Bill Kuker
4ab28bbf54
Make the default checkbox text work the right way: check box's text, not a separate label
2012-10-23 15:12:35 -05:00
Bill Kuker
6a2ebb6851
Add translatable text names to the texture wrap mode enum
2012-10-23 15:12:28 -05:00
Bill Kuker
74783afe3f
Cache model bounds for performance
2012-10-23 15:12:21 -05:00
Bill Kuker
d1d6e3c2a3
Repaint on render type change.
2012-10-23 15:12:14 -05:00
Bill Kuker
b8cd9dab42
Remove figure tab from RocketComponentConfig
2012-10-23 15:12:06 -05:00
Bill Kuker
a2afb106d5
Add ability to change RenderStrategy on the fly.
2012-10-23 15:08:36 -05:00
Bill Kuker
f5c309d2cc
Move lighting setup into RenderStrategies
2012-10-23 15:08:18 -05:00
Bill Kuker
fc848db00e
Null out appearance when default for material is selected
2012-10-23 15:04:47 -05:00
Bill Kuker
1b55457636
Repeat texture along length, not just circumference.
2012-10-23 15:04:39 -05:00
Bill Kuker
1bf7cc32b9
Honor RockSim flipS & flipT.
2012-10-23 15:04:32 -05:00
Bill Kuker
40cac0f8fd
Use a single static JColorChooser instance to keep recent colors populated.
2012-10-23 15:04:25 -05:00
Bill Kuker
d22cefa248
Carry init & dispose methods down into RenderStrategy, so that textures can be disposed of and reloaded.
2012-10-23 15:04:04 -05:00
Bill Kuker
dc66d2a93e
English l10n on appearance config
2012-10-23 14:53:38 -05:00
Bill Kuker
d47101676b
Give a better indication that the button this colorIcon is on is disabled: Draw an empty outline rectangle if disabled, a filled rectangle if enabled.
2012-10-23 14:53:31 -05:00
Bill Kuker
8ceaa74666
Brighten up the figure
2012-10-23 14:53:25 -05:00
Bill Kuker
97b2ad36bd
Better texture filtering
2012-10-23 14:53:11 -05:00
Bill Kuker
3c0ad074ef
Having Ambient and Diffuse sum to more than one causes inconsistencies with textures. It looks like it is clamping the color from lighting before it multiplies it with the texture.
2012-10-23 14:53:04 -05:00
Bill Kuker
68954b0ed5
Are UseSingleColor and SimpleColorModel synonyms? Hope so!
2012-10-23 14:52:57 -05:00
Bill Kuker
00ff011f4d
Separate specular color
2012-10-23 14:52:50 -05:00
Bill Kuker
5dd804bed0
Trying to get material and lighting right
2012-10-23 14:52:42 -05:00
Bill Kuker
09b81a3529
Fix oneColor option
2012-10-23 14:52:36 -05:00
Bill Kuker
f582af7c95
Fix up caching - let textures in cache survive one reload.
2012-10-23 14:52:28 -05:00
Bill Kuker
3a9b843c9a
Add file chooser.
2012-10-23 14:52:22 -05:00
Bill Kuker
f466729fe0
Texture rotation slider Disable color buttons when default appearance is selected
2012-10-23 14:52:15 -05:00
Bill Kuker
5665770504
Rough & Ugly appearance editor.
2012-10-23 14:51:48 -05:00
Bill Kuker
8dc76e50b7
Build component appearances on RockSim Import
2012-10-23 14:51:31 -05:00
Bill Kuker
13275be3a9
Build component appearances on RockSim Import
2012-10-23 14:51:07 -05:00
Bill Kuker
6e0379fbaf
Fixed what I consider a bug: Rendering as a 3D rect uses the actual color selected as the highlighted side of the border, and the main field of the ColorIcon is a darker version of the selected color.
...
Added an OpenRocket Color constructor.
2012-10-23 14:44:18 -05:00
Bill Kuker
5531e2c3ca
Added a toString for appearance logging
2012-10-23 14:44:11 -05:00
Bill Kuker
a7ee3143bb
This has been moved
2012-10-23 14:44:04 -05:00
Bill Kuker
fef4c39f73
Move rules about how to render what into RenderStrategies. Implement Figure & Realistic strategies.
2012-10-23 14:43:28 -05:00
Bill Kuker
7ee423ba6d
Give RocketComponents an Appearance
2012-10-23 14:23:47 -05:00
Bill Kuker
13289c423b
Immutable Appearance & Decal objects. An AppearanceBuilder so they are not a pain to construct.
2012-10-23 14:14:42 -05:00
kruland2607
d305f9a952
Cleaned up imports.
2012-10-07 22:24:33 -05:00
kruland2607
d8edf41355
Ignore simulation time steps <= 0 when loading ork file.
2012-10-07 22:19:59 -05:00
kruland2607
372bcae9a7
If the user selected a really small (0) timestep, the simulation gets
...
into an infinite loop. Don't use a user selected timestep smaller than
MIN_TIME_STEP.
2012-10-07 22:19:27 -05:00
kruland2607
4d77c817d8
Merged changes fixing NaN when computing fin CG.
2012-10-07 22:18:53 -05:00
Bill Kuker
3b368ac270
Reverting efforts to detect & reduce 3d crashes.
...
Reverting:
1073
1074
1075
1076
1078
1079
2012-09-28 20:25:31 +00:00
Sampo Niskanen
506dc0c9b7
Unit rounding fine-tuning
2012-09-28 19:42:11 +00:00
Bill Kuker
2c6c5aa4c3
Move 3d initialization back where it was (left crash detection). Feeling was that dismissing the splash screen so early in linux felt like a crash.
2012-09-28 12:48:13 +00:00
Bill Kuker
1733ae5398
Add thread names to the danger-timer thread
2012-09-27 16:38:15 +00:00
Sampo Niskanen
bfe48265e6
Add usage instructions to preset dialog
2012-09-27 16:36:45 +00:00
Bill Kuker
22ee569d32
Add a timed check for GL Crash. Really a last resort.
2012-09-27 16:23:00 +00:00
Bill Kuker
b82be4fc02
Give a string description to each place I enter or leave the GL DangerZone
2012-09-27 16:15:45 +00:00
Bill Kuker
02360f89dd
GL Init must happen after OSX init, or else the application name does not take effect. Ugh.
2012-09-27 14:55:24 +00:00
Bill Kuker
4073246388
Add a 3D enabled user preference
...
Add 3d Crash detection that disables 3d if the application crashes during one of several touchy phases of JOGL / Native / display driver initialization.
Always make the 3D view button clickable, but there is an explanation and a button to turn 3d on if it has been disabled
2012-09-27 14:44:04 +00:00
Doug Pedrick
2aa4a8d905
working directory changes.
2012-09-26 23:33:00 +00:00
Doug Pedrick
93bfce7f70
Uncommented component preset editor menu item, but protected it with a system property: -Dopenrocket.preseteditor.menu if present, the editor will be on the menu.
2012-09-26 18:09:12 +00:00
Doug Pedrick
391d02dc66
Changes to support integrated into main application.
2012-09-26 17:24:11 +00:00
Sampo Niskanen
efb4952333
Fix crash at startup due to splash screen handling
2012-09-26 14:51:28 +00:00