vlastnosti trupu
componentanalysisdlg.dragTabchar.ttip = Drag characteristics
componentanalysisdlg.rollTableModel.Col.component = Komponenta
componentanalysisdlg.rollTableModel.Col.rollforc = Ot<EFBFBD> cec<EFBFBD> koefficient
componentanalysisdlg.rollTableModel.Col.rolldamp = Ot<EFBFBD> cec<EFBFBD> tlum<75> c<EFBFBD> coefficient
componentanalysisdlg.rollTableModel.Col.total = <html>Celkem C<sub>l</sub>
componentanalysisdlg.rollTableModel = Ot<EFBFBD> cec<EFBFBD> dynamika
componentanalysisdlg.rollTableModel.ttip = Ot<EFBFBD> cec<EFBFBD> dynamika
componentanalysisdlg.println.closingmethod = Jm<EFBFBD> no uzav<61> rac<61> metody:
componentanalysisdlg.println.settingnam = Nastaven<EFBFBD> NAN hodnot
componentanalysisdlg.lbl.reflenght = Doporucen<EFBFBD> d<> lka:
componentanalysisdlg.lbl.refarea = Doporucen<EFBFBD> plocha:
!componentanalysisdlg.But.close = Zavr<76> t
componentanalysisdlg.TabStability.Col.Component = Komponenta
! Custom Material dialog
custmatdlg.title.Custommaterial = Vlastn<EFBFBD> materi<72> l
custmatdlg.lbl.Materialname = Jm<EFBFBD> no materi<72> lu:
custmatdlg.lbl.Materialtype = Typ materi<72> lu:
custmatdlg.lbl.Materialdensity = Hustota materi<72> lu:
custmatdlg.checkbox.Addmaterial = Pridej materi<72> l do datab<61> ze
! Ring Component Config
ringcompcfg.OuterRadius = Vnej\u0161<36> r<> dius
ringcompcfg.Automatic = Automaticky
ringcompcfg.InnerRadius = Vnitrn<EFBFBD> r<> dius
ringcompcfg.Thickness = Tloustka
ringcompcfg.Length = D<EFBFBD> lka
ringcompcfg.Positionrelativeto = Pozice vzhledem k:
ringcompcfg.plus = plus
ringcompcfg.PositionValue = Hodnota pozice
ringcompcfg.Radialdistance = Radi<EFBFBD> ln<EFBFBD> vzd<7A> lenost:
ringcompcfg.Distancefrom = Vzd<EFBFBD> lenost od osy rakety
ringcompcfg.Radialdirection = Radi<EFBFBD> ln<EFBFBD> smer:
ringcompcfg.radialdirectionfrom = Radi<EFBFBD> ln<EFBFBD> vzd<7A> lenost od smeru osy
ringcompcfg.but.Reset = Reset
ringcompcfg.but.Resetcomponant = Resetuj komponentu od osy rakety
ringcompcfg.EngineBlock.desc = <html>An <b>blok motoru</b> zastav<61> motor v pohybu vzad v motorov<6F> trubici.<br><br>Pokud se prid<69> motor vytvor<6F> <b>telo</b> nebo <b>skrytou trubku tube</b> a oznac<61> ji jako mont<6E> \u017E motoru v<em>Motoru</em> tab.
ringcompcfg.note.desc = Pozn<EFBFBD> mka: Vnitrn<72> trubka nem<65> effekt na aerodynamiku motoru i kdy\u017E je um<75> stena mimo telo rakety.
! Body Tube Config
BodyTubecfg.lbl.Bodytubelength = D<EFBFBD> lka tela rakety:
BodyTubecfg.lbl.Outerdiameter = Vnej\u0161<36> prumer:
BodyTubecfg.lbl.Innerdiameter = Vnitrn<EFBFBD> prumer:
BodyTubecfg.lbl.Wallthickness = Tlou\u0161tka steny:
BodyTubecfg.tab.General = Obecne
BodyTubecfg.tab.Generalproperties = Obecn<EFBFBD> vlastnosti
BodyTubecfg.tab.Motor = Motor
BodyTubecfg.tab.Motormountconf = Konfigurace pripojen<65> motoru
BodyTubecfg.checkbox.Automatic = Automaticky
BodyTubecfg.checkbox.Filled = Vyplnen<EFBFBD>
! FinSetConfig
FinSetConfig.tab.Fintabs = Stabiliz<EFBFBD> tory
FinSetConfig.tab.Through-the-wall = \u017Dlab mezi stenou a stabiliz<69> tory
FinSetConfig.but.Converttofreeform = Konvertovat na voln<6C> tvar
FinSetConfig.but.Converttofreeform.ttip = Konvertuj tyto stabiliz<69> tory na volno tvarov<6F> stabiliz<69> tory
FinSetConfig.Convertfinset = Konvertuj stabiliz<69> tory
FinSetConfig.but.Splitfins = Rozdel stabiliz<69> tory
FinSetConfig.but.Splitfins.ttip = Rozdel stabili<6C> tory na samostatn<74>
FinSetConfig.but.AutoCalc = Vypocti automaticky
FinSetConfig.lbl.Through-the-wall = \u017Dlab mezi stenou a stabiliz<69> tory:
FinSetConfig.lbl.Tablength = D<EFBFBD> lka stabiliz<69> toru:
FinSetConfig.ttip.Tablength = Delka stabiliz<69> toru.
FinSetConfig.lbl.Tabheight = \u0160<36> rka stabiliz<69> toru:
FinSetConfig.ttip.Tabheight = \u0160<36> rka rozpet<65> mezi stabiliz<69> tory.
FinSetConfig.lbl.Tabposition = Pozice stabiliz<69> toru:
FinSetConfig.ttip.Tabposition = Pozice stabiliz<69> toru.
FinSetConfig.lbl.relativeto = Vzhledem k
!FinMarkingGuide
FinMarkingGuide.lbl.Front = Predn<EFBFBD> strana
! MotorDatabaseLoadingDialog
MotorDbLoadDlg.title = Plnen<EFBFBD> motoru
MotorDbLoadDlg.Loadingmotors = Plnen<EFBFBD> motoru...
! RocketConfig
RocketCfg.lbl.Designname = Jm<EFBFBD> no n<> vrhu:
RocketCfg.lbl.Designer = N<EFBFBD> vrh<EFBFBD> r:
RocketCfg.lbl.Comments = Koment<EFBFBD> re:
RocketCfg.lbl.Revisionhistory = Prehled historie:
RocketCfg.lbl.Material = Materi<EFBFBD> l:
! ShockCordConfig
ShockCordCfg.lbl.Shockcordlength = D<EFBFBD> lka poutac<61> \u0161nury:
! RocketComponentConfig
RocketCompCfg.lbl.Componentname = Jm<EFBFBD> no komponenty:
RocketCompCfg.ttip.Thecomponentname = Jm<EFBFBD> no komponenty.
RocketCompCfg.tab.Override = Prepsat
RocketCompCfg.tab.MassandCGoverride = Prepi\u0161 hmotnost a te\u017Ei\u0161te
RocketCompCfg.tab.Figure = Obr<EFBFBD> zek
RocketCompCfg.tab.Figstyleopt = Vlastnosti obr<62> zku
RocketCompCfg.tab.Comment = Koment<EFBFBD> r
RocketCompCfg.tab.Specifyacomment = Upresnen<EFBFBD> koment<6E> re komponenty
RocketCompCfg.lbl.Mass = Hmotnost:
RocketCompCfg.lbl.Componentmass = Hmotnost komponenty:
RocketCompCfg.lbl.overriddento = (preps<70> no na
RocketCompCfg.lbl.overriddenby = (preps<70> no
RocketCompCfg.lbl.Componentmaterial = Materi<EFBFBD> l komponentu:
RocketCompCfg.lbl.Componentfinish = Povrchov<EFBFBD> <20> prava komponenty:
RocketCompCfg.lbl.ttip.componentmaterialaffects = Materi<EFBFBD> l komponenty ovlivnuje v<> hu komponety.
RocketCompCfg.combo.ttip.componentmaterialaffects = Materi<EFBFBD> l komponenty ovlivnuje v<> hu komponety.
RocketCompCfg.lbl.longA1 = <html> Povrchov<6F> <20> prava komponenty ovlivnuje aerodynamiku komponenty.<br>
RocketCompCfg.lbl.longA2 = Hodnota odpov<6F> d<EFBFBD> prumern<72> hrubosti povrchu.
RocketCompCfg.but.Setforall = Nastav pro v\u0161echny
RocketCompCfg.but.ttip.Setforall = Nastav povrchovou <20> pravu pro v\u0161echny komponenty rakety.
RocketCompCfg.lbl.Overridemassorcenter = Zmen hmotnost nebo te\u017Ei\u0161te
RocketCompCfg.checkbox.Overridemass = Zmen hmotnost:
RocketCompCfg.checkbox.Overridecenterofgrav = Zmen te\u017Ei\u0161te:
RocketCompCfg.checkbox.OverridemassandCG = Zmen hmotnost a te\u017Ei\u0161te v\u0161ech komponent
RocketCompCfg.lbl.longB1 = <html> Zmena hmotnosti nezahrnuje motory.<br>
RocketCompCfg.lbl.longB2 = Te\u017Ei\u0161te je mereno od predku
RocketCompCfg.lbl.Commentsonthe = Koment<EFBFBD> r na
RocketCompCfg.lbl.Figurestyle = Styl obr<62> tku:
RocketCompCfg.lbl.Componentcolor = Barva komponenty:
RocketCompCfg.lbl.Choosecolor = Vyber barvu
RocketCompCfg.checkbox.Usedefaultcolor = Pou\u017Eij v<> choz<6F> barvu
RocketCompCfg.lbl.Complinestyle = Styl c<> ry:
RocketCompCfg.but.Saveasdefstyle = Ulo\u017E jako v<> choz<6F> styl
RocketCompCfg.lbl.Diameter = Prumer:
RocketCompCfg.lbl.Length = D<EFBFBD> lka:
RocketCompCfg.lbl.Thickness = Tlou\u0161tka:
RocketCompCfg.checkbox.Endcapped = Z<EFBFBD> slepka
RocketCompCfg.ttip.Endcapped = Zdali je konec ramene zaslepen.
RocketCompCfg.title.Noseconeshoulder = Dr\u017E<37> k nosn<73> ho d<> lu
RocketCompCfg.title.Aftshoulder = Dr\u017E<37> k z<> di
RocketCompCfg.border.Foreshoulder = Dr\u017E<37> k pr<70> di
!RocketCompCfg.lbl.Length = D<> lka:
! BulkheadConfig
BulkheadCfg.tab.Diameter = Prumer:
BulkheadCfg.tab.Thickness = Tlou\u0161tka:
BulkheadCfg.tab.General = Obecn<EFBFBD>
BulkheadCfg.tab.Generalproperties = Obecn<EFBFBD> vlastnosti
!CenteringRingConfig
CenteringRingCfg.tab.Outerdiam = Vnej\u0161<36> prumer:
CenteringRingCfg.tab.Innerdiam = Vnitrn<EFBFBD> prumer:
CenteringRingCfg.tab.Thickness = Tlou\u0161tka:
CenteringRingCfg.tab.General = Obecn<EFBFBD>
CenteringRingCfg.tab.Generalproperties = Obecn<EFBFBD> vlastnosti
!ComponentConfigDialog
ComponentCfgDlg.configuration = konfigurace
ComponentCfgDlg.configuration1 =
ComponentCfgDlg.Modify = Uprav
!StageConfig
StageConfig.tab.Separation = Oddelen<EFBFBD>
StageConfig.tab.Separation.ttip = Vlastnosti oddelen<65> stupne
StageConfig.separation.lbl.title = Oznac kdy se m<> tento stupn oddelit:
StageConfig.separation.lbl.plus = plus
StageConfig.separation.lbl.seconds = sekundy
!EllipticalFinSetConfig
EllipticalFinSetCfg.Nbroffins = Pocet stabiliz<69> toru:
EllipticalFinSetCfg.Rotation = Otocen<EFBFBD> :
EllipticalFinSetCfg.Fincant = Natocen<EFBFBD> stabiliz<69> toru:
EllipticalFinSetCfg.Rootchord = V<EFBFBD> \u0161ka stabiliz<69> toru:
EllipticalFinSetCfg.Height = \u0160irka stabiliz<69> toru:
EllipticalFinSetCfg.Positionrelativeto = Pozice vzhledem k:
EllipticalFinSetCfg.plus = plus
EllipticalFinSetCfg.FincrossSection = Hrany stabiliz<69> toru:
EllipticalFinSetCfg.Thickness = Tlou\u0161tka:
EllipticalFinSetCfg.General = General
EllipticalFinSetCfg.Generalproperties = Obecn<EFBFBD> vlastnosti
EllipticalFinSetCfg.ttip.Fincant = <EFBFBD> hly stabiliz<69> toru jsou nakloneny vzhledem k telu rakety.
!FreeformFinSetConfig
FreeformFinSetCfg.tab.General = Obecn<EFBFBD>
FreeformFinSetCfg.tab.ttip.General = Obecn<EFBFBD> vlastnosti
FreeformFinSetCfg.tab.Shape = Tvar
FreeformFinSetCfg.tab.ttip.Finshape = Tvar stabiliz<69> toru
FreeformFinSetCfg.lbl.Numberoffins = Pocet stabiliz<69> toru:
FreeformFinSetCfg.lbl.Finrotation = Rotace stabiliz<69> toru:
FreeformFinSetCfg.lbl.Fincant = Natocen<EFBFBD> stabiliz<69> toru:
FreeformFinSetCfg.lbl.ttip.Fincant = <EFBFBD> hly stabiliz<69> toru jsou nakloneny vzhledem k telu rakety.
FreeformFinSetCfg.lbl.Posrelativeto = Pozice vzhledem k:
FreeformFinSetCfg.lbl.plus = plus
FreeformFinSetCfg.lbl.FincrossSection = Hrany stabiliz<69> toru:
FreeformFinSetCfg.lbl.Thickness = Tlou\u0161tka:
! doubleClick1 + 2 form the message "Double-click to edit", split approximately at the middle
FreeformFinSetConfig.lbl.doubleClick1 = Dvoj klik
FreeformFinSetConfig.lbl.doubleClick2 = k editaci
FreeformFinSetConfig.lbl.clickDrag = Klik a t<> hnout: Pridej a presun body
FreeformFinSetConfig.lbl.ctrlClick = Ctrl+klik: Odstran bod
FreeformFinSetConfig.lbl.scaleFin = Mer<EFBFBD> tko stabiliz<69> toru
!InnerTubeConfig
InnerTubeCfg.tab.Motor = Motor
InnerTubeCfg.tab.ttip.Motor = Nastaven<EFBFBD> pripojen<65> motoru
InnerTubeCfg.tab.Cluster = Shluk
InnerTubeCfg.tab.ttip.Cluster = Nastaven<EFBFBD> shluku
InnerTubeCfg.tab.Radialpos = Vzd<EFBFBD> lenost od stredu
InnerTubeCfg.tab.ttip.Radialpos = Vzd<EFBFBD> lenost od stredu
InnerTubeCfg.lbl.Selectclustercfg = Nastaven<EFBFBD> konfigurace shluku:
InnerTubeCfg.lbl.TubeSep = Vzd<EFBFBD> lenost od ostatn<74> ch trubek:
InnerTubeCfg.lbl.ttip.TubeSep = Vzd<EFBFBD> lenost od ostatn<74> ch trubek, 1.0 = dot<6F> k<EFBFBD> n<EFBFBD> se ostatn<74> ch
InnerTubeCfg.lbl.Rotation = Rotace:
InnerTubeCfg.lbl.ttip.Rotation = Rotace <20> hlu shlukov<6F> konfigurace
InnerTubeCfg.lbl.Rotangle = Rotace <20> hlu shlukov<6F> konfigurace
InnerTubeCfg.but.Splitcluster = Rozdel shluk
InnerTubeCfg.lbl.longA1 = <html>Rozdel<65> shluka na d<> lc<6C> komponenty.<br>
InnerTubeCfg.lbl.longA2 = Toto tak<61> duplikuje v\u0161echny komponenty pripojen<65> k t<> to vnitrn<72> trubce.
InnerTubeCfg.but.Resetsettings = Resetuj nastaven<65>
InnerTubeCfg.but.ttip.Resetsettings = Resetuj rozdelen<65> a rotaci na v<> choz<6F> hodnoty
! LaunchLugConfig
LaunchLugCfg.lbl.Length = D<EFBFBD> lka:
LaunchLugCfg.lbl.Outerdiam = Vnej\u0161<36> prumer:
LaunchLugCfg.lbl.Innerdiam = Vnitrn<EFBFBD> prumer:
LaunchLugCfg.lbl.Thickness = Tlou\u0161tka:
LaunchLugCfg.lbl.Radialpos = Vzd<EFBFBD> lenost od stredu:
LaunchLugCfg.lbl.Posrelativeto = Pozice vzhledem k:
LaunchLugCfg.lbl.plus = plus
LaunchLugCfg.tab.General = Obecn<EFBFBD>
LaunchLugCfg.tab.Generalprop = Obecn<EFBFBD> vlastnosti
! MassComponentConfig
MassComponentCfg.lbl.Mass = Hmotnost:
MassComponentCfg.lbl.Length = D<EFBFBD> lka:
MassComponentCfg.lbl.Diameter = Prumer:
MassComponentCfg.lbl.PosRelativeto = Pozice vzhledem k:
MassComponentCfg.lbl.plus = plus
MassComponentCfg.tab.General = Obecn<EFBFBD>
MassComponentCfg.tab.ttip.General = Obecn<EFBFBD> vlastnosti
MassComponentCfg.tab.Radialpos = Vzd<EFBFBD> lenost od stredu
MassComponentCfg.tab.ttip.Radialpos = Radial position configuration
MassComponentCfg.lbl.Radialdistance = Vzd<EFBFBD> lenost od stredu:
MassComponentCfg.lbl.Radialdirection = Smer vzdalov<6F> n<EFBFBD> se od stredu:
MassComponentCfg.but.Reset = Reset
! MotorConfig
MotorCfg.checkbox.compmotormount = Tto komponeta je pripojen<65> motoru
MotorCfg.lbl.Motorcfg = Nastaven<EFBFBD> motoru:
MotorCfg.but.New = Nov<EFBFBD>
MotorCfg.lbl.Currentmotor = Soucasn<EFBFBD> motor:
MotorCfg.lbl.Motoroverhang = Precn<EFBFBD> v<EFBFBD> n<EFBFBD> motoru:
MotorCfg.lbl.Ignitionat = Zapalov<EFBFBD> n<EFBFBD> v:
MotorCfg.lbl.plus = plus
MotorCfg.lbl.seconds = sekundy
MotorCfg.lbl.longA1 = Soucasn<EFBFBD> n<> vrh m<> pouze jeden motor.
MotorCfg.lbl.longA2 = Stupne mohou b<> t prid<69> ny kliknut<75> m na \"Nov<6F> stupen\".
MotorCfg.lbl.longB1 = Soucasn<EFBFBD> n<> vrh m<>
MotorCfg.lbl.longB2 = stupnu.
MotorCfg.but.Selectmotor = Vyber motor
MotorCfg.but.Removemotor = Odeber motor
MotorCfg.lbl.motorLabel = Nic
! NoseConeConfig
NoseConeCfg.lbl.Noseconeshape = Tvar nosn<73> ho ku\u017Eele:
NoseConeCfg.lbl.Shapeparam = Tvarov<EFBFBD> parametr:
NoseConeCfg.lbl.Noseconelength = D<EFBFBD> lka nosn<73> ho ku\u017Eelu:
NoseConeCfg.lbl.Basediam = Z<EFBFBD> kladov<EFBFBD> prumer:
NoseConeCfg.checkbox.Automatic = Automaticky
NoseConeCfg.lbl.Wallthickness = Tlou\u0161tka steny:
NoseConeCfg.checkbox.Filled = Vyplneno
NoseConeCfg.tab.General = Obecn<EFBFBD>
NoseConeCfg.tab.ttip.General = Obecn<EFBFBD> vlastnosti
NoseConeCfg.tab.Shoulder = Pripojen<EFBFBD>
NoseConeCfg.tab.ttip.Shoulder = Parametry pripojen<65>
! ParachuteConfig
ParachuteCfg.lbl.Canopy = Vrchl<EFBFBD> k pad<61> ku:
ParachuteCfg.lbl.Diameter = Prumer:
ParachuteCfg.lbl.Material = Materi<EFBFBD> l:
ParachuteCfg.combo.MaterialModel = Materi<EFBFBD> l pad<61> ku ovlivnuje hmotnost pad<61> ku.
ParachuteCfg.lbl.longA1 = <html>Brzdn<64> koeficient C<sub>D</sub>:
ParachuteCfg.lbl.longB1 = <html>Brzdn<64> koeficient je vzta\u017En<45> k celkov<6F> plo\u0161e pad<61> ku.<br>
ParachuteCfg.lbl.longB2 = Vy\u0161\u0161<36> brzdn<64> koeficient dovoluje pomalej\u0161<36> sestup.
ParachuteCfg.lbl.longB3 = Typick<EFBFBD> hodnoty pro pad<61> k jsou 0.8.
ParachuteCfg.but.Reset = Reset
ParachuteCfg.lbl.Shroudlines = Pad<EFBFBD> kov<EFBFBD> \u0161nury:
ParachuteCfg.lbl.Numberoflines = Pocet \u0161nur:
ParachuteCfg.lbl.Linelength = D<EFBFBD> lka \u0161nur:
ParachuteCfg.lbl.Material = Materi<EFBFBD> l:
ParachuteCfg.lbl.Posrelativeto = Pozice vzhledem k:
ParachuteCfg.lbl.plus = plus
ParachuteCfg.lbl.Packedlength = D<EFBFBD> lka bal<61> ku:
ParachuteCfg.lbl.Packeddiam = Prumer bal<61> ku:
ParachuteCfg.lbl.Deploysat = Rozvinout v:
ParachuteCfg.lbl.seconds = sekundy
ParachuteCfg.lbl.Altitude = V<EFBFBD> \u0161ka:
ParachuteCfg.tab.General = Obecn<EFBFBD>
ParachuteCfg.tab.ttip.General = Obecn<EFBFBD> vlastnosti
ParachuteCfg.tab.Radialpos = Vzd<EFBFBD> lenost od stredu
ParachuteCfg.tab.ttip.Radialpos = Konfigurace stredov<6F> pozice
ParachuteCfg.lbl.Radialdistance = Vzd<EFBFBD> lenost od stredu:
ParachuteCfg.lbl.Radialdirection = Smer vzdalov<6F> n<EFBFBD> se od stredu:
ParachuteCfg.but.Reset = Reset
ParachuteCfg.lbl.plusdelay = plus
! ShockCordConfig
ShockCordCfg.lbl.Shockcordlength = D<EFBFBD> lka poutac<61> \u0161nury:
ShockCordCfg.lbl.Shockcordmaterial = Materi<EFBFBD> l poutac<61> \u0161nury:
ShockCordCfg.lbl.Posrelativeto = Pozice vzhledem k:
ShockCordCfg.lbl.plus = plus
ShockCordCfg.lbl.Packedlength = D<EFBFBD> lka bal<61> ku:
ShockCordCfg.lbl.Packeddiam = Prumer bal<61> ku:
ShockCordCfg.tab.General = General
ShockCordCfg.tab.ttip.General = Obecn<EFBFBD> vlastnosti
!SleeveConfig
SleeveCfg.tab.Outerdiam = Vnej\u0161<36> prumer:
SleeveCfg.tab.Innerdiam = Vnitrn<EFBFBD> prumer:
SleeveCfg.tab.Wallthickness = Tlou\u0161tka zdi:
SleeveCfg.tab.Length = D<EFBFBD> lka:
SleeveCfg.tab.General = Obecn<EFBFBD>
SleeveCfg.tab.Generalproperties = Obecn<EFBFBD> vlastnosti
! StreamerConfig
StreamerCfg.lbl.Striplength = D<EFBFBD> lka pruhu:
StreamerCfg.lbl.Stripwidth = \u0160<36> rka pruhu:
StreamerCfg.lbl.Striparea = Plocha pruhu:
StreamerCfg.lbl.Aspectratio = Pomer pruhu:
StreamerCfg.lbl.Material = Materi<EFBFBD> l:
StreamerCfg.combo.ttip.MaterialModel = Materi<EFBFBD> l komponenty m<> vliv na v<> hu komponenty.
StreamerCfg.lbl.longA1 = <html>Brzdn<64> koeficient C<sub>D</sub>:
StreamerCfg.lbl.longB1 = <html>Brzdn<64> koeficient se vztahuje k celkov<6F> plose stuhy.<br>
StreamerCfg.lbl.longB2 = Vy\u0161\u0161<36> brzdn<64> koeficient dovoluje pomalej\u0161<36> sestup.
StreamerCfg.lbl.Automatic = Automatick<EFBFBD>
StreamerCfg.lbl.longC1 = Brzdn<EFBFBD> koeficient se vztahuje k celkov<6F> plose stuhy.
StreamerCfg.lbl.Posrelativeto = Pozice vzhledem k:
StreamerCfg.lbl.plus = plus
StreamerCfg.lbl.Packedlength = D<EFBFBD> lka bal<61> ku:
StreamerCfg.lbl.Packeddiam = Prumer bal<61> ku:
StreamerCfg.lbl.Deploysat = Rozvinout v:
StreamerCfg.lbl.seconds = sekundy
StreamerCfg.lbl.Altitude = Nadmorsk<EFBFBD> v<> \u0161ka:
StreamerCfg.tab.General = Obecn<EFBFBD>
StreamerCfg.tab.ttip.General = Obecn<EFBFBD> vlastnosti
StreamerCfg.tab.Radialpos = Vzd<EFBFBD> lenost od stredu
StreamerCfg.tab.ttip.Radialpos = Nastaven<EFBFBD> pozice od stredu
StreamerCfg.lbl.Radialdistance = Vzd<EFBFBD> lenost od stredu:
StreamerCfg.lbl.Radialdirection = Smer vzdalov<6F> n<EFBFBD> se od stredu:
StreamerCfg.but.Reset = Reset
StreamerCfg.lbl.plusdelay = plus
! ThicknessRingComponentConfig
ThicknessRingCompCfg.tab.Outerdiam = Vnej\u0161<36> prumer:
ThicknessRingCompCfg.tab.Innerdiam = Vnitrn<EFBFBD> prumer:
ThicknessRingCompCfg.tab.Wallthickness = Tlou\u0161tka zdi:
ThicknessRingCompCfg.tab.Length = D<EFBFBD> lka:
ThicknessRingCompCfg.tab.General = Obecn<EFBFBD>
ThicknessRingCompCfg.tab.Generalprop = Obecn<EFBFBD> vlastnosti
! TransitionConfig
TransitionCfg.lbl.Transitionshape = Tvar prechodu trupu:
TransitionCfg.checkbox.Clipped = Zkr<EFBFBD> cen<EFBFBD>
TransitionCfg.lbl.Shapeparam = Parametr tvaru:
TransitionCfg.lbl.Transitionlength = D<EFBFBD> lka prechodu trupu:
TransitionCfg.lbl.Forediam = Pr<EFBFBD> dov<EFBFBD> prumer prechodu trupu:
TransitionCfg.checkbox.Automatic = Automatick<EFBFBD>
TransitionCfg.lbl.Aftdiam = Z<EFBFBD> dov<EFBFBD> prumer:
TransitionCfg.lbl.Wallthickness = Tlou\u0161tka steny:
TransitionCfg.checkbox.Filled = Vyplneno
TransitionCfg.tab.General = Obecn<EFBFBD>
TransitionCfg.tab.Generalproperties = Obecn<EFBFBD> vlastnosti
TransitionCfg.tab.Shoulder = Pripojen<EFBFBD>
TransitionCfg.tab.Shoulderproperties = Parametry pripojen<65>
! TrapezoidFinSetConfig
TrapezoidFinSetCfg.lbl.Nbroffins = Pocet stabiliz<69> toru:
TrapezoidFinSetCfg.lbl.ttip.Nbroffins = Pocet kr<6B> d<EFBFBD> lek tvor<6F> c<EFBFBD> stabiliz<69> tor.
TrapezoidFinSetCfg.lbl.Finrotation = Rotace stabiliz<69> toru:
TrapezoidFinSetCfg.lbl.ttip.Finrotation = <EFBFBD> hel prvn<76> ho krid<69> lka v stabiliz<69> toru.
TrapezoidFinSetCfg.lbl.Fincant = Natocen<EFBFBD> stabiliz<69> toru:
TrapezoidFinSetCfg.lbl.ttip.Fincant = <EFBFBD> hly stabiliz<69> toru jsou nakloneny vzhledem k telu rakety.
TrapezoidFinSetCfg.lbl.Rootchord = Koren kr<6B> dla:
TrapezoidFinSetCfg.lbl.Tipchord = Konec kr<6B> dla:
TrapezoidFinSetCfg.lbl.Height = V<EFBFBD> \u0161ka:
TrapezoidFinSetCfg.lbl.Sweeplength = D<EFBFBD> lka skosen<65> :
TrapezoidFinSetCfg.lbl.Sweepangle = <EFBFBD> hel skosen<65> :
TrapezoidFinSetCfg.lbl.FincrossSection = Hrany stabiliz<69> toru:
TrapezoidFinSetCfg.lbl.Thickness = Tlou\u0161tka:
TrapezoidFinSetCfg.lbl.Posrelativeto = Pozice vzhledem k:
TrapezoidFinSetCfg.lbl.plus = plus
TrapezoidFinSetCfg.tab.General = Obecn<EFBFBD>
TrapezoidFinSetCfg.tab.Generalproperties = Obecn<EFBFBD> vlastnosti
!MotorConfigurationModel
MotorCfgModel.Editcfg = Editace konfigurace
! StorageOptionChooser
StorageOptChooser.lbl.Simdatatostore = Simulacn<EFBFBD> data k ulo\u017Een<65> :
StorageOptChooser.rdbut.Allsimdata = V\u0161echny data ze simulace
StorageOptChooser.lbl.longA1 = <html>Ulo\u017E<37> v\u0161echny simulacn<63> data.<br>
StorageOptChooser.lbl.longA2 = V<EFBFBD> sledek mu\u017Ee vy<76> stit ve velmi velk<6C> soubory!
StorageOptChooser.rdbut.Every = Ka\u017Ed<45>
StorageOptChooser.lbl.longB1 = <html>Store plottable values approximately this far apart.<br>
StorageOptChooser.lbl.longB2 = Vet\u0161<36> hodnoty vy<76> st<73> v men\u0161<36> soubory.
StorageOptChooser.lbl.seconds = sekundy
StorageOptChooser.rdbut.Onlyprimfig = Pouze hlavn<76> grafy
StorageOptChooser.lbl.longC1 = <html>Ulo\u017E pouze hodnoty uk<75> zan<61> v prehledu.<br>
StorageOptChooser.lbl.longC2 = This results in the smallest files.
StorageOptChooser.checkbox.Compfile = Zkomprimovat soubor
StorageOptChooser.lbl.UsingComp = Pou\u017Eit<69> m komprese se v<> znamne redukuje velikost souboru.
StorageOptChooser.lbl.longD1 = Odhad jak velk<6C> bude v<> sledn<64> soubor se stavaj<61> c<EFBFBD> m nastaven<65> m.
StorageOptChooser.ttip.Saveopt = Ulo\u017Eit nastaven<65>
StorageOptChooser.lbl.Estfilesize = Odhadovan<EFBFBD> velikost souboru:
StorageOptChooser.lbl.Saveopt = Ulo\u017Eit nastaven<65>
! ThrustCurveMotorSelectionPanel
TCMotorSelPan.lbl.Selrocketmotor = Vyber raketov<6F> motor:
TCMotorSelPan.checkbox.hideSimilar = Schovej velmi podobn<62> v<> konov<6F> krivky
TCMotorSelPan.SHOW_DESCRIPTIONS.desc1 = Uka\u017E v\u0161echny motory
TCMotorSelPan.SHOW_DESCRIPTIONS.desc2 = Uka\u017E motory s prumerem men\u0161<36> m ne\u017E toto uchycen<65> motoru
TCMotorSelPan.SHOW_DESCRIPTIONS.desc3 = Uka\u017E motory se stejn<6A> m prumerem jako toto uchycen<65> motoru
TCMotorSelPan.lbl.Motormountdia = Prumer uchycen<65> motoru:
TCMotorSelPan.lbl.Search = Hledej:
TCMotorSelPan.lbl.Selectthrustcurve = Vyber v<> konovou krivku:
TCMotorSelPan.lbl.Ejectionchargedelay = Oddelovac<EFBFBD> zpo\u017Eden<65> :
TCMotorSelPan.equalsIgnoreCase.None = Nic
TCMotorSelPan.lbl.NumberofsecondsorNone = (Pocet sekund nebo \"Nic\")
TCMotorSelPan.lbl.Totalimpulse = Celkov<EFBFBD> impulse:
TCMotorSelPan.lbl.Avgthrust = Prumern<EFBFBD> tah:
TCMotorSelPan.lbl.Maxthrust = Maxim<EFBFBD> ln<EFBFBD> tah:
TCMotorSelPan.lbl.Burntime = Doba horen<65> :
TCMotorSelPan.lbl.Launchmass = Hmotnost pri startu:
TCMotorSelPan.lbl.Emptymass = Pr<EFBFBD> zdn<EFBFBD> hmotnost:
TCMotorSelPan.lbl.Datapoints = Datov<EFBFBD> body:
TCMotorSelPan.lbl.Digest = V<EFBFBD> ber:
TCMotorSelPan.title.Thrustcurve = V<EFBFBD> konov<EFBFBD> krivka:
TCMotorSelPan.title.Thrust = Tah
TCMotorSelPan.delayBox.None = Nic
! PlotDialog
PlotDialog.title.Flightdataplot = Flight data plot
PlotDialog.Chart.Simulatedflight = Simulovan<EFBFBD> let
PlotDialog.CheckBox.Showdatapoints = Uka\u017E datov<6F> body
PlotDialog.lbl.Chart = Kliknout a t<> hnout dolu a doprava zvet\u0161en<65> nahoru a vlevo zmen\u0161en<65>
! "main" prefix is used for the main application dialog
# FIXME: Rename the description keys
main.menu.file = Soubor
main.menu.file.desc = Operace se souborem
main.menu.file.new = Nov<EFBFBD>
main.menu.file.new.desc = Vytvorit nov<6F> n<> vrh rakety
main.menu.file.open = Otevr<EFBFBD> t...
BasicFrame.item.Openrocketdesign = Otevr<EFBFBD> t n<> vrh rakety
main.menu.file.openExample = Otevr<EFBFBD> t uk<75> zku...
BasicFrame.item.Openexamplerocketdesign = Otevr<EFBFBD> t uk<75> zkov<6F> n<> vrh rakety
main.menu.file.save = Ulo\u017Eit
BasicFrame.item.SavecurRocketdesign = Ulo\u017Eit soucasn<73> n<> vrh rakety
main.menu.file.saveAs = Ulo\u017Eit jako...
BasicFrame.item.SavecurRocketdesnewfile = Ulo\u017Eit soucasn<73> n<> vrh rakety do nov<6F> ho souboru
main.menu.file.print = Vytisknout / exportovat do PDF...
main.menu.file.print.desc = Vytisknout nebo exportovat do PDF jako Print or save as PDF the parts list and fin templates
main.menu.file.close = Zavr<EFBFBD> t
BasicFrame.item.Closedesign = Ulo\u017Eit soucasn<73> n<> vrh rakety
main.menu.file.quit = Konec
BasicFrame.item.Quitprogram = Ukonci progrem
main.menu.edit = Edituj
BasicFrame.menu.Rocketedt = Editace rakety
main.menu.edit.undo = Zpet
main.menu.edit.undo.desc = Vr<EFBFBD> tit zpet predchoz<6F> akci
main.menu.edit.redo = Znovu
main.menu.edit.redo.desc = Znovu predchoz<6F> operaci
main.menu.edit.cut = Vyjmout
main.menu.edit.copy = Kop<EFBFBD> rovat
main.menu.edit.paste = Vlo\u017Eit
main.menu.edit.delete = Smazat
main.menu.edit.resize = Mer<EFBFBD> tko...
main.menu.edit.resize.desc = Mer<EFBFBD> tko c<> st<73> n<> vrhu rakety
main.menu.edit.preferences = Nastaven<EFBFBD>
main.menu.edit.preferences.desc = Nastaven<EFBFBD> aplikace
main.menu.analyze = Anal\u017E<37> za
main.menu.analyze.desc = Anal<EFBFBD> za rakety
main.menu.analyze.componentAnalysis = Anal<EFBFBD> za komponent
main.menu.analyze.componentAnalysis.desc = Analyzuj c<> sti rakety samostatne
main.menu.analyze.optimization = Optimalizace rakety
main.menu.analyze.optimization.desc = Obecn<EFBFBD> n<> vrh optimalizace rakety
main.menu.help = Pomoc
main.menu.help.desc = Informace o programu OpenRocket
main.menu.help.tours = Prohl<EFBFBD> dky z pruvodcem
main.menu.help.tours.desc = Uka\u017E prohl<68> dku programu OpenRocket
main.menu.help.license = Licence
main.menu.help.license.desc = Informaci o licenci OpenRocket
main.menu.help.bugReport = Hl<EFBFBD> \u0161en<65> chyb
main.menu.help.bugReport.desc = Informace o hl<68> \u0161en<65> chyb v OpenRocket
main.menu.help.debugLog = Informace o laden<65>
main.menu.help.debugLog.desc = Uka\u017E informace o laden<65> OpenRocket
main.menu.help.about = O programu
main.menu.help.about.desc = Detaily autorsk<73> ch pr<70> v k OpenRocket
main.menu.debug = laden<EFBFBD>
main.menu.debug.whatisthismenu = Co je v tomto menu?
main.menu.debug.createtestrocket = Udelej test rakety
! database
! Translate here all material database
!
! Material database
! BULK_MATERIAL
2012-08-25 20:10:58 +00:00
material.acrylic = Akryl
material.aluminum = Hlin<EFBFBD> k
material.balsa = Balza
material.basswood = L<EFBFBD> pa
material.birch = Br<EFBFBD> za
material.brass = Mosaz
material.cardboard = Kart<EFBFBD> n
material.carbon_fiber = Vystu\u017Een<65> kart<72> n
material.cork = Korek
material.depron_xps = Depron (XPS)
material.fiberglass = Skeln<EFBFBD> vl<76> kno
material.kraft_phenolic = Kraft phenolic
material.maple = Javor
material.paper_office = Pap<EFBFBD> r (kancel<65> rsk<73> )
material.pine = Borovice
material.plywood_birch = Prekli\u017Eka (briza)
material.polycarbonate_lexan = Polykarbon<EFBFBD> t (Lexan)
material.polystyrene = Polystyr<EFBFBD> n
material.pvc = PVC
material.spruce = Smrk
material.steel = Ocel
material.styrofoam_generic_eps = Styrofoam (obecn<63> EPS)
material.styrofoam_blue_foam_xps = Styrofoam \"modr<64> pena\" (XPS)
material.titanium = Titan
material.quantum_tubing = Quantum tubing
material.blue_tube = Blue tube
2012-04-20 06:39:25 +00:00
!SURFACE_MATERIAL
2012-08-25 20:10:58 +00:00
material.ripstop_nylon = Ripstoponov<EFBFBD> nylon
material.mylar = Mylar
material.polyethylene_thin = Polyethyl<EFBFBD> n (tenk<6E> )
material.polyethylene_heavy = Polyethyl<EFBFBD> n (te\u017Ek<45> )
material.silk = Hedv<EFBFBD> b<EFBFBD>
material.paper_office = Pap<EFBFBD> r (kancel<65> rsk<73> )
material.cellophane = Celof<EFBFBD> n
material.crepe_paper = Celul<EFBFBD> rn<EFBFBD> pap<61> r
2012-04-20 06:39:25 +00:00
! LINE_MATERIAL
2012-08-25 20:10:58 +00:00
material.thread_heavy_duty = Vl<EFBFBD> kno (vysoce odoln<6C> )
material.elastic_cord_round_2_mm_1_16_in = Elastick<EFBFBD> \u0161nura (round 2mm, 1/16 in)
material.elastic_cord_flat_6_mm_1_4_in = Elastick<EFBFBD> \u0161nura (flat 6mm, 1/4 in)
material.elastic_cord_flat_12_mm_1_2_in = Elastick<EFBFBD> \u0161nura (flat 12mm, 1/2 in)
material.elastic_cord_flat_19_mm_3_4_in = Elastick<EFBFBD> \u0161nura (flat 19mm, 3/4 in)
material.elastic_cord_flat_25_mm_1_in = Elastick<EFBFBD> \u0161nura (flat 25mm, 1 in)
material.braided_nylon_2_mm_1_16_in = Spleten<EFBFBD> nylon (2 mm, 1/16 in)
material.braided_nylon_3_mm_1_8_in = Spleten<EFBFBD> nylon (3 mm, 1/8 in)
material.tubular_nylon_11_mm_7_16_in = Trubkovit<EFBFBD> nylon (11 mm, 7/16 in)
material.tubular_nylon_14_mm_9_16_in = Trubkovit<EFBFBD> nylon (14 mm, 9/16 in)
material.tubular_nylon_25_mm_1_in = Trubkovit<EFBFBD> nylon (25 mm, 1 in)
2012-04-20 06:39:25 +00:00
! ExternalComponent
ExternalComponent.Rough = drsn<EFBFBD>
ExternalComponent.Unfinished = nedokoncen<EFBFBD>
ExternalComponent.Regularpaint = norm<EFBFBD> lne natren<65>
ExternalComponent.Smoothpaint = jemne natren<65>
ExternalComponent.Polished = vyle\u0161ten<65>
! LineStyle
LineStyle.Solid = pevn<EFBFBD>
LineStyle.Dashed = c<EFBFBD> rkovan<EFBFBD>
LineStyle.Dotted = teckovan<EFBFBD>
LineStyle.Dash-dotted = tecko-c<> rkovan<61>
LineStyle.Defaultstyle = V<EFBFBD> choz<EFBFBD> styl
! Shape
Shape.Conical = Ku\u017Eelovit<69>
Shape.Conical.desc1 = Ku\u017Eelovit<69> pr<70> dov<6F> kryt m<> profil jako troj<6F> heln<6C> k.
Shape.Conical.desc2 = Ku\u017Eel m<> rovn<76> strany.
Shape.Ogive = Obloukovit<EFBFBD>
Shape.Ogive.desc1 = Profil pr<70> dov<6F> ho krytu ve tvaru lomen<65> ho oblouku tvor<6F> <20> sek kru\u017Enice. Tvarov<6F> parametr o hodnote 1 urcuje <b>tecnu lomen<65> ho oblouku</b>, kter<65> plynule od oblouku prech<63> z<EFBFBD> jako telo rakety , hodota men\u0161<36> ne\u017E 1 urcuje <b>secnu lomen<65> ho oblouku</b>.
Shape.Ogive.desc2 = Profil pr<70> dov<6F> ho krytu ve tvaru lomen<65> ho oblouku tvor<6F> <20> sek kru\u017Enice. Tvarov<6F> parametr o hodnote 1 urcuje <b>tecnu lomen<65> ho oblouku</b>, kter<65> plynule od oblouku prech<63> z<EFBFBD> jako telo rakety na z<> d, hodota men\u0161<36> ne\u017E 1 urcuje <b>secnu lomen<65> ho oblouku</b>.
Shape.Ellipsoid = Eliptyck<EFBFBD>
Shape.Ellipsoid.desc1 = Eliptick<EFBFBD> pr<70> dov<6F> kryt m<> profil jako polovina epilpsy a hlavn<76> mi osamy jsou 2×<i>d<> lka</i> a <i>prumer</i>.
Shape.Ellipsoid.desc2 = Eliptick<EFBFBD> pr<70> dov<6F> kryt m<> profil jako polovina epilpsy a hlavn<76> mi osamy jsou 2×<i>d<> lka</i> a <i>prumer</i>. Pokud prechod nen<65> or<6F> znut, pak je profi roz\u0161<36> ren v centru odpov<6F> daj<61> c<EFBFBD> m polomeru.
Shape.Powerseries = Mocnin<EFBFBD> rada
Shape.Powerseries.desc1 = Pr<EFBFBD> dov<EFBFBD> kryt ve tvaru mocnin<69> rady m<> profil <i>r<> diusu</i> × (<i>x</i> / <i>d<> lka</i>)<sup><i>k</i></sup> kde <i>k</i> je tvarov<6F> parametr. Pro <i>k</i>=0.5 je to <b>\u00BD-power</b> nebo <b>parabolick<63> </b> pr<70> dov<6F> kryt, pro <i>k</i>=0.75 a <b>\u00BE-power</b>, a pro <i>k</i>=1 a <b>ku\u017Eelovit<69> </b> pr<70> dov<6F> kryt.
Shape.Powerseries.desc2 = Prechod trupu ve tvaru mocnin<69> rady m<> profil <i>r<> diusu</i> × (<i>x</i> / <i>d<> lka</i>)<sup><i>k</i></sup> kde <i>k</i> je tvarov<6F> parametr. Pro <i>k</i>=0.5 je prechod trupu <b>\u00BD-power</b> nebo <b>parabola</b>, pro <i>k</i>=0.75 a <b>\u00BE-power</b>, a pro <i>k</i>=1 <b>ku\u017Eel</b>.
Shape.Parabolicseries = Parabola
Shape.Parabolicseries.desc1 = Parabolick<EFBFBD> pr<70> dov<6F> kryt m<> profil paraboly. Tvarov<6F> parametr definuje <20> sek paraboly, kter<65> je vyu\u017Eit. Tvarov<6F> parametr 1.0 produkuje <b>plnou parabolu</b> kde telov<6F> trubka je jej<65> tecnou, 0.75 produkuje <b>3/4 parabolu</b>, 0.5 produkuje <b>1/2 parabolu</b> a 0 produkuje <b>ku\u017Eelovit<69> </b> pr<70> dov<6F> kryt.
Shape.Parabolicseries.desc2 = Parabolick<EFBFBD> prechod trupu m<> profil paraboly. Tvarov<6F> parametr definuje <20> sek paraboly, kter<65> je vyu\u017Eit. Tvarov<6F> parametr 1.0 produkuje <b>plnou parabolu</b> kde telov<6F> trubka je jej<65> tecnou na zadn<64> c<> sti, 0.75 produkuje <b>3/4 parabolu</b>, 0.5 produkuje <b>1/2 parabolu</b> a 0 produkuje <b>ku\u017Eelovit<69> </b> prechod trupu.
Shape.Haackseries = Haack
Shape.Haackseries.desc1 = Haackov<EFBFBD> pr<70> dov<6F> kryt je navr\u017Een pro minimalizov<6F> n<EFBFBD> aerodynamick<63> ho odporu. Tvarov<6F> parametr 0 produkuje <b>LD-Haack</b> nebo <b>Von Karmanuv</b> pr<70> dov<6F> kryz, kter<65> minimalizuje aerodynamick<63> odpor pro pevne danou d<> lku a prumer, zat<61> mco hodnota 0.333 produkuje <b>LV-Haack</b> pr<70> dov<6F> kryt, kter<65> minimalizuje aerodynamick<63> odpor pro pevn\u0161 danou d<> lku a objem.
Shape.Haackseries.desc2 = Haackov<EFBFBD> <i>pr<70> dov<6F> kryt</i> je navr\u017Een pro minimalizov<6F> n<EFBFBD> aerodynamick<63> ho odporu. Tyto prechody trupu jsou jeho ekvivalenty, ale nemus<75> mit nutne optim<69> ln<6C> aerodynamick<63> odpor vzduchu pro prechod trupu. Tvarov<6F> parametr 0 produkuje <b>LD-Haack</b> nebo <b>Von Karmanuv</b> tvar, zat<61> mco hodnota 0.333 produkuje tvar<b>LV-Haack</b>.
! RocketComponent
RocketComponent.Position.TOP = Vrchol rodicovsk<73> komponenty
RocketComponent.Position.MIDDLE = Stred rodicovsk<73> komponenty
RocketComponent.Position.BOTTOM = Spodek rodicovsk<73> komponenty
RocketComponent.Position.AFTER = Za rodicovskou komponentou
RocketComponent.Position.ABSOLUTE = \u0160picka nosn<73> ho ku\u017Eelu
! LaunchLug
LaunchLug.Launchlug = Vypou\u0161tec<65> oko
! NoseCone
NoseCone.NoseCone = Nosn<EFBFBD> ku\u017Eel
! Transition
Transition.Transition = Prechod
!Stage
Stage.Stage = Stupen
Stage.SeparationEvent.UPPER_IGNITION = Horn<EFBFBD> stupen zap<61> len<65> motoru
Stage.SeparationEvent.IGNITION = Soucasn<EFBFBD> stupen zap<61> len<65> motoru
Stage.SeparationEvent.BURNOUT = Current stage motor burnout
Stage.SeparationEvent.EJECTION = Current stage ejection charge
Stage.SeparationEvent.LAUNCH = Vypust
Stage.SeparationEvent.NEVER = Nikdy
! BodyTube
BodyTube.BodyTube = Telo rakety
! TubeCoupler
TubeCoupler.TubeCoupler = Spojen<EFBFBD> trubic
!InnerTube
InnerTube.InnerTube = Vnitrn<EFBFBD> trubice
! TrapezoidFinSet
TrapezoidFinSet.TrapezoidFinSet = Lichobe\u017En<45> kov<6F> stabiliz<69> tory
! FreeformFinSet
FreeformFinSet.FreeformFinSet = Volno tvarov<6F> stabiliz<69> tory
!MassComponent
MassComponent.MassComponent = Hmotnost komponenty
! Parachute
Parachute.Parachute = Pad<EFBFBD> k
! ShockCord
ShockCord.ShockCord = Poutac<EFBFBD> \u0160nura
! Bulkhead
Bulkhead.Bulkhead = Prep<EFBFBD> \u017Eka
!Rocket
2013-03-22 18:12:58 +02:00
Rocket.motorCount.Nomotor = \u017D<37> dn<64> motory
2012-04-20 06:39:25 +00:00
Rocket.compname.Rocket = Raketa
!MotorMount
MotorMount.IgnitionEvent.AUTOMATIC = Automatick<EFBFBD> (vypu\u0161ten<65> nebo vyhozen<65> predchoz<6F> ho stupne)
MotorMount.IgnitionEvent.LAUNCH = Vypu\u0161ten<65>
MotorMount.IgnitionEvent.EJECTION_CHARGE = Prvn<EFBFBD> vypu\u0161ten<65> nebo vyhozen<65> predchoz<6F> ho stupne
MotorMount.IgnitionEvent.BURNOUT = Prvn<EFBFBD> vyhoren<65> predchoz<6F> ho stupne
MotorMount.IgnitionEvent.NEVER = Nikdy
!ComponentIcons
ComponentIcons.Nosecone = Celn<EFBFBD> ku\u017Eel
ComponentIcons.Bodytube = Telov<EFBFBD> trubka
ComponentIcons.Transition = Prechod trupu
ComponentIcons.Trapezoidalfinset = Lichobe\u017En<45> kov<6F> stabiliz<69> tory
ComponentIcons.Ellipticalfinset = Eliptick<EFBFBD> stabiliz<69> tory
ComponentIcons.Freeformfinset = Volno tvarov<6F> stabiliz<69> tory
ComponentIcons.Launchlug = Vypou\u0161tec<65> oko
ComponentIcons.Innertube = Vnitrn<EFBFBD> trubka
ComponentIcons.Tubecoupler = Spojen<EFBFBD> trubic
ComponentIcons.Centeringring = Trupov<EFBFBD> prep<65> \u017Eka
ComponentIcons.Bulkhead = Prep<EFBFBD> \u017Eka
ComponentIcons.Engineblock = Blok motoru
ComponentIcons.Parachute = Pad<EFBFBD> k
ComponentIcons.Streamer = Brzd<EFBFBD> c<EFBFBD> prou\u017Eek
ComponentIcons.Shockcord = Poutac<EFBFBD> \u0161nura
ComponentIcons.Masscomponent = Hmotnost komponenty
ComponentIcons.disabled = (zak<61> zan<61> )
! StageAction
StageAction.Stage = Stupen
! RecoveryDevice
RecoveryDevice.DeployEvent.LAUNCH = Vypu\u0161ten<65> (plus NN sekund)
RecoveryDevice.DeployEvent.EJECTION = Prvn<EFBFBD> vyhoren<65> tohoto stupne
RecoveryDevice.DeployEvent.APOGEE = Vrchol
RecoveryDevice.DeployEvent.ALTITUDE = Konkr<EFBFBD> tn<EFBFBD> v<> \u0161ka behem sestupu
RecoveryDevice.DeployEvent.NEVER = Nikdy
! FlightEvent
FlightEvent.Type.LAUNCH = Vypu\u0161ten<65>
FlightEvent.Type.IGNITION = Zap<EFBFBD> len<EFBFBD> motoru
FlightEvent.Type.LIFTOFF = Vzl<EFBFBD> tnout
FlightEvent.Type.LAUNCHROD = Vzd<EFBFBD> lenost vypou\u0161tec<65> tyce
FlightEvent.Type.BURNOUT = Vyhoren<EFBFBD> motoru
FlightEvent.Type.EJECTION_CHARGE = Ejection charge
FlightEvent.Type.STAGE_SEPARATION = Oddelen<EFBFBD> stupne
FlightEvent.Type.APOGEE = Vrchol
FlightEvent.Type.RECOVERY_DEVICE_DEPLOYMENT = Navr<EFBFBD> cen<EFBFBD> nasazen<65> zar<61> zen<65>
FlightEvent.Type.GROUND_HIT = N<EFBFBD> raz do zeme
FlightEvent.Type.SIMULATION_END = Konec simulace
FlightEvent.Type.ALTITUDE = Zmena v<> \u0161ky
! ThrustCurveMotorColumns
TCurveMotorCol.MANUFACTURER = V<EFBFBD> robce
TCurveMotorCol.DESIGNATION = Pojmenov<EFBFBD> n<EFBFBD>
TCurveMotorCol.TYPE = Druh
TCurveMotorCol.DIAMETER = Prumer
TCurveMotorCol.LENGTH = D<EFBFBD> lka
! RocketInfo
RocketInfo.lengthLine.Length = D<EFBFBD> lka
RocketInfo.lengthLine.maxdiameter = , max. prumer
RocketInfo.massText1 = Hmotnost s motory
RocketInfo.massText2 = Hmotnost bez motoru
RocketInfo.at = v M=
RocketInfo.cgText = Te\u017E<37> \u0161te:
RocketInfo.cpText = Centrum tlaku:
RocketInfo.stabText = Stabilita:
RocketInfo.Warning = Varov<EFBFBD> n<EFBFBD> :
RocketInfo.Calculating = Poc<EFBFBD> t<EFBFBD> m...
RocketInfo.Apogee = Vrchol:
RocketInfo.Maxvelocity = Max. rychlost:
RocketInfo.Maxacceleration = Max. akcelerace:
RocketInfo.apogeeValue = N/A
RocketInfo.Mach = (Mach
RocketInfo.velocityValue = N/A
RocketInfo.accelerationValue = N/A
! FinSet
FinSet.CrossSection.SQUARE = Ctvercov<EFBFBD>
FinSet.CrossSection.ROUNDED = Obl<EFBFBD>
FinSet.CrossSection.AIRFOIL = Aerodynamick<EFBFBD> profil
FinSet.TabRelativePosition.FRONT = Tetiva u korene n<> be\u017En<45> hrany
FinSet.TabRelativePosition.CENTER = Stred tetivy u korene
FinSet.TabRelativePosition.END = Tetiva u korene odtokov<6F> hrany
! FlightDataType
FlightDataType.TYPE_TIME = Cas
FlightDataType.TYPE_ALTITUDE = Nadmorsk<EFBFBD> v<> \u0161ka
FlightDataType.TYPE_VELOCITY_Z = Svisl<EFBFBD> rychlost
FlightDataType.TYPE_ACCELERATION_Z = Svisl<EFBFBD> zrychlen<65>
FlightDataType.TYPE_VELOCITY_TOTAL = Celkov<EFBFBD> rychlost
FlightDataType.TYPE_ACCELERATION_TOTAL = Celkov<EFBFBD> zrychlen<65>
FlightDataType.TYPE_POSITION_X = Pozice proti vetru
FlightDataType.TYPE_POSITION_Y = Pozice po vetru
FlightDataType.TYPE_POSITION_XY = Bocn<EFBFBD> vzd<7A> lenost
FlightDataType.TYPE_POSITION_DIRECTION = Bocn<EFBFBD> smer
FlightDataType.TYPE_VELOCITY_XY = Bocn<EFBFBD> rychlost
FlightDataType.TYPE_ACCELERATION_XY = Bocn<EFBFBD> zrychlen<65>
FlightDataType.TYPE_AOA = <EFBFBD> hel n<> behu
FlightDataType.TYPE_ROLL_RATE = <EFBFBD> hlov<EFBFBD> rychlost klonen<65>
FlightDataType.TYPE_PITCH_RATE = <EFBFBD> hlov<EFBFBD> rychlost klopen<65>
FlightDataType.TYPE_YAW_RATE = <EFBFBD> hlov<EFBFBD> rychlost zat<61> cen<65>
FlightDataType.TYPE_MASS = Hmotnost
FlightDataType.TYPE_LONGITUDINAL_INERTIA = Pod<EFBFBD> ln<EFBFBD> moment setrvacnosti
FlightDataType.TYPE_ROTATIONAL_INERTIA = Tociv<EFBFBD> moment setrvacnosti
FlightDataType.TYPE_CP_LOCATION = Um<EFBFBD> sten<EFBFBD> pusobi\u0161te tlaku
FlightDataType.TYPE_CG_LOCATION = Um<EFBFBD> sten<EFBFBD> te\u017Ei\u0161te
FlightDataType.TYPE_STABILITY = Kvalita bezpecnosti stability
FlightDataType.TYPE_MACH_NUMBER = Machovo c<> slo
FlightDataType.TYPE_REYNOLDS_NUMBER = Reynoldsovo c<> slo
FlightDataType.TYPE_THRUST_FORCE = Tah
FlightDataType.TYPE_DRAG_FORCE = Brzd<EFBFBD> c<EFBFBD> s<> la
FlightDataType.TYPE_DRAG_COEFF = Brzd<EFBFBD> c<EFBFBD> koeficient
FlightDataType.TYPE_AXIAL_DRAG_COEFF = Osov<EFBFBD> brzd<7A> c<EFBFBD> koeficient
FlightDataType.TYPE_FRICTION_DRAG_COEFF = Soucinitel brzdn<64> ho tren<65>
FlightDataType.TYPE_PRESSURE_DRAG_COEFF = Tlakov<EFBFBD> brzd<7A> c<EFBFBD> koeficient
FlightDataType.TYPE_BASE_DRAG_COEFF = Z<EFBFBD> kladn<EFBFBD> brzd<7A> c<EFBFBD> koeficient
FlightDataType.TYPE_NORMAL_FORCE_COEFF = Norm<EFBFBD> n<EFBFBD> silov<6F> koeficient
FlightDataType.TYPE_PITCH_MOMENT_COEFF = Koeficient klopiv<69> ho momentu
FlightDataType.TYPE_YAW_MOMENT_COEFF = Koeficient zat<61> civ<69> ho momentu
FlightDataType.TYPE_SIDE_FORCE_COEFF = Koeficient bocn<63> s<> ly
FlightDataType.TYPE_ROLL_MOMENT_COEFF = Koeficient kloniv<69> ho momentu
FlightDataType.TYPE_ROLL_FORCING_COEFF = Koeficient kloniv<69> s<> ly
FlightDataType.TYPE_ROLL_DAMPING_COEFF = Koeficinet kloniv<69> ho tlumen<65>
FlightDataType.TYPE_PITCH_DAMPING_MOMENT_COEFF = Koeficient klopiv<69> ho tlumen<65>
FlightDataType.TYPE_YAW_DAMPING_MOMENT_COEFF = Koeficient zat<61> civ<69> ho tlumen<65>
FlightDataType.TYPE_REFERENCE_LENGTH = Doporucen<EFBFBD> d<> lka
FlightDataType.TYPE_REFERENCE_AREA = Doporucen<EFBFBD> obast
FlightDataType.TYPE_ORIENTATION_THETA = Svisl<EFBFBD> orientace (zenit)
FlightDataType.TYPE_ORIENTATION_PHI = Bocn<EFBFBD> orientace (azimut)
FlightDataType.TYPE_WIND_VELOCITY = Rychlost vetru
FlightDataType.TYPE_AIR_TEMPERATURE = Teplota vzduchu
FlightDataType.TYPE_AIR_PRESSURE = Tlak vzduchu
FlightDataType.TYPE_SPEED_OF_SOUND = Rychlost zvuku
FlightDataType.TYPE_TIME_STEP = Simulacn<EFBFBD> krok
FlightDataType.TYPE_COMPUTATION_TIME = V<EFBFBD> pocetn<EFBFBD> cas
FlightDataType.TYPE_LATITUDE = Zemepisn<EFBFBD> \u0161<36> rka
FlightDataType.TYPE_LONGITUDE = Zemepisn<EFBFBD> d<> lka
FlightDataType.TYPE_CORIOLIS_ACCELERATION = Koriolisovo zrychlen<65>
! PlotConfiguration
PlotConfiguration.Verticalmotion = Vertik<EFBFBD> ln<EFBFBD> pohyb vs. cas
PlotConfiguration.Totalmotion = Celkov<EFBFBD> pohyb vs. cas
PlotConfiguration.Flightside = Letov<EFBFBD> profil
PlotConfiguration.Stability = Stabilita vs. cas
PlotConfiguration.Dragcoef = Brzd<EFBFBD> c<EFBFBD> koeficient vs. Machovo c<> slo
PlotConfiguration.Rollcharacteristics = Charakteristiky pr<70> cn<63> ho n<> klonu
PlotConfiguration.Angleofattack = <EFBFBD> hel n<> behu a orientace
vs cas
PlotConfiguration.Simulationtime = Simulacn<EFBFBD> krok a v<> pocetn<74> cas
! Warning
Warning.LargeAOA.str1 = Velk<EFBFBD> <20> hel n<> behu.
Warning.LargeAOA.str2 = Velk<EFBFBD> <20> hel n<> behu (
Warning.DISCONTINUITY = Nespojitost v prumeru tela rakety.
Warning.THICK_FIN = Tlou\u0161tka stabiliz<69> toru se nemu\u017Ee modelovat presne.
Warning.JAGGED_EDGED_FIN = Zubat<EFBFBD> hrany stabiliz<69> toru mohou b<> t vypocteny nepresne.
Warning.LISTENERS_AFFECTED = Listeners modified the flight simulation
Warning.RECOVERY_DEPLOYMENT_WHILE_BURNING = Z<EFBFBD> chran<EFBFBD> zar<61> zen<65> se otevrelo, zat<61> mco motor st<73> le horel.
Warning.FILE_INVALID_PARAMETER = Setk<EFBFBD> n<EFBFBD> s neplatn<74> m parametrem, ignorace.
! Scale dialog
ScaleDialog.lbl.scaleRocket = Cel<EFBFBD> raketa
ScaleDialog.lbl.scaleSubselection = Oznac a v\u0161echny subkomponenty
ScaleDialog.lbl.scaleSelection = Pouze oznacen<65> komponenty
ScaleDialog.title = Stupnice mer<65> tka
ScaleDialog.lbl.scale = Mer<EFBFBD> tko:
ScaleDialog.lbl.scale.ttip = Vyberte, zda chcete zmenit mer<65> tko cel<65> ho n<> vrhu nebo pouze vybran<61> ch souc<75> st<73>
ScaleDialog.lbl.scaling = Uplatni zmenu mer<65> tka:
ScaleDialog.lbl.scaling.ttip = V<EFBFBD> sledn<EFBFBD> velikost, hodnoty nad 100% znamenaj<61> zvet\u0161en<65> a hodnoty pod 100% zmen\u0161en<65> n<> vrhu.
! The scaleFrom/scaleTo pair creates a phrase "Scale from [...] to [...]"
ScaleDialog.lbl.scaleFrom = Mer<EFBFBD> tko od
ScaleDialog.lbl.scaleTo = do
ScaleDialog.lbl.scaleFromTo.ttip = Definov<EFBFBD> n<EFBFBD> mer<65> tka na z<> klade puvodn<64> a v<> sledn<64> d<> lky.
ScaleDialog.checkbox.scaleMass = Aktualizace vyj<79> dren<65> hodnoty hmotnosti
ScaleDialog.checkbox.scaleMass.ttip = Mer<EFBFBD> tko hmotnosti komponenty a preps<70> n<EFBFBD> hodnoty hmotnosti tret<65> mocninou mer<65> tka
ScaleDialog.button.scale = Mer<EFBFBD> tko
ScaleDialog.undo.scaleRocket = Mer<EFBFBD> tko rakety
ScaleDialog.undo.scaleComponent = Mer<EFBFBD> tko komponenty
ScaleDialog.undo.scaleComponents = Mer<EFBFBD> tko komponent
!icons
Icons.Undo = Zpet
Icons.Redo = Znovu
OpenRocketPrintable.Partsdetail = Detail c<> st<73>
OpenRocketPrintable.Fintemplates = \u0160ablony stabiliz<69> toru
OpenRocketPrintable.Transitiontemplates = \u0160ablony prechodu
OpenRocketPrintable.Noseconetemplates = \u0160ablony nosn<73> ho ku\u017Eele
OpenRocketPrintable.Finmarkingguide = Oznacen<EFBFBD> pruvodce stabiliz<69> tory
OpenRocketPrintable.DesignReport = Hl<EFBFBD> \u0161en<65> o n<> vrhu
OpenRocketDocument.Redo = Znovu
OpenRocketDocument.Undo = Zpet
!EllipticalFinSet
EllipticalFinSet.Ellipticalfinset = Eliptick<EFBFBD> soubor stabiliz<69> toru
! Optimization
! Modifiers
optimization.modifier.nosecone.length = D<EFBFBD> lka
optimization.modifier.nosecone.length.desc = Optimalizace d<> lky celn<6C> ho ku\u017Eelu.
optimization.modifier.nosecone.diameter = Prumer
optimization.modifier.nosecone.diameter.desc = Optimalizace prumeru celn<6C> ho ku\u017Eelu.
optimization.modifier.nosecone.thickness = Tlou\u0161tka
optimization.modifier.nosecone.thickness.desc = Optimalizace tlou\u0161tky steny nosn<73> ho ku\u017Eelu.
optimization.modifier.nosecone.shapeparameter = Parametry tvaru
optimization.modifier.nosecone.shapeparameter.desc = Optimalizace parametru tvaru nosn<73> ho ku\u017Eelu.
optimization.modifier.transition.length = D<EFBFBD> lka
optimization.modifier.transition.length.desc = Optimalizace d<> lky prechodu trupu.
optimization.modifier.transition.forediameter = Pr<EFBFBD> dov<EFBFBD> prumer
optimization.modifier.transition.forediameter.desc = Optimalizace pr<70> dov<6F> ho prumeru prechodu trupu.
optimization.modifier.transition.aftdiameter = Z<EFBFBD> dov<EFBFBD> prumer
optimization.modifier.transition.aftdiameter.desc = Optimalizace z<> dov<6F> ho prumeru prechodu trupu.
optimization.modifier.transition.thickness = Tlou\u0161tka
optimization.modifier.transition.thickness.desc = Optimalizace tlou\u0161tky steny prechodu trupu.
optimization.modifier.transition.shapeparameter = Parametry tvaru
optimization.modifier.transition.shapeparameter.desc = Optimalizace parametru tvaru prechodu trupu.
optimization.modifier.bodytube.length = D<EFBFBD> lka
optimization.modifier.bodytube.length.desc = Optimalizace d<> lky telov<6F> trubky.
optimization.modifier.bodytube.outerDiameter = Vnej\u0161<36> prumer
optimization.modifier.bodytube.outerDiameter.desc = Optimalizace vnej\u0161<36> ho prumeru telov<6F> trubky pri zachov<6F> n<EFBFBD> tlou\u0161tky steny.
optimization.modifier.bodytube.thickness = Tlou\u0161tka
optimization.modifier.bodytube.thickness.desc = Optimalizace tlou\u0161tky steny telov<6F> trubky.
optimization.modifier.trapezoidfinset.rootChord = Tetiva u korene
optimization.modifier.trapezoidfinset.rootChord.desc = Optimalizace tetivy u korene stabiliz<69> toru (d<> lka stabiliz<69> toru na tele rakety).
optimization.modifier.trapezoidfinset.tipChord = Koncov<EFBFBD> tetiva
optimization.modifier.trapezoidfinset.tipChord.desc = Optimalizace koncov<6F> tetivy stabiliz<69> toru (d<> lka stabiliz<69> toru na vnej\u0161<36> m okraji).
optimization.modifier.trapezoidfinset.sweep = Ostr<EFBFBD> <20> hel
optimization.modifier.trapezoidfinset.sweep.desc = Optimalizace ostr<74> ho <20> hlu stabiliz<69> toru (vzd<7A> lenost mezi n<> be\u017Enou hranou a kladn<64> m \u0161<36> pem).
optimization.modifier.trapezoidfinset.height = V<EFBFBD> \u0161ka
optimization.modifier.trapezoidfinset.height.desc = Optimalizace v<> \u0161ky (poloviny rozpet<65> ) stabliz<69> toru.
optimization.modifier.ellipticalfinset.length = Tetiva u korene
optimization.modifier.ellipticalfinset.length.desc = Optimalizace d<> lky tetivy u korene stabiliz<69> toru.
optimization.modifier.ellipticalfinset.height = V<EFBFBD> \u0161ka
optimization.modifier.ellipticalfinset.height.desc = Optimalizace v<> \u0161ky (poloviny rozpet<65> ) stabiliz<69> toru.
optimization.modifier.finset.cant = <EFBFBD> hel n<> klonu
optimization.modifier.finset.cant.desc = Optimalizace <20> hlu n<> klonu stabiliz<69> toru.
optimization.modifier.finset.position = Pozice
optimization.modifier.finset.position.desc = Optimalizace pozice stabiliz<69> toru pod<6F> l tela rakety.
optimization.modifier.launchlug.length = D<EFBFBD> lka
optimization.modifier.launchlug.length.desc = Optimalizace d<> lky vypou\u0161tec<65> ho oka.
optimization.modifier.launchlug.outerDiameter = Vnej\u0161<36> prumer
optimization.modifier.launchlug.outerDiameter.desc = Optimalizace vnej\u0161<36> ho prumeru vypou\u0161tec<65> ho oka.
optimization.modifier.launchlug.thickness = Tlou\u0161tka
optimization.modifier.launchlug.thickness.desc = Optimalizace tlou\u0161tky vypou\u0161tec<65> ho oka pri zachov<6F> n<EFBFBD> konstantn<74> ho vnej\u0161<36> ho prumeru.
optimization.modifier.launchlug.position = Pozice
optimization.modifier.launchlug.position.desc = Optimalizce vypou\u0161tec<65> ho oka vzhledem k telu rakety.
optimization.modifier.internalcomponent.position = Pozice
optimization.modifier.internalcomponent.position.desc = Optimalizace pozice komponenty vzhledem rodicovsk<73> komponente.
optimization.modifier.masscomponent.mass = Hmotnost
optimization.modifier.masscomponent.mass.desc = Optimalizace hmotnosti komponenty.
optimization.modifier.parachute.diameter = Prumer
optimization.modifier.parachute.diameter.desc = Optimalizace prumeru vrchl<68> ku pad<61> ku.
optimization.modifier.parachute.coefficient = Brzd<EFBFBD> c<EFBFBD> koeficient
optimization.modifier.parachute.coefficient.desc = Optimalizace brzd<7A> c<EFBFBD> ho koeficientu pad<61> ku. Typick<63> pad<61> k m<> brzd<7A> c<EFBFBD> koeficient okolo 0.8.
optimization.modifier.streamer.length = D<EFBFBD> lka
optimization.modifier.streamer.length.desc = Optimalizace d<> lky brzd<7A> c<EFBFBD> ho prou\u017Eku.
optimization.modifier.streamer.width = \u0160<36> rka
optimization.modifier.streamer.width.desc = Optimalizace \u0161<36> rky brzd<7A> c<EFBFBD> ho prou\u017Eku.
optimization.modifier.streamer.aspectRatio = Pomer stran
optimization.modifier.streamer.aspectRatio.desc = Optimalizace pomeru stran brzd<7A> c<EFBFBD> ho prou\u017Eku (d<> lka/\u0161<36> rka). NEMEL-by jste zvolit \u0161<36> rku nebo d<> lku brzd<7A> c<EFBFBD> ho prou\u017Eku ve stejn<6A> m pomeru.
optimization.modifier.streamer.coefficient = Brzd<EFBFBD> c<EFBFBD> koeficient
optimization.modifier.streamer.coefficient.desc = Optimalizace brzd<7A> c<EFBFBD> ho koeficinetu bryd<79> c<EFBFBD> ho prou\u017Eku.
optimization.modifier.recoverydevice.deployDelay = Zpo\u017Eden<65> otevren<65>
optimization.modifier.recoverydevice.deployDelay.desc = Optimalizace zpo\u017Eden<65> otevren<65> n<> vratov<6F> ho zar<61> zen<65> .
optimization.modifier.recoverydevice.deployAltitude = V<EFBFBD> \u0161ka otevren<65>
optimization.modifier.recoverydevice.deployAltitude.desc = Optimalizace v<> \u0161ky otevren<65> n<> vratov<6F> ho zar<61> zen<65> .
optimization.modifier.rocketcomponent.overrideMass = Zmena hmotnosti
optimization.modifier.rocketcomponent.overrideMass.desc = Optimalizace zmeny hmotnosti komponety.
optimization.modifier.rocketcomponent.overrideCG = Zmena te\u017Ei\u0161te
optimization.modifier.rocketcomponent.overrideCG.desc = Optimalizace zmeny te\u017Ei\u0161te komponenty.
optimization.modifier.motormount.overhang = Presah motoru
optimization.modifier.motormount.overhang.desc = Optimalizace presahu motoru.
optimization.modifier.motormount.delay = Zpo\u017Eden<65> zap<61> len<65> motoru
optimization.modifier.motormount.delay.desc = Optimalizace zpo\u017Eden<65> zap<61> len<65> motoru.
! General rocket design optimization dialog
GeneralOptimizationDialog.title = Optimalizace rakety
GeneralOptimizationDialog.goal.maximize = Maximalizace hodnot
GeneralOptimizationDialog.goal.minimize = Minimalizace hodnot
GeneralOptimizationDialog.goal.seek = Hledej hodnotu
GeneralOptimizationDialog.btn.start = Zac<EFBFBD> tek optimalizace
GeneralOptimizationDialog.btn.stop = Konec optimalizace
GeneralOptimizationDialog.lbl.paramsToOptimize = Parametry optimalizace:
GeneralOptimizationDialog.btn.add = Pridej
GeneralOptimizationDialog.btn.add.ttip = Pridej oznacen<65> parametry k optimalizaci
GeneralOptimizationDialog.btn.remove = Odeber
GeneralOptimizationDialog.btn.remove.ttip = Odeber oznacen<65> parametry z optimalizace
GeneralOptimizationDialog.btn.removeAll = Odeber v\u0161e
GeneralOptimizationDialog.btn.removeAll.ttip = Odeber v\u0161echny parametry z optimalizace
GeneralOptimizationDialog.lbl.availableParams = Dostupn<EFBFBD> parametry:
GeneralOptimizationDialog.lbl.optimizationOpts = Nastaven<EFBFBD> optimalizace
GeneralOptimizationDialog.lbl.optimizeSim = Optimalizuj simulaci:
GeneralOptimizationDialog.lbl.optimizeSim.ttip = vyber kterou simulaci optimalizovat
GeneralOptimizationDialog.lbl.optimizeValue = Optimalizovan<EFBFBD> hodnota:
GeneralOptimizationDialog.lbl.optimizeValue.ttip = Vyber hodnota m<> b<> t optimalizov<6F> na
GeneralOptimizationDialog.lbl.optimizeGoal = Optimalizacn<EFBFBD> c<> l:
GeneralOptimizationDialog.lbl.optimizeGoal.ttip = Oznac c<> l optimalizace
GeneralOptimizationDialog.lbl.optimizeGoalValue.ttip = Vlastn<EFBFBD> hodota k hled<65> n<EFBFBD>
GeneralOptimizationDialog.lbl.requireStability = Vy\u017Eadovan<61> stabilita
GeneralOptimizationDialog.lbl.requireMinStability = Minim<EFBFBD> ln<EFBFBD> stabilita:
GeneralOptimizationDialog.lbl.requireMinStability.ttip = Vy\u017Eadovan<61> minim<69> ln<6C> rozpet<65> statick<63> stability n<> vrhu
GeneralOptimizationDialog.lbl.requireMaxStability = Maxim<EFBFBD> ln<EFBFBD> stabilita:
GeneralOptimizationDialog.lbl.requireMaxStability.ttip = Vy\u017Eadovan<61> maxim<69> ln<6C> rozpet<65> statick<63> stability n<> vrhu
GeneralOptimizationDialog.status.bestValue = Nejlep\u0161<36> hodnota:
GeneralOptimizationDialog.status.bestValue.ttip = Nejlep\u0161<36> optimalizacn<63> hodnota byla nalezena pr<70> li\u0161 daleko.
GeneralOptimizationDialog.status.stepCount = Poc<EFBFBD> tac<EFBFBD> krok:
GeneralOptimizationDialog.status.stepCount.ttip = Pocet kroku optimalizace, kter<65> bude vykon<6F> n.
GeneralOptimizationDialog.status.evalCount = Ohodnocen<EFBFBD> :
GeneralOptimizationDialog.status.evalCount.ttip = Celkov<EFBFBD> pocet funkcn<63> ch ohodnocen<65> (simulac<61> ), kter<65> budou provedena.
GeneralOptimizationDialog.status.stepSize = D<EFBFBD> lka kroku:
GeneralOptimizationDialog.status.stepSize.ttip = Soucasn<EFBFBD> d<> lka optimalizacn<63> ho kroku (vzhledem k rozsahu optimalizacn<63> ch parametru)
GeneralOptimizationDialog.btn.plotPath = Zakresli postup
GeneralOptimizationDialog.btn.plotPath.ttip = Zakresli postup optimalizace (pouze jedno a dvoudimenzion<6F> ln<6C> optimalizace)
GeneralOptimizationDialog.btn.save = Ulo\u017E postup
GeneralOptimizationDialog.btn.save.ttip = Ulo\u017E v<> sledky funkcn<63> ch hodnocen<65> (simulac<61> ) jako CSV soubor.
GeneralOptimizationDialog.btn.apply = Aplikuj optimalizaci
GeneralOptimizationDialog.btn.apply.ttip = Aplikuj optimalizacn<63> v<> sledky do n<> vrhu rakety
GeneralOptimizationDialog.btn.reset = Reset
GeneralOptimizationDialog.btn.reset.ttip = Resetovat raketov<6F> n<> vrh na aktu<74> ln<6C> konstrukci rakety
GeneralOptimizationDialog.btn.close = Zavri
GeneralOptimizationDialog.btn.close.ttip = Zavri dialog bez modifkov<6F> n<EFBFBD> n<> vrhu rakety
GeneralOptimizationDialog.error.selectParams.text = Jako prvn<76> oznacte parametry k optimalizaci z dostupn<70> ch parametru.
GeneralOptimizationDialog.error.selectParams.title = Oznac optimalizacn<63> parametry
GeneralOptimizationDialog.error.optimizationFailure.text = Optimalizaci se nepodarilo spustit:
GeneralOptimizationDialog.error.optimizationFailure.title = Optimalizace selhala
GeneralOptimizationDialog.undoText = Pou\u017Eij optimalizaci
GeneralOptimizationDialog.basicSimulationName = Z<EFBFBD> kladn<EFBFBD> simulace
GeneralOptimizationDialog.noSimulationName = Bez simulace
GeneralOptimizationDialog.table.col.parameter = Parametery
GeneralOptimizationDialog.table.col.current = Soucasn<EFBFBD>
GeneralOptimizationDialog.table.col.min = Minimum
GeneralOptimizationDialog.table.col.max = Maximum
GeneralOptimizationDialog.export.header = Vlo\u017E hlavicku
GeneralOptimizationDialog.export.header.ttip = Vlo\u017E hlavicku jako prvn<76> r<> dek obsahuj<75> c<EFBFBD> popis pusobnosti.
GeneralOptimizationDialog.export.stability = Stabilita
! Dialog for plotting optimization results
OptimizationPlotDialog.title = V<EFBFBD> sledky optimalizace
OptimizationPlotDialog.lbl.zoomInstructions = Kliknout a t<> hnout dolu+doprava k pribl<62> \u017Een<65> , dolu+doleva k odd<64> len<65>
OptimizationPlotDialog.plot1d.title = V<EFBFBD> sledky optimalizace
OptimizationPlotDialog.plot1d.series = V<EFBFBD> sledky optimalizace
OptimizationPlotDialog.plot2d.title = Cestak k optimalizaci
OptimizationPlotDialog.plot2d.path = Cestak k optimalizaci
OptimizationPlotDialog.plot2d.evals = Ohodnocen<EFBFBD>
OptimizationPlotDialog.plot.ttip.stability = Stabilita:
OptimizationPlotDialog.plot.label.optimum = Optimum
! Optimization parameters
MaximumAltitudeParameter.name = Nejvz\u0161\u0161<36> nadmorsk<73> v<> \u0161ka
MaximumVelocityParameter.name = Maxim<EFBFBD> ln<EFBFBD> rychlost
MaximumAccelerationParameter.name = Maxim<EFBFBD> ln<EFBFBD> akcelerace
StabilityParameter.name = Stabilita
GroundHitVelocityParameter.name = Rychlost n<> razu na zem
LandingDistanceParameter.name = Prist<EFBFBD> vac<EFBFBD> vzd<7A> lenost
TotalFlightTimeParameter.name = Celkov<EFBFBD> letov<6F> cas
DeploymentVelocityParameter.name = Rychlost pri rozbalen<65> pad<61> ku
! Compass directions drawn on a compass rose.
CompassRose.lbl.north = S
CompassRose.lbl.east = V
CompassRose.lbl.south = J
CompassRose.lbl.west = Z
! Compass directions with subdirections. These might not be localized even if the directions on the compass rose are.
CompassSelectionButton.lbl.N = S
CompassSelectionButton.lbl.NE = SV
CompassSelectionButton.lbl.E = V
CompassSelectionButton.lbl.SE = JV
CompassSelectionButton.lbl.S = J
CompassSelectionButton.lbl.SW = JZ
CompassSelectionButton.lbl.W = Z
CompassSelectionButton.lbl.NW = SZ
SlideShowDialog.btn.next = Dal\u0161<36>
SlideShowDialog.btn.prev = Predchoz<EFBFBD>
SlideShowLinkListener.error.title = Prohl<EFBFBD> dka programu nebyla nalezena
SlideShowLinkListener.error.msg = Prominte, vybran<61> prohl<68> dka nebyla je\u0161te naps<70> na.
GuidedTourSelectionDialog.title = Prohl<EFBFBD> dky programu
GuidedTourSelectionDialog.lbl.selectTour = Vyberte prohl<68> dku programu:
GuidedTourSelectionDialog.lbl.description = Popis prohl<68> dkz:
GuidedTourSelectionDialog.lbl.length = Pocet sl<73> du:
GuidedTourSelectionDialog.btn.start = Zacni prohl<68> dku!
! Custom Fin BMP Importer
CustomFinImport.button.label = Importuj z BMP
CustomFinImport.filter = Bitmapov<EFBFBD> soubory (*.bmp)
CustomFinImport.badFinImage = Nevalidn<EFBFBD> obr<62> zek stabiliz<69> toru. Obr<62> zek mus<75> b<> t cern<72> a b<> l<EFBFBD> (cern<72> pro stabiliz<69> tor), nesm<73> se dot<6F> kat z<> dn<64> strany, krome spodku obr<62> zku, kter<65> je podstavou stabiliz<69> toru.
CustomFinImport.errorLoadingFile = Chyba behem nahr<68> v<EFBFBD> n<EFBFBD> souboru:
CustomFinImport.errorParsingFile = Chyba behem zpracov<6F> v<EFBFBD> n<EFBFBD> obr<62> zku stabiliz<69> toru:
CustomFinImport.undo = Importovat sadu volno tvarov<6F> ch stabiliz<69> toru
CustomFinImport.error.title = Chyba behem nahr<68> v<EFBFBD> n<EFBFBD> profilu stabiliz<69> toru
CustomFinImport.error.badimage = Nemohu vyvodit tvar stabiliz<69> toru z obr<62> zku.
2012-04-26 20:50:21 +00:00
CustomFinImport.description = Obr<EFBFBD> zek bude zmenen na cernob<6F> l<EFBFBD>
(cern<72> pro stabiliz<69> tor), ujistete se pros<6F> m, \u017Ee jste pou\u017Eily cernou barvu na stabiliz<69> tor
a b<EFBFBD> lou nebo svetlou barvu na pozad<61> . Stabiliz<69> tor
se mus<EFBFBD> dot<6F> kat steny obr<62> zku, kter<65> predstavuje uchycen<65> pro stabiliz<69> tor.
PresetModel.lbl.select = V<EFBFBD> ber predvolby:
PresetModel.lbl.database = Z datab<61> ze...
! Component Preset Chooser Dialog
ComponentPresetChooserDialog.title = Vyber predvolby komponenty
ComponentPresetChooserDialog.filter.label = Filtr:
ComponentPresetChooserDialog.checkbox.filterAftDiameter = Shoda zadn<64> ho prumeru
ComponentPresetChooserDialog.checkbox.filterForeDiameter = Shoda predn<64> ho prumeru
ComponentPresetChooserDialog.menu.sortAsc = Serad vzestupne
ComponentPresetChooserDialog.menu.sortDesc = Serad sestupne
ComponentPresetChooserDialog.menu.units = Jednotky
ComponentPresetChooserDialog.checkbox.showAllCompatible = Uka\u017E v\u0161e co je kompaktibiln<6C>
table.column.Favorite = Obl<EFBFBD> ben<EFBFBD>
table.column.Manufacturer = V<EFBFBD> robce
table.column.PartNo = C<EFBFBD> slo souc<75> stky
table.column.Description = Popis
table.column.Type = Typ
table.column.Length = D<EFBFBD> lka
table.column.InnerDiameter = Vnitrn<EFBFBD> prumer
table.column.OuterDiameter = Vnej\u0161<36> prumer
table.column.ShoulderLength = D<EFBFBD> lka ramene
table.column.ShoulderDiameter = Prumer ramene
table.column.ForeShoulderLength = Predn<EFBFBD> d<> lka ramene
table.column.ForeShoulderDiameter = Predn<EFBFBD> prumer ramene
table.column.ForeOuterDiameter = Predn<EFBFBD> vnej\u0161<36> prumer ramene
table.column.Shape = Tvar
table.column.Material = Materi<EFBFBD> l
table.column.Finish = Dokoncit
table.column.Thickness = Tlou\u0161tka
table.column.Filled = Vyplneno
table.column.Mass = Hmotnost
2012-04-20 06:39:25 +00:00